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nVidia Tegra wins contract for next-gen Nintendo DS (Unconfirmed?)

I think people seem to forget what a huge upgrade the DS was from the GBA, and the GBA was from the GB.

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It's basically gone NES -> SNES -> N64. I'm expecting a GameCube in the next generation of handhelds, and I don't have any reason to expect otherwise.
 
clashfan said:
I think Nintendo has learn their lesson this gen and will go with high end gpu for next gen hand helds and consoles.

yea, i'm pretty sure-pffftt hahahahahahaha:lol
 
Wait why are we having this argument when the Gamecube wasn't even the most powerful system during its generation?
Playstation 2 was actually on par/less powerful (depending on how much weight is put on RE4) than the Gamecube. A lot of the better looking Gamecube games had very clean graphics and often ran at 60 FPS.
 
blu said:
i have one wram-equipped matrox millenium here, which can beat at bitblt a few 'semi-modern' gpu's i can think of, and is practically unchallenged clock-per-clock.
I have a hard time imagining something with at least 2-3 orders of magnitude less bandwith competing in copying data around. That said, I don't know about semi-modern mobile solutions...

IMO the better question should be what we can do with 2d(in an actual application) that can't be done with power of semi-modern GPU, even if we do have a more powerful alternative. In PS2 era we could already do things like a 50-100 simultaneous paralax levels and hundreds of thousands of sprites per frame - is there any sense to go higher? :P
 
Onix said:
That's hardly surprising, given it wasn't even state-of-the-art at launch.





Is this somehow implying the PSP and DS are similar generations? :lol
In consumer electronics generation refers mostly to release windows, not spec parity.
 
Shogmaster said:

I think this is a realistic assumption, although I think they might go for an ARM Cortex+SGX Package instead(still with a low clock speed) Memory is something I'd expect Nintendo to cheap out on, so 32MB will probably be right.
 
Black Rainbow said:
Rogue Leader was top of the line in terms of video game graphics in 2001. I think you're exaggerating.

Yeah that's true... in 2001. I'm exaggerating? Are you honestly going to argue that the Gamecube wasn't weaker than the Xbox?

KittenMaster said:
Playstation 2 was actually on par/less powerful (depending on how much weight is put on RE4) than the Gamecube. A lot of the better looking Gamecube games had very clean graphics and often ran at 60 FPS.

I'm talking about comparing the system to the other consoles of that generation. And while the Gamecube was good, it was no Xbox.

shaft said:
I would buy a new DS day one. I hope that this doesn't kill 2D gaming.. DS has some of the best 2D games ever made.

I wouldn't worry too much. I mean the PSP has its fair share of 2D games. 2D gaming died off more so due to the changing focus of the industry which seems much different to the one that's currently having now and that Nintendo is offering (hence why some 2D games on retail are starting to appear on the Wii).
 
Flying_Phoenix said:
Yeah that's true... in 2001. I'm exaggerating? Are you honestly going to argue that the Gamecube wasn't weaker than the Xbox?

Well, as far as I know, Game Cube's CPU, which was a PowerPC, was quite often refered to as the most advanced piece of hardware last-gen. Quite frankly, I don't know if it was better than the Intel Pentium III wraped into the Xbox but that's no more relevant today.
 
Fafalada said:
IMO the better question should be what we can do with 2d(in an actual application) that can't be done with power of semi-modern GPU, even if we do have a more powerful alternative. In PS2 era we could already do things like a 50-100 simultaneous paralax levels and hundreds of thousands of sprites per frame - is there any sense to go higher? :P

The answer is HD, pixel shaders, and vector art, imo. look at games like Braid and Pixeljunk Eden. Those would have been completely different experiences if they'd been made on the last generation of hardware. Also, the upcoming Pixeljunk game, Shooter, has gameplay built around a physics engine that doesn't look like anything I remember on the PS2.
 
Flying_Phoenix said:
Are you honestly going to argue that the Gamecube wasn't weaker than the Xbox?

It's drastically closer to the Xbox than the PS2 was to it. The Gamecube is actually a pretty impressive little machine, given how close it came to the Xbox's power at a fraction of the cost.
 
Why would Nintendo change its current design philosophy when it's doing so well? while I can perfectly believe Nvidia may be doing the next DS chip, I'm sure it won't be anything fancy. I expect them to aim for the bare minimum. I'd prefer bleeding edge tech, but this approach has its advantages too (price?).
 
charlequin said:
It's drastically closer to the Xbox than the PS2 was to it. The Gamecube is actually a pretty impressive little machine, given how close it came to the Xbox's power at a fraction of the cost.

Well the fraction of the cost was due to no DVD drive and very crafted architecture (I.E. buying old cutting edge and efficient components cheap instead of just going with the latest available).

I'm not saying that the system wasn't powerful for its time, just that not as much as the other consoles were during their console generations. The Super Nintendo and Nintendo 64 were by far and wide the most powerful consumer consoles during their time and really stood head over shoulders against their competition. I'm not comparing how "well" it was architected but more so comparing each console against what was available during the time.
 
Flying_Phoenix said:
Look at the best of the SEGA Genesis line-up and look at the Super Nintendo's in terms of power. I mean-

Wait why are we having this argument when the Gamecube wasn't even the most powerful system during its generation?
i don't need to look at game lineups - the MD is the more powerful and conteporary system of the two, albeit somewhat short on memory. heck, its cpu is a generation ahead of the one in the snes. the snes had good-looking games because of its decent video subsystem (better color pipeline), with access to more memory overall. also, don't bring up the xbox as an example of a good hw console design - a half-baked, castrated-pc design that people call a console just because one mammoth corporation had billions to burn, does not sit high on my hw excellence charts.

Fafalada said:
I have a hard time imagining something with at least 2-3 orders of magnitude less bandwith competing in copying data around. That said, I don't know about semi-modern mobile solutions...
bandwidth is only one side of the coin. latency is the other.

wram on the millenium sits in the 50ns random-access margins, DDR2 DRAM - at 40-60ns for a random access. this is before we factor in the fact that wram is multi-ported. millenium has 64bit, 66MHz, engine & memory bus, locally. a 'semi-modern' intel GMA9xx sits over a pheripheral bus. all the bandwidth in the world cannot compensate for the gargantuan latencies the latter would experience over any memory access op. even if you try to be really smart with the blit access patterns.
 
blu said:
i don't need to look at game lineups - the MD is the more powerful and conteporary system of the two, albeit with a somewhat short on memory. heck, its cpu is a generation ahead of the one in the snes. the snes had good-looking games because of its decent video subsystem (better color pipeline), with access to more memory overall. also, don't bring up the xbox as an example of a good hw console design - a half-baked, castrated-pc design that people call a console just because one mammoth corporation had billions to burn, does not sit high on my hw excellence charts.

:lol
 
Michan said:
It's basically gone NES -> SNES -> N64. I'm expecting a GameCube in the next generation of handhelds, and I don't have any reason to expect otherwise.
Possibly. Having the next Nintendo handheld (whenever it's coming out) on par with the GC power wise would mean it's slightly more powerful than a PSP.
 
entrement said:
In consumer electronics generation refers mostly to release windows, not spec parity.

Except that isn't what he was getting at with the post. He was talking about graphics ... at least in part.
 
blu said:
now that was deep.

I'm sorry but saying that the Genesis's CPU was "a generation ahead" of the SNES (despite the SNES having far superior ports than the Genesis in like every way possible) and bringing up hardware design when I've already confirmed my stance was nothing more than raw power, doesn't really pursue me to give a detail comment.
 
Michan said:
I think people seem to forget what a huge upgrade the DS was from the GBA, and the GBA was from the GB.



It's basically gone NES -> SNES -> N64. I'm expecting a GameCube in the next generation of handhelds, and I don't have any reason to expect otherwise.

Not at all. The GBA was way more capable than the SNES and the NDS couldn't actually match up to an N64, so the leap was much smaller than you're letting on.
 
brain_stew said:
Not at all. The GBA was way more capable than the SNES and the NDS couldn't actually match up to an N64, so the leap was much smaller than you're letting on.

Pretty much. Didn't the SNES use a CPU that was similar to the one in the 3DO (this is from what I've heard)

Also the only reason many DS games look so good is due to the fact that its so easy to develop for and by having such improved tools since 3D's toddler years.
 
The speculation in this thread sucks, why is no one going crazy with ridiculous ideas of handheld zelda and metroid games?
 
Flying_Phoenix said:
Pretty much. Didn't the SNES use a CPU that was similar to the one in the 3DO (this is from what I've heard)

Also the only reason many DS games look so good is due to the fact that its so easy to develop for and by having such improved tools since 3D's toddler years.
Wasn't the SNES CPU similar to the one in the Apple IIGS?
 
Shogmaster said:
That rotating screen is actually a really good idea. I've never been a fan of the two screen on DS. It's impossible for me to look at both of them at the same time, so I think this is a good solution. I would much rather have one big screen that two little screens. With regard to the SD card, it would be cool if you load up VC games on it.

As far as people being concerned about 2D graphics, I don't see them going anywhere. They may not be as abundant, but I could certainly see a demand, particularly for downloadable games (MM9, Contra Rebirth, etc.) especially if they were made compatible for both the console and handheld. That to me is the ultimate connectivity that both Sony & Nintendo have dropped the ball on excluding original PS1 games. I would like to see a lot more games follow that format in the future. I also think people will be more likely to buy downloadable games when they have more options in how they can use them.
 
brain_stew said:
Not at all. The GBA was way more capable than the SNES and the NDS couldn't actually match up to an N64, so the leap was much smaller than you're letting on.

No, all the ports of SNES games had inferior effects on the GBA. The GBA definitely was below the SNES in power, at least in some areas.
 
Flying_Phoenix said:
I'm sorry but saying that the Genesis's CPU was "a generation ahead" of the SNES (despite the SNES having far superior ports than the Genesis in like every way possible) and bringing up hardware design when I've already confirmed my stance was nothing more than raw power, doesn't really pursue me to give a detail comment.
a motorolla 68k is not a generation ahead of a 65c816? what's your background, again? i understand you have no view on these things, but let me try to bring it to you in a familiar perspective: a mc68k@7.5MHz is so much more powerful (and flexible) than 65c816@3.5MHz, that it would be like comparing a p4 to a core2d - a generational gap, and then some. heh, the MD's coprocessor is more akin to the snes' central cpu in performance.
 
blu said:
a motorolla 68k is not a generation ahead of a 65c816? what's your background, again? i understand you have no view on these things, but let me try to bring it to you in a familiar perspective: a mc68k@7.5MHz is so much more powerful (and flexible) than 65c816@3.5MHz, that it would be like comparing a p4 to a core2d - a generational gap, and then some. heh, the MD's coprocessor is more akin to the snes' central cpu in performance.

Then why did the Genesis always receive the inferior muliplats?

EDIT - I admit that I'm probably taking the CPU thing a bit too far, but the point is that the SNES was far more powerful than the Genesis as a whole.
 
Flying_Phoenix said:
Then why did the Genesis always receive the inferior muliplats?

EDIT - I admit that I'm probably taking the CPU thing a bit too far, but the point is that the SNES was far more powerful than the Genesis as a whole.

The SNES had a better graphics co-processor.


It should be noted however, the Genesis did not always receive 'inferior muliplats'. There were plenty SNES titles that had more slow down, etc ... due to the inferior CPU.


The main area where SNES beat Genesis graphics (disregarding effects like Mode7 and alpha), was color. Genesis could only display 64 colors on-screen iirc, which obviously hurt the look quite a bit. Had it displayed more colors, there would be few differences in graphics between the two systems.
 
DKnight said:
Why would Nintendo change its current design philosophy when it's doing so well? while I can perfectly believe Nvidia may be doing the next DS chip, I'm sure it won't be anything fancy. I expect them to aim for the bare minimum. I'd prefer bleeding edge tech, but this approach has its advantages too (price?).

When I saw SM64 running on DS that last thing I thought was "Bare minimum". Sure it's not on the same level as PSP but it was a MAJOR jump from Super Mario World 3 on GBA.

Then you have games like Kingdom Hearts on DS pushing it even further. DS can produce some very nice graphics when devs try. Definitely not "bare minimum" tech
 
For the lazy, can someone post all the specs of the absolute lowest end, cheapest Tegra chip? Also, anyone have any clue what Nvidia charges in bulk? (Usually chips are sold in batches of 10k and are prices in relation to this right?).

Anyway, any sort of decent graphics on a Nintendo handheld will make it a must buy. Nintendo could seriously sell 6 million without a single game available (if it was bc) lol, take that Sony.
 
I don't know why it's so unfathomable that Nintendo would use the Tegra chipset for the next portable. It's not super expensive and has great battery management. Buy the time the DS successor is released, Nintendo would probably be using one of the first generation Tegra chipsets, not the cutting edge versions.
 
NES - About the same as SMS
SNES - Looked better in most cases than Genesis or TG16
N64 - Did textures better than PS1, also output at higher resolution IIRC, PS1 was faster. General concensus seems to be N64 aged better.
GCN - Better than PS2 nearly all of the time, not quite up to Xbox.

Some extra notes: PS1 and PS2 launched at $300, GCN and N64 were $200. Clearly that extra $100 didn't make the difference in power. Xbox was also $300 and sold at significant loss.

DS was $100 cheaper than PSP, Wii was $150 less than 360 (we won't count the tard-pack which incures extra cost) and $250-350 less than PS3. Currently DSi is $80 less than PSP Go.

Nintendo has always had very efficient hardware for the price. It's not an R&D issue, it's a price point issue. Of course an extra $100 would buy you more. But for graphics I personally don't really want to pay it.
 
Is it so hard to understand that the things Nintendo is looking in the next handheld are price, battery life and performance? (in that order).

It's like every other competitor falls in the same hole. For years we've had other handhelds that fail in one or more of those three categories... The PSP is the only decent competitor in those areas (although battery life is not that good).

It's like people are thinking that Nintendo looks for low tech hardware because they hate us.
 
FoxSpirit said:
No, all the ports of SNES games had inferior effects on the GBA. The GBA definitely was below the SNES in power, at least in some areas.

most of them were lazy ports. also the GBA ports suffered mostly from the poor screen resolution(240x160 pixel) and PQ.
The GBA was/is in almost every aspect(graphic wise) more capable than the SNES.
The GBA CPU and co-CPU kills the SNES ones.
the best 2D games of the GBA clearly show that.
 
FoxSpirit said:
No, all the ports of SNES games had inferior effects on the GBA. The GBA definitely was below the SNES in power, at least in some areas.
That's because the GBA's sound capabilities weren't great. The SNES had a dedicated sound processor and the GBA didn't. To get something close to the SNES, you had to do a bunch of software mixing.

Besides the sound stuff and the GBA missing an X and Y button, it could smoke the SNES. I'm not sure how a 33mhz processor is below a 3mhz processor in power...
 
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