Actually, a pretty decent video overall, even though a couple of items (asking for quantitative data, to name one) seemed out of place.
She comes into proximity here with a much larger point about agency and gender that I'd like to hear fleshed out even more; it really stands at the core of the problem with Sarkeesian and with her overall blindness to avenues of character empowerment that don't take an overtly masculine form.
Essentially, the point is that it's not inherently disempowering of a character like Zelda to see her captured or to rarely see her assert physical strength. To turn the fact that she isn't Link into some kind of fundamental weakness is itself a valuation based on what are only masculine ideals of agency. In her different incarnations, we've seen quite a bit of Zelda that gives her arguably more complexity than our mute protagonist, who just hurls himself through battles somewhat blindly (in fact, Link's entire progression is typically directed by a more knowledgable female companion of some sort, from faeries to Midna, so it's utterly bizarre to read him as unproblematically in charge of any kind of real agency). Zelda is often shown to have wisdom, a voice for a people, a sense of gravity and the greater cause at hand, etc; I see not how physical strength would mean anything to her, though she even shows a hint of that in her disguise in OoT. All this, but she ultimately bothers someone like Sarkeesian only because her form of empowerment is too feminine in nature.
The idea of a nobler character who must be protected is always a bit more complex than Sarkeesian's reductive reading claiming that it inherently normalizes a belief in women's weakness. It's usually not so much about the gender being saved or protected as it is about a certain kind of character who is nobler, more pure than those engaged in violence. What I mean is illustrated in Double Dragon, the rather dumb arcade game that was meant to be one of Sarkeesian's biggest offenders. It can't be missed that female thugs appear throughout the game and are capable fighters (though Sarkeesian skips over it); so the rescue of the girlfriend has little to do with a representation that women are inherently weak, and more to do with the old concept of saving a character who shouldn't have to be involved in the violence, someone too good for it. That's a classic story arc and yes, also connected to certain visions of femininity, but it's far from a pronouncement on the inherent power of women when they appear as fighters two screens over from the event of capture.