Leonidas
Member
Time has proven Mark Cerny 100% correct on this issue. Microsoft promised "uncompromised" native 4K gaming when they revealed Scorpio at E3 2016 yet 95% of enhanced Xbox One X games are dynamic and only a small fraction manage to maintain a native 4K image without dropping.
In future game threads when people discuss examples of rhetoric not matching reality, Scorpio will feature prominently.
MS first party devs must be wizards. Gears 4, Killer Instinct, Forza Horizon 3, Forza 7, Super Lucky's Tale, Halo Wars 2 all run at native uncompromised 4K without a resolution scalar, some of them even 60fps. Those are all current gen games that run at up to 1080p on the S, all running in native 4K on the X.
Seems pretty clear to me that Cerny's 8 Tflop statement is for PS4. Look at the difference in power.
Xbox One/S = 1.35 Tflops. Xbox One X = 6 Tflops. That is 4.4x difference. Xbox One games at 1080p can be done at native 4K as we've already seen and in the case of Killer Instinct they took a 900p game and made it 4K.
8 Tflops divided by PS4(1.8 Tflops) = 4.4x difference(the same ratio as Xbox One/S vs Xbox One X.
PS4 = 1.8 Tflops. PS4 Pro = 4.2 Tflops. Only a 2.3x difference. Only leads to around 2x increase in resolution in GPU heavy titles which is why PS4 Pro relies on rendering only around half of a true 4K image in demanding and first party Sony titles.
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