clashfan said:I think Nintendo has learn their lesson this gen and will go with high end gpu for next gen hand helds and consoles.
clashfan said:I think Nintendo has learn their lesson this gen and will go with high end gpu for next gen hand helds and consoles.
Playstation 2 was actually on par/less powerful (depending on how much weight is put on RE4) than the Gamecube. A lot of the better looking Gamecube games had very clean graphics and often ran at 60 FPS.Wait why are we having this argument when the Gamecube wasn't even the most powerful system during its generation?
Rebel Strike still somehow looks better than 90% of Wii third party games.Black Rainbow said:Rogue Leader was top of the line in terms of video game graphics in 2001. I think you're exaggerating.
Saint Gregory said:Rebel Strike still somehow looks better than 90% of Wii third party games.
I don't see the huge upgrade here.Michan said:I think people seem to forget what a huge upgrade the DS was from the GBA, and the GBA was from the GB.
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I have a hard time imagining something with at least 2-3 orders of magnitude less bandwith competing in copying data around. That said, I don't know about semi-modern mobile solutions...blu said:i have one wram-equipped matrox millenium here, which can beat at bitblt a few 'semi-modern' gpu's i can think of, and is practically unchallenged clock-per-clock.
In consumer electronics generation refers mostly to release windows, not spec parity.Onix said:That's hardly surprising, given it wasn't even state-of-the-art at launch.
Is this somehow implying the PSP and DS are similar generations? :lol
Shogmaster said:
<3 want! a bit smaller thoughGCX said:![]()
Believe!
Black Rainbow said:Rogue Leader was top of the line in terms of video game graphics in 2001. I think you're exaggerating.
KittenMaster said:Playstation 2 was actually on par/less powerful (depending on how much weight is put on RE4) than the Gamecube. A lot of the better looking Gamecube games had very clean graphics and often ran at 60 FPS.
shaft said:I would buy a new DS day one. I hope that this doesn't kill 2D gaming.. DS has some of the best 2D games ever made.
Flying_Phoenix said:Yeah that's true... in 2001. I'm exaggerating? Are you honestly going to argue that the Gamecube wasn't weaker than the Xbox?
Fafalada said:IMO the better question should be what we can do with 2d(in an actual application) that can't be done with power of semi-modern GPU, even if we do have a more powerful alternative. In PS2 era we could already do things like a 50-100 simultaneous paralax levels and hundreds of thousands of sprites per frame - is there any sense to go higher?![]()
Flying_Phoenix said:Are you honestly going to argue that the Gamecube wasn't weaker than the Xbox?
charlequin said:It's drastically closer to the Xbox than the PS2 was to it. The Gamecube is actually a pretty impressive little machine, given how close it came to the Xbox's power at a fraction of the cost.
i don't need to look at game lineups - the MD is the more powerful and conteporary system of the two, albeit somewhat short on memory. heck, its cpu is a generation ahead of the one in the snes. the snes had good-looking games because of its decent video subsystem (better color pipeline), with access to more memory overall. also, don't bring up the xbox as an example of a good hw console design - a half-baked, castrated-pc design that people call a console just because one mammoth corporation had billions to burn, does not sit high on my hw excellence charts.Flying_Phoenix said:Look at the best of the SEGA Genesis line-up and look at the Super Nintendo's in terms of power. I mean-
Wait why are we having this argument when the Gamecube wasn't even the most powerful system during its generation?
bandwidth is only one side of the coin. latency is the other.Fafalada said:I have a hard time imagining something with at least 2-3 orders of magnitude less bandwith competing in copying data around. That said, I don't know about semi-modern mobile solutions...
blu said:i don't need to look at game lineups - the MD is the more powerful and conteporary system of the two, albeit with a somewhat short on memory. heck, its cpu is a generation ahead of the one in the snes. the snes had good-looking games because of its decent video subsystem (better color pipeline), with access to more memory overall. also, don't bring up the xbox as an example of a good hw console design - a half-baked, castrated-pc design that people call a console just because one mammoth corporation had billions to burn, does not sit high on my hw excellence charts.
now that was deep.Flying_Phoenix said::lol
Possibly. Having the next Nintendo handheld (whenever it's coming out) on par with the GC power wise would mean it's slightly more powerful than a PSP.Michan said:It's basically gone NES -> SNES -> N64. I'm expecting a GameCube in the next generation of handhelds, and I don't have any reason to expect otherwise.
entrement said:In consumer electronics generation refers mostly to release windows, not spec parity.
blu said:now that was deep.
Michan said:I think people seem to forget what a huge upgrade the DS was from the GBA, and the GBA was from the GB.
It's basically gone NES -> SNES -> N64. I'm expecting a GameCube in the next generation of handhelds, and I don't have any reason to expect otherwise.
brain_stew said:Not at all. The GBA was way more capable than the SNES and the NDS couldn't actually match up to an N64, so the leap was much smaller than you're letting on.
Wasn't the SNES CPU similar to the one in the Apple IIGS?Flying_Phoenix said:Pretty much. Didn't the SNES use a CPU that was similar to the one in the 3DO (this is from what I've heard)
Also the only reason many DS games look so good is due to the fact that its so easy to develop for and by having such improved tools since 3D's toddler years.
That rotating screen is actually a really good idea. I've never been a fan of the two screen on DS. It's impossible for me to look at both of them at the same time, so I think this is a good solution. I would much rather have one big screen that two little screens. With regard to the SD card, it would be cool if you load up VC games on it.Shogmaster said:
brain_stew said:Not at all. The GBA was way more capable than the SNES and the NDS couldn't actually match up to an N64, so the leap was much smaller than you're letting on.
a motorolla 68k is not a generation ahead of a 65c816? what's your background, again? i understand you have no view on these things, but let me try to bring it to you in a familiar perspective: a mc68k@7.5MHz is so much more powerful (and flexible) than 65c816@3.5MHz, that it would be like comparing a p4 to a core2d - a generational gap, and then some. heh, the MD's coprocessor is more akin to the snes' central cpu in performance.Flying_Phoenix said:I'm sorry but saying that the Genesis's CPU was "a generation ahead" of the SNES (despite the SNES having far superior ports than the Genesis in like every way possible) and bringing up hardware design when I've already confirmed my stance was nothing more than raw power, doesn't really pursue me to give a detail comment.
blu said:a motorolla 68k is not a generation ahead of a 65c816? what's your background, again? i understand you have no view on these things, but let me try to bring it to you in a familiar perspective: a mc68k@7.5MHz is so much more powerful (and flexible) than 65c816@3.5MHz, that it would be like comparing a p4 to a core2d - a generational gap, and then some. heh, the MD's coprocessor is more akin to the snes' central cpu in performance.
Flying_Phoenix said:Then why did the Genesis always receive the inferior muliplats?
EDIT - I admit that I'm probably taking the CPU thing a bit too far, but the point is that the SNES was far more powerful than the Genesis as a whole.
DKnight said:Why would Nintendo change its current design philosophy when it's doing so well? while I can perfectly believe Nvidia may be doing the next DS chip, I'm sure it won't be anything fancy. I expect them to aim for the bare minimum. I'd prefer bleeding edge tech, but this approach has its advantages too (price?).
FoxSpirit said:No, all the ports of SNES games had inferior effects on the GBA. The GBA definitely was below the SNES in power, at least in some areas.
GCX said:![]()
Believe!
That's because the GBA's sound capabilities weren't great. The SNES had a dedicated sound processor and the GBA didn't. To get something close to the SNES, you had to do a bunch of software mixing.FoxSpirit said:No, all the ports of SNES games had inferior effects on the GBA. The GBA definitely was below the SNES in power, at least in some areas.