Here's some new concept art (I think?) :
http://www.gameinformer.com/b/features/archive/2012/04/23/the-world-of-halo-4.aspx?PostPageIndex=2
can you host the pics?
Here's some new concept art (I think?) :
http://www.gameinformer.com/b/features/archive/2012/04/23/the-world-of-halo-4.aspx?PostPageIndex=2
So you can see more of the terrain and sky ahead, and less of the ground at your feet, when centered.
But how do they keep the rest of what's in the atmosphere from going in from their mouths? Don't breathe? (Speculation: Maybe their bodies are able to process it out as long as they have the methane?). A lot of the little details seemed to have a lot of attention to them which is something I appreciate, and I just hope it continues or gets explained.
Maybe their noses and mouths don't link up?
This is so crazy. It makes me feel like Halo CE made me feel stepping out of the bumble bee for the first time.
No you are not, i already mentioned this before...and its still, ahm, stupid in my opinion. I don´t see them changing it thoughI'm not the only one that gets bothered by that? Seriously, it's something that's weird to readjust to since every other FPS ever for all time uses the center. As far as I know it had something to do with weapon placement and shot alignment in Halo 2 and it's been held over since.
What is this I don't even...Can 343 undo the damage done by ODST and, albeit to a much lesser extent, Reach?
Can 343 undo the damage done by ODST and, albeit to a much lesser extent, Reach?
I hope not, because ODST was fantastic, probably bungie's best halo game since CE and my personal favorite overall.
By damage, do you mean improvements? Because ODST was awesome... except for that damn red screen when you have low health
I said 'wow'
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This is seriously amazing. It seems that 343 'get' what made Halo CE so engaging, despite limited environment types... a sense of scale and mystery.
Things like cortana commenting on the weather with no explanation... and the huge forerunner monoliths firing energy across to the other side of the ring.
I am officially hyped.
Can 343 undo the damage done by ODST and, albeit to a much lesser extent, Reach?
Trying to pretend I won't buy another 360 for this, but if it lives up to the early screens and art, I am SO FUCKING THERE.
By damage, do you mean improvements? Because ODST was awesome... except for that damn red screen when you have low health
Terrible thing to add to a halo game, if that wasn't bad enough the slowly maddening beep, beep, beep further added to the misery.
Damn, you just made me rage.Yeah that and drones with shields in FF =(
Yeah that and drones with shields in FF =(
Damn, you just made me rage.
Nah, son. The IQ wasn't the best, but the lighting is still top notch.The levels were great, but the city hub was boring and the graphics sucked.
What.Can 343 undo the damage done by ODST
WHAT.and, albeit to a much lesser extent, Reach?
If anything, if Halo 4 could be more like Halo 4 that could only be a good thing!
What.
WHAT.
Reach was the worst thing to happen to Halo. !
Or alternatively you could selectively quote me and have a nice old fashioned round of tit for tat pedantry.
These are the one's I haven't seen posted before, apologies if some are old. The most interesting one is the picture including the giant silver ship-like object that is of forerunner origin.
http://i.imgur.com/p91WQ.jpg
http://i.imgur.com/CGW8n.jpg
http://i.imgur.com/lon5b.jpg
http://i.imgur.com/GAmG6.jpg
http://i.imgur.com/dqfzM.jpg
http://i.imgur.com/EwbeJ.jpg
Shield drones with Tilt on....god that was the stuff of nightmares.I liked, no, loved those drones!
Come at me bro.
It's just an opinion, true, but when you make a statement wondering whether a game can undo the "damage" done by another, and that game is beloved by many, you should expect a reaction.Guys it's just my opinion. I'm not really interested in all the reasons why someone else might think differently.
Yeah.Looks like they're nailing the concepts, awesome.
Can 343 undo the damage done by ODST and, albeit to a much lesser extent, Reach
Yeah, looks fine. I am sure there are different areas that look like that.
Campaign was okay, but coming from ODST it wasn't as strong. The real reason is the complete nosedive that multiplayer took, and Firefight was better implemented in ODST despite lacking matchmaking. Between AAs, nerfed movement, bloom, poor maps (including all the Forge World stuff in matchmaking), loadouts, and the inconsistent way the settings were handled in matchmaking-- not to mention the more minute details like the vehicle handling, the nuke grenades, the lack of proper camo/OS powerups. There were a lot of things that Reach was a massive step down from what came before it. Also I wasn't too fond of the more muted palette and grain filter on everything, I really can't stand to look at it for too long.Why?
Why would there be many areas like that? There's only part of the ship and it wasn't big in the first place. The rest of the game is going to take place in forerunner environments (unless other humans arrive there).
It's exactly the same are in the artwork and in the screenshot.
IIRC it's a heavily reworked/bedazzled Reach engine.a bit out of the loop on this.... is it a proprietary engine?
Nah, son. The IQ wasn't the best, but the lighting is still top notch.
![]()
Artwork often is made to create the feel/look they are trying to get. Nothing gets translated 100 percent.
Even like five years later I'm still not entirely clear what people think is special about Halo 3's lighting. Is it just the high precision HDR?
Campaign was okay, but coming from ODST it wasn't as strong. The real reason is the complete nosedive that multiplayer took, and Firefight was better implemented in ODST despite lacking matchmaking. Between AAs, nerfed movement, bloom, poor maps (including all the Forge World stuff in matchmaking), loadouts, and the inconsistent way the settings were handled in matchmaking-- not to mention the more minute details like the vehicle handling, the nuke grenades, the lack of proper camo/OS powerups. There were a lot of things that Reach was a massive step down from what came before it. Also I wasn't too fond of the more muted palette and grain filter on everything, I really can't stand to look at it for too long.
Even still, I could go on and on, like the goofy vehicle stuff like the bugged aim-assist on the Revenant passenger seat that practically gives you auto-aim with the sniper rifle. Or how busted the Banshee is with its constant twirling and nuking, or the bug that randomly causes Covenant vehicles to instantly accelerate out of control and either slam into a wall at mach speeds destroying it instantly or flying into the atmosphere.I see, thanks for explaining.
That's ODST, they changed the lighting engine.
Even still, I could go on and on, like the goofy vehicle stuff like the bugged aim-assist on the Revenant passenger seat that practically gives you auto-aim with the sniper rifle. Or how busted the Banshee is with its constant twirling and nuking, or the bug that randomly causes Covenant vehicles to instantly accelerate out of control and either slam into a wall at mach speeds destroying it instantly or flying into the atmosphere.
Really the Halo thread in Community is only so active because of the myriad of ways people can continue to complain about Reach.
Well, the AI driving was pretty good in ODST/Halo 3.The AI for driving vehicles in Halo is one of the worst I've ever seen. I cannot even count the number of times Kat drove off a cliff or got stuck on a rock in Reach.
You can't operate a Warthog without Marines, dude.UNSC soldiers in those concepts? Hmm, I thought chief and cortana are really abandoned :/
Heresy!Can 343 undo the damage done by ODST...
Hub?
Same picture was in the Gameinformer video.