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"More than a Damsel in a dress" - Kite Tales. A better video with none of the budget.

jay

Member
1: Look up knowledge by authority, mix that up with the explanation of bias I mentioned earlier. Come to your own conclusion as to why I think it's wrong.
2: 160,000.

I assumed the money was the problem. And apparently some other argument you can't form into words.
 

Kikujiro

Member
Im pretty sure some people have a different opinion than her and thats why they dont like her "documentary" but hey! lets just say that people with different opinions are just salty because se won 160000 dollars in kickstater.

You know the irony of all this, some of the defending comments (not all, they are people with intelligent discussion) sound like internet white knighting, something that she depises, if we go by her videos.

Well said, it's like some people pretend that Anita's arguments are perfect and can't be criticized. Not only that but they dismissive every other opinions with "u mad", "u salty", such a childish and ironic attitude. Preachers who don't practise what they preach.

I haven't watched Anita's video so I can't really say too much about that, but I didn't find this response particularly strong either.

KiteTales' video is not great per se, but it shows how Anita's approach to cricisim is fallacious because it's selective and biased.
 

hachi

Banned
Actually, a pretty decent video overall, even though a couple of items (asking for quantitative data, to name one) seemed out of place.

She comes into proximity here with a much larger point about agency and gender that I'd like to hear fleshed out even more; it really stands at the core of the problem with Sarkeesian and with her overall blindness to avenues of character empowerment that don't take an overtly masculine form.

Essentially, the point is that it's not inherently disempowering of a character like Zelda to see her captured or to rarely see her assert physical strength. To turn the fact that she isn't Link into some kind of fundamental weakness is itself a valuation based on what are only masculine ideals of agency. In her different incarnations, we've seen quite a bit of Zelda that gives her arguably more complexity than our mute protagonist, who just hurls himself through battles somewhat blindly (in fact, Link's entire progression is typically directed by a more knowledgable female companion of some sort, from faeries to Midna, so it's utterly bizarre to read him as unproblematically in charge of any kind of real agency). Zelda is often shown to have wisdom, a voice for a people, a sense of gravity and the greater cause at hand, etc; I see not how physical strength would mean anything to her, though she even shows a hint of that in her disguise in OoT. All this, but she ultimately bothers someone like Sarkeesian only because her form of empowerment is too feminine in nature.

The idea of a nobler character who must be protected is always a bit more complex than Sarkeesian's reductive reading claiming that it inherently normalizes a belief in women's weakness. It's usually not so much about the gender being saved or protected as it is about a certain kind of character who is nobler, more pure than those engaged in violence. What I mean is illustrated in Double Dragon, the rather dumb arcade game that was meant to be one of Sarkeesian's biggest offenders. It can't be missed that female thugs appear throughout the game and are capable fighters (though Sarkeesian skips over it); so the rescue of the girlfriend has little to do with a representation that women are inherently weak, and more to do with the old concept of saving a character who shouldn't have to be involved in the violence, someone too good for it. That's a classic story arc and yes, also connected to certain visions of femininity, but it's far from a pronouncement on the inherent power of women when they appear as fighters two screens over from the event of capture.
 
Lol at people trying to say Zelda does anything of note in OoT. Evade my ass.

You want to use Zelda in an argument, use an actual great incarnation of her where she actually does aid the player (Spirit Tracks) and doesnt just teach you songs, spout cryptic bullshit and disappears till the next dungeon.
 
Wish I understood why it matters so much that Sarkeesian be "proven wrong." Her video's been out for a while, and the videogame industry has not burned to the ground.

People build her up like she's Sauron or something, but she's just a person with a video series. There are countless numbers of those. She's fine, and not a threat, and doesn't need to be so desperately torn down.

She dosn't need to be proven wrong but she can't be the only and highly prominient view on the matter. One view that many people, feminists or not, consider it has faults (as it may have some truths).

She did a study on some matter, I think is logical to assume it needs some critical thinking and it could be good for her and subsequent of her videos. Of course she's know to avoid any criticism and bury her mistakes, but well.
 

Riposte

Member
Ganon takes over Hyrule in the interval. He turns the world into a horrible place. Everything that changed changed because of Ganon. The point is that there are three parts to the Triforce and two of them are actively affecting the world. The one that isn't is held by a woman. That doesn't make her less of a damsel, it just makes her less of a character.

The player (i.e. Link) wouldn't be able to progress without the abilities of Zelda/Sheik. More than the collection of written lines that makes up the "world" in the background, she plays an important role in the "world" the player actually interacts with. This interaction is still one of support, because it is up to the player to overcome challenge, not NPCs (this is true for all of the game's allies). Ganon's role is to appear at an opportune moment and take what you actually did and then wait in his castle to eventually be killed. In this, I see how Zelda/Sheik is much more active in the game we actually play.
 
While Zelda may have started out as just a damsel in distress, it does feel like get character seems to represent some semblance of importance to what ever the world and or to link. And it's not like link doesn't help out dudes as well.

Peach is always just peach though. But they do play around with her character in the rpg games.
 
Wish I understood why it matters so much that Sarkeesian be "proven wrong." Her video's been out for a while, and the videogame industry has not burned to the ground.

People build her up like she's Sauron or something, but she's just a person with a video series. There are countless numbers of those. She's fine, and not a threat, and doesn't need to be so desperately torn down.

Whosoever made her popular, Sarkeesian has, for whatever reason, seemingly become the go-to person for discussions on feminism in video games and the video game community. I maintain that she didn't embrace this mantle wholeheartedly, but people like your Miles Cheong, DeLoria, Brice and so on do seem to embody her. And I'm not sure I agree with that.

To many, her base ideas are enough of an affront to their ideals that they need to scrutinize her. Me? I do it because whether or not she realises it, she's accepted a great deal of responsibility.

This isn't just any video series. This was a series backed so much that it sent the message that it would be world-changing, or at the very least, become the next milestone in gender equality discussions, up there with Germaine Greer, or so I get from the vibes. And...I don't think she hits it by a long shot. That's why I, and perhaps others, are diving in as much. Because this isn't just another video series.

In fact it's not a video series at all right now, and that seriously irks me. The money isn't the issue, but the time is.

Her mere existence is fine. In fact, even with the flaws, it's great that the video exists. But for as much as people talked her up when we could be reading essays that give off true academic vibes, or create a more wholesome picture? When we could be reading Brice or Myers? Nopers, sir.
 

jay

Member
I think you're being deliberately obtuse.

You've given me two projects and I'm just trying to eat breakfast. If you want to invoke a logical fallacy feel free to explain what you mean, and if you are receptive to the idea that sexism exists you can let me know.
 

tkscz

Member
Actually, a pretty decent video overall, even though a couple of items (asking for quantitative data, to name one) seemed out of place.

She comes into proximity here with a much larger point about agency and gender that I'd like to hear fleshed out even more; it really stands at the core of the problem with Sarkeesian and with her overall blindness to avenues of character empowerment that don't take an overtly masculine form.

Essentially, the point is that it's not inherently disempowering of a character like Zelda to see her captured or to rarely see her assert physical strength. To turn the fact that she isn't Link into some kind of fundamental weakness is itself a valuation based on what are only masculine ideals of agency. In her different incarnations, we've seen quite a bit of Zelda that gives her arguably more complexity than our mute protagonist, who just hurls himself through battles somewhat blindly (in fact, Link's entire progression is typically directed by a more knowledgable female companion of some sort, from faeries to Midna, so it's utterly bizarre to read him as unproblematically in charge of any kind of real agency). Zelda is often shown to have wisdom, a voice for a people, a sense of gravity and the greater cause at hand, etc; I see not how physical strength would mean anything to her, though she even shows a hint of that in her disguise in OoT. All this, but she ultimately bothers someone like Sarkeesian only because her form of empowerment is too feminine in nature.

The idea of a nobler character who must be protected is always a bit more complex than Sarkeesian's reductive reading claiming that it inherently normalizes a belief in women's weakness. It's usually not so much about the gender being saved or protected as it is about a certain kind of character who is nobler, more pure than those engaged in violence. What I mean is illustrated in Double Dragon, the rather dumb arcade game that was meant to be one of Sarkeesian's biggest offenders. It can't be missed that female thugs appear throughout the game and are capable fighters (though Sarkeesian skips over it); so the rescue of the girlfriend has little to do with a representation that women are inherently weak, and more to do with the old concept of saving a character who shouldn't have to be involved in the violence, someone too good for it. That's a classic story arc and yes, also connected to certain visions of femininity, but it's far from a pronouncement on the inherent power of women when they appear as fighters two screens over from the event of capture.

Prepare your anus from the Sarkeesian defenders.

But i agree with this. Zelda has many characteristics that make her more important than Link. I also think Anita's use of subject and object is far too subjective to be used. I simply don't see how Link is the subject of a game named after Zelda. It's her legend, she is the leader of the sages, she is what causes Link to venture in the first place. She holds the tri-force more often than Link does. She is the subject of the game, Link is simply the figurative tool, or object, used to help see Zelda's goals of peace and the defeat of Gannondorf. That's just my opinion of it though. I can never see how Zelda is seen as a trophy to Link, or even Gannondorf, you doesn't capture Zelda just to have her, but captures her for the power she holds. Hell, in OoT he wanted both Zelda and Link.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Prepare your anus from the Sarkeesian defenders.

But i agree with this. Zelda has many characteristics that make her more important than Link. I also think Anita's use of subject and object is far too subjective to be used. I simply don't see how Link is the subject of a game named after Zelda. It's her legend, she is the leader of the sages, she is what causes Link to venture in the first place. She holds the tri-force more often than Link does. She is the subject of the game, Link is simply the figurative tool, or object, used to help see Zelda's goals of peace and the defeat of Gannondorf. That's just my opinion of it though. I can never see how Zelda is seen as a trophy to Link, or even Gannondorf, you doesn't capture Zelda just to have her, but captures her for the power she holds. Hell, in OoT he wanted both Zelda and Link.

Because Link is the one that actually gets shit done.

The fact that her name is in the title means nothing. Hell, her name was in the title of Majora's Mask, and she doesn't appear in that game at all.
 
Also, y'all are still salty about that Kickstarter money?

Really?

I would be less salty if she'd used the money to increase the rate she's released videos from before the Kickstarter. I would have accepted the several month delay if it turned out that she was pre-preparing episodes to release regularly. As it turned out, she hasn't, and we're back to waiting for the next episode before some semblance of new discussion (by which I mean "on a subject that hasn't been beaten to the ground several times over") can occur. Honestly, I question whether she needed the money in the first place, since I'm struggling to come up with a difference between her videos before and after the Kickstarter in terms of content, presentation and regularity.
 

APF

Member
How about we stop giving attentions to all those god blessed girls?
The only reason this whole femminism business is plaguing the video game media right now is because people cannot stop talking about it.

You all should have learned the lesson something like 10 years ago playing your fist mmo, dont give attentions to girls acting out on the internet.

Oh for god's sake.
 

PKrockin

Member
Ganon takes over Hyrule in the interval. He turns the world into a horrible place. Everything that changed changed because of Ganon. The point is that there are three parts to the Triforce and two of them are actively affecting the world. The one that isn't is held by a woman. That doesn't make her less of a damsel, it just makes her less of a character.

Wait... the Triforce of Courage actively affected the world?
 

Sblargh

Banned
I like the use of CT's trial scene.
Some things:

A character that is on the middle of the screen for the entire duration of the game will always be more important than every other character. The protagonist is the protagonist regardless of lore, so this idea that Peach is more important than Mario because of an almost not-existent lore just seem insane to me. Yes, to the mushroom kingdom, Peach is more important, but to real world kingdom, it is Mario's name on the box.

Anita's goal is to point examples and not make this broad statement that "games are sexist". Games where the same character is not a Damsel in Distress or games where the character is well constructed enough so being captured doesn't look like helpessness don't fit the goal of the project, which is to point examples of one trope. In the future there will be an episode of "examples of games doing it right" or something, but that's not it.

But maybe having a goal exactly like this is a problem with the series in the first place, I feel there is a vacuum of actual commentary on Anita's video and people fill this vacuum by raging or defending what they find important. I don't know if this will improve as the series goes on, but as her video is maybe too introductory for its own good, because it really lacks argument and conclusion. I do enjoy it for what it is, though; it just may be not enough.

And I agree with Hachi, there's a discussion here about feminine characteristics not being dismissed as weak just for being feminine, there really is a lot to be said about that, and I guess we will get there when discussing tropes that involve female characters with masculine characteristics to make them seem strong.

And finally, the end seemed all kinds of silly to me, Anita has no obligation to make people feel hopeful if she really thinks the situation is bleak. As is the stuff about gaming being made to gamers and not to social critics, like social critics can't be gamers or gamers can't care about these issues. It's like this weird conformist vibe that the problem arises when you point out that there is a problem and that by not talking about it, it doesn't really exist.
 

erpg

GAF parliamentarian
You've given me two projects and I'm just trying to eat breakfast. If you want to invoke a logical fallacy feel free to explain what you mean, and if you are receptive to the idea that sexism exists you can let me know.
Okay, here's the (1) problem put into words (I've reiterated it a few times): it's people who wanted a certain opinion funding someone (an authoritative and influential person) with a self serving, biased opinion. Authority in turn simply provides fuel to be used as self-serving bias in whoever else subscribes to that view. Properly researching it and putting certain methods in place to prevent an obvious bias (I'm not expecting Sarkeesian to do a full scientific study here), would've suited the entire discussion on sexism in videogames a lot better, which goes back to this post:

You can look up my post history and see where I stand on sexism in various forms. I simply don't think Sarkeesian is the right person to provide the view I would want (as unbiased as possible). I think biases reduce the level of conversation to the point where everyone has to talk over each other with really flimsy points that contrast as much as possible against the other view.
To save you from sifting through trash: yes, I'm against sexism in videogames.
 

Bashtee

Member
I don't understand the discussion. Are there actually any numbers on how often there was a male vs female main character (including mixed genders like Micky and Minne) in a pie chart? Or how successful these game were?

Without solid facts, there is no real disscusion ground.
 

APF

Member
It doesn't matter if we're told someone has agency--or worse if it's only implied by their title or job description--if it's not actually shown (or if it's shown but swiftly taken away). Nor does it really help your cause to say, "well she's not *just* a trophy..." There's still prize-winning going on. The main counter-argument to, "this is a shitty boring cliche that plays on our historically-influenced perceptions of female vulnerability and objectification" is that, well, it's justified in the story. But game creators are writing that story; they are not transcribing historical or current events. They have the ability to think about what they're writing, and create stories that are equally compelling and not insulting.
 

jay

Member
Okay, here's the (1) problem put into words (I've reiterated it a few times): it's people who wanted a certain opinion funding someone (an authoritative and influential person) with a self serving, biased opinion. Authority in turn simply provides fuel to be used as self-serving bias in whoever else subscribes to that view. Properly researching it and putting certain methods in place to prevent an obvious bias (I'm not expecting Sarkeesian to do a full scientific study here), would've suited the entire discussion on sexism in videogames a lot better, which goes back to this post:


To save you from sifting through trash: yes, I'm against sexism in videogames.

On the Kickstarter page, Anita claims to be, "a gamer, a pop culture critic and a fan." She did not present herself as an expert or authority. She is a person with an opinion making YouTube videos. I am genuinely confused by your position that she is wrong to have an opinion before airing that opinion.
 

erpg

GAF parliamentarian
On the Kickstarter page, Anita claims to be, "a gamer, a pop culture critic and a fan." She did not present herself as an expert or authority. She is a person with an opinion making YouTube videos. I am genuinely confused by your position that she is wrong to have an opinion before airing that opinion.
When talking about "knowledge by authority", 'authority' is status granted to a person by reputation or influence.

And I don't really know how got to the second part.
 
It doesn't matter if we're told someone has agency--or worse if it's only implied by their title or job description--if it's not actually shown. Nor does it really help your cause to say, "well she's not *just* a trophy..." There's still prize-winning going on. The main counter-argument to, "this is a shitty boring cliche that plays on our historically-influenced perceptions of female vulnerability and objectification" is that, well, it's justified in the story. But game creators are writing that story, they are not transcribing historical or current events. They have the ability to think about what they're writing, and create stories that are equally compelling and not insulting.

What's the *price* for salving Zelda?, saving Zelda is not the price is a requeriment to finish the game. And often it involves Zelda fighting with you and helping you. Neither Zelda is vulnerable, she is not strong physically speaking, but power or a character value just dosn't reside in just pure brute strenght. How is that close to "historically-influenced perceptions of female vulnerability and objectification" like Snowhite or other similar females in popular media?.

That's just a very shortsighted and biased view of the character.
 

jay

Member
When talking about "knowledge by authority", 'authority' is status granted to a person by reputation or influence.

And I don't really know how got to the second part.

So the more people like your work the more you need to be objective, regardless if people like your work because of your subjective opinion?
 

Snakeyes

Member
I would be less salty if she'd used the money to increase the rate she's released videos from before the Kickstarter. I would have accepted the several month delay if it turned out that she was pre-preparing episodes to release regularly. As it turned out, she hasn't, and we're back to waiting for the next episode before some semblance of new discussion (by which I mean "on a subject that hasn't been beaten to the ground several times over") can occur. Honestly, I question whether she needed the money in the first place, since I'm struggling to come up with a difference between her videos before and after the Kickstarter in terms of content, presentation and regularity.

"Who are you to decide how people choose to spend money that was deliberately given to them?"

Or whatever someone trying to give the impression of arguing from the moral high ground would say.
 

Stumpokapow

listen to the mad man
I'm not sure I understand the point of a voiceover if 100% of what it says is going to be on screen. It's like a powerpoint presentation with reams of texts. Put up the bullet points and let the speaker elaborate on them.
 

Durante

Member
So the more people like your work the more you need to be objective, regardless if people like your work because of your subjective opinion?
That depends on your goal. In my opinion, if your goal is to make a scientifically sound contribution and advance our understanding of a subject matter, then yes, the more popular you are the more care you need to take to be objective. If your goal is simply to entertain then that is not the case.
 

APF

Member
What's the *price* for salving Zelda?, saving Zelda is not the price is a requeriment to finish the game. And often it involves Zelda fighting with you and helping you. Neither Zelda is vulnerable, she is not strong physically speaking, but her power just dosn't reside in just pure brute strenght. How is that close to "historically-influenced perceptions of female vulnerability and objectification" like Snowhite or other similar females in popular media?.

That's just a very shortsighted and biased view of the character.

Do you mean "prize?" I'm having a hard time understanding what you're saying here. Also I didn't even say the word "Zelda," so it's pretty awful of you to accuse me of bias against a specific character. Are you sure you're not just making an immediate knee-jerk reaction without trying to absorb the words I'm saying?
 

erpg

GAF parliamentarian
So the more people like your work the more you need to be objective, regardless if people like your work because of your subjective opinion?
If you're trying to do something more than preaching to a choir, yes. I'm hoping that Sarkessian's broader goal is to change the landscape of videogames. And if it isn't, it should be.
 
Do you mean "prize?" I'm having a hard time understanding what you're saying here. Also I didn't even say the word "Zelda," so it's pretty awful of you to accuse me of bias against a specific character. Are you sure you're not just making an immediate knee-jerk reaction without trying to absorb the words I'm saying?

Yeah, prize-winning or trophy, whatever you call it. So if you weren't speaking of Zelda, in what way your message had any relevance in the matter of the video which focus on Peach and Zelda?

And can you be less agressive please? Because I wasn't in any way. I'm not a native speaker, so if you have problems understanding my arguments I'll try to be more clearer. Thanks.
 

jay

Member
If you're trying to do something more than preaching to a choir, yes. I'm hoping that Sarkessian's broader goal is to change the landscape of videogames. And if it isn't, it should be.

Why do you assume people all have black and white, thought out opinions on this issue? There are plenty of people in the middle, or who have never thought about it, who may see the videos and think there's something to them, despite the fact that they wouldn't get published in the American Sociological Review.

Her work could be much better, but I think you are being unnecessarily hard on her.
 

erpg

GAF parliamentarian
Why do you assume people all have black and white, thought out opinions on this issue? There are plenty of people in the middle, or who have never thought about it, who may see the videos and think there's something to them, despite the fact that they wouldn't get published in the American Sociological Review.
Someone's fresh opinion being solely based on a biased source is the worst case scenario.

And I'm being hard on her because I should be. She's the most visible part of the debate. I'd also love for journalists to change their tune, but that isn't likely to happen.
 

Jobbs

Banned
Good video, well written, though by the end I found myself just kind of thinking "I just want to play games."

Can't we just play games?
 
This video seems pretty good, honestly in the middle of watching it right now... but the simple fact that in her first few minutes she pretty much tackles the head on weakness of Anita's approach is great. And as has been mentioned, she didn't abuse kickstarter to make 2-4 years worth of the average person's salary to do it.
 
Good video, well written, though by the end I found myself just kind of thinking "I just want to play games."

Can't we just play games?

... You can still do that.

Is closing the window and turning on a game too difficult for you? Have these threads generated some kind of kinetic barrier around your gaming devices?

I really don't understand responses like these.
 

Kukuk

Banned
My favorite part of the video, besides all the sense it made, was the fact that she doesn't sounds like a bird squawking from atop a pedestal.
 

gabbo

Member
Not bad, but not great. She has the view that the metanarrative in the game is completely divorced from what we view of these characters, a distinction that simply shouldn't be there. In a perfect world, Peach being treated as a princess and not a damsel by the characters in her own game would also reflect what we think, but that simply is not the case. Gameplay informs narrative, as it should, but this can lead to crippling dissonance between what the story wants us to think and what the gameplay actually tells us to think.

I understand her argument. But I don't think it really works in all cases.

Agreed. As a rebuke it doesn't quite hold up, since the narrative rarely acts upon the game mechanics themselves, but it's good to see discussions on the topic.
 

APF

Member
Yeah, prize-winning or trophy, whatever you call it. So if you weren't speaking of Zelda, in what way your message had any relevance in the matter of the video which focus on Peach and Zelda?

And can you be less agressive please? Because I wasn't in any way. I'm not a native speaker, so if you have problems understanding my arguments I'll try to be more clearer. Thanks.
Maybe try not accusing me of holding a bias against a fictional character and calling me shortsighted when I'm making a fair point that can be discussed on its own terms? I noticed you didn't actually answer my question: are you sure you're not just making an immediate knee-jerk reaction without trying to absorb the words I'm saying?
 

jay

Member
Someone's fresh opinion being solely based on a biased source is the worst case scenario.

And I'm being hard on her because I should be. She's the most visible part of the debate.

I am not a social scientist so I don't understand how they choose what to work on. Do they randomly select subjects to study and then randomly select concepts to study the subjects for? Or do they have a subject in mind then randomly select a topic, or the other way around? This is a real question.
 

CodonAUG

Member
Terrible response video. KiteTales sounded like a fangirl and apologist.



KitTales seems to understand proper academic study design but failed to understand that this topic isnt appropriate for some elements of it. Women are known to be misrepresented in gaming and Anita did a survey to document which ones had what. KiteTales critiqued Anita for being biased and not conducting a real 'study' but didnt offer any data of her own. Anita in her video covered a wide range of games that were not plotless multiplayer games (yes anita focused on the big two, but she showdd a much wider range of games than this video). Yes i would love to see real numbers from these women for the prevalence of tropes and both videos are weaker for its exclusion.

The Damsel in distress trope is a story element and including multiplayer games which are usually devoid of story is pointless and misleading.

Id rant more but i am stuck on my iPad.
 

erpg

GAF parliamentarian
I am not a social scientist so I don't understand how they choose what to work on. Do they randomly select subjects to study and then randomly select concepts to study the subjects for? Or do they have a subject in mind then randomly select a topic, or the other way around? This is a real question.
They pick a subject based on prior studies/theories/knowledge, and then they explain what they're going to study and how they're going to define their constructs. But the important method to avoid bias is to present all of your information in your research paper, and distance yourself from the parts experimentation (with research assistants who don't know the goal of the experiment). The important thing that after you've created your hypothesis, the experiment isn't done with the goal in mind. You go back to the hypothesis after you have all of the data and conduct analysis.
 
Damsel in distress is a simple enough concept; the protagonists reason to be is to rescue the damsel. In Mario the dude literally does not eat, sleep or shit his whole existence is spent searching to ultimately rescue the damsel. He even takes body altering drugs to perform the task!!!
 

Sblargh

Banned
I am not a social scientist so I don't understand how they choose what to work on. Do they randomly select subjects to study and then randomly select concepts to study the subjects for? Or do they have a subject in mind then randomly select a topic, or the other way around? This is a real question.

Well, I'm in philosophy, but I imagine it is the same thing, which is that it starts from the heart.

No, really, it starts with a theory, someone else's theory most of the time, an authority in the field. And then you put your spin on it, which usually means to apply the theory in a way it haven't yet. Be it crossing data that haven't being crossed (like, comparing broad gender theories about masculine and feminine in general with male or female videogame characters) or challenging some part of the theory. Either way, the theory is tested and as it is tested more, it becomes more solid, or more authoritive if you want to use the term.

There is no such thing as just looking at the world without preconceptions and figuring it out. What you have, if you're smart and competent, is looking at both the world and the best (or the most accepted) theory out there in order to identify where it went wrong, and for bonus point, you might even propose a better worldview than the one you just challenged.
 

Boney

Banned
Her line about cuantitive studies being necesary to actually make a scholar persuit sure rubbed me the wrong way
 
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