PokéBOMB: Pokémon X and Y for 3DS (Coming October 2013 WW) - Lord Fennekin Ascends

Best starter?


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zroid

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gaaahhhhh I just watched the 3DS Mystery Dungeon PV and now my desperation for more highly produced animation grows ever greater :(
 

Piers

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Imagine each Pokémon having unique animations for each attack. Would be godtier.
I hope at least the Pokemon will have some animation for both a normal and special attack. Charizard roaring a metal claw would look a bit too off.

Ah - and also if they could close the eyes when the Pokemon are sleeping. They don't have to be doing anything else - just show the eye lids shut.
 

ohlawd

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I hope at least the Pokemon will have some animation for both a normal and special attack. Charizard roaring a metal claw would look a bit too off.

Ah - and also if they could close the eyes when the Pokemon are sleeping. They don't have to be doing anything else - just show the eye lids shut.
5th gen has been doing the whole "close eyelids while sleeping" thing for a while now.

Though it's not very effective in some cases; flying Pokemon like Lugia are still shown flapping their wings, Timburr still flips its wooden block up in the air...
 

Black-Wind

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With a little more than 750 Pokémon and more than 600 moves that would make 450,000+ different animations. It's a bit much to hope for.
Not really.

If you plan things out correctly it's very doable for a company as big as Nintendo and GF. Not every Pokemon is unique in body shape so it's logical that there would be tons of overlap.
 

TrueBlue

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Speaking of unique animations, do you think they'll allow us to see our chosen Pokemon Fly/Surf/Cut etc, instead of using some generic silhouette?
 

Android18a

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Am I the only one hoping we can still switch battle animations off? I always play with animation off because it speeds the game up so much. Makes battling a LOT less tedious! At least for the post-game where I'm trying to catch 'em all or just level grind.
 

Black-Wind

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Speaking of unique animations, do you think they'll allow us to see our chosen Pokemon Fly/Surf/Cut etc, instead of using some generic silhouette?
Depends on if they have over-world models or not I guess.

I assume that they're gonna have low and high res models for battles and the Pokedex so maybe they can just use the battle model for the HMs.
 
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With a little more than 750 Pokémon and more than 600 moves that would make 450,000+ different animations. It's a bit much to hope for.
Not really.

If you plan things out correctly it's very doable for a company as big as Nintendo and GF. Not every Pokemon is unique in body shape so it's logical that there would be tons of overlap.
You also have to remember that not every Pokémon can learn each move. Also, some moves can be the same for all if them like sound-based ones.

It's still a pipedream though.
 

XaosWolf

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Depends on if they have over-world models or not I guess.

I assume that they're gonna have low and high res models for battles and the Pokedex so maybe they can just use the battle model for the HMs.
If they have overworld models, then I'd be hoping for more following pokémon like in Y/HG/SS. I just want that again. Always. =C

I want this on a shirt. Seriously.
I concur. I want it close to, but not on my body.
So the tattoo version is still up for grabs.
 

Cromat

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Here you go, Zeer0id!

Hopefully they'll make one of these for XY!
Ugh I hate this. Pokemon should not be trying to be "cool and edgy" in the DBZ/Yugi-oh/13 year old boy sense.

The older games were very lighthearted and didn't take themselves very seriously. They should scale back. The story should be about a young trainer striving to be a champion and catch them all, not about fighting teams bent on world domination or legendary GOD SPACE TIME JET PLANE legendaries.
 

Hot Coldman

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Ugh I hate this. Pokemon should not be trying to be "cool and edgy" in the DBZ/Yugi-oh/13 year old boy sense.

The older games were very lighthearted and didn't take themselves very seriously. They should scale back. The story should be about a young trainer striving to be a champion and catch them all, not about fighting teams bent on world domination or legendary GOD SPACE TIME JET PLANE legendaries.
You fight the fucking mafia in RBY...
 

Cromat

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You fight the fucking mafia in RBY...
But it was all very silly... they had their headquarters in the basement of a Pokecasino.
I dunno, everything started escalating in RSE. I didn't play BW2 but it seems that it reached new heights. They should tone it down in XY. The new legendaries are a good start - they seem to be mythological creatures, not space-warping universe-creating fighter jet dinosaurs.

The game should have 6 legendaries. The two main ones, the legenary trio and a Mew equivalent. It should definitely not have ~15 legendaries like DP and BW.
 

XaosWolf

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But it was all very silly... they had their headquarters in the basement of a Pokecasino.
I dunno, everything started escalating in RSE. I didn't play BW2 but it seems that it reached new heights. They should tone it down in XY. The new legendaries are a good start - they seem to be mythological creatures, not space-warping universe-creating fighter jet dinosaurs.

The game should have 6 legendaries. The two main ones, the legenary trio and a Mew equivalent. It should definitely not have ~15 legendaries like DP and BW.
The only thing I want them to improve on is the RPG side of things.
Just add some more sidestory bits, but deeper than the usual ones, and I'd be good.

There's plenty they can improve on in that regard.
All whilst being followed by your pokémon
 

Grakl

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The only thing I want them to improve on is the RPG side of things.
Just add some more sidestory bits, but deeper than the usual ones, and I'd be good.

There's plenty they can improve on in that regard.
All whilst being followed by your pokémon
The spoiler part is very important.
 

Boss Doggie

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Jul 1, 2008
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The lack of news slowly ruins my sanity.

Isn't Coro-Coro coming out tomorrow? We should get more info since we only got selected pages.
 

Exterminieren

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The lack of news slowly ruins my sanity.

Isn't Coro-Coro coming out tomorrow? We should get more info since we only got selected pages.
We never, ever get anything interesting past the first big leak. If there's so much as a screenshot on a page, it's always amongst the first batch of scans.

No, it'll be at least February before we know anything new.
 

Daedardus

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Not really.

If you plan things out correctly it's very doable for a company as big as Nintendo and GF. Not every Pokemon is unique in body shape so it's logical that there would be tons of overlap.
You also have to remember that not every Pokémon can learn each move. Also, some moves can be the same for all if them like sound-based ones.

It's still a pipedream though.
He asked for unique animations. But I think it's possible for them to animate the moves themselves along with some movements for each Pokémon that they can connect together.
 

Boss Doggie

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Jul 1, 2008
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I can guess the animation will be this:

1 for idle, regardless whether it's on land or sea
1 for idle in critical condition (unless they go lazy and they make the Pokemon just animate slower)
1 for getting hit
1 for contact move
1 for non-contact move
1 for fainting

Speaking of which...

How did people get Sugimori art of all of the other mons? Aren't usually the ones that get shown in media (like magazines) the base forms of early mons, the starters and their evos, and the main legendaries?
 

XaosWolf

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I can guess the animation will be this:

1 for idle, regardless whether it's on land or sea
1 for idle in critical condition (unless they go lazy and they make the Pokemon just animate slower)
1 for getting hit
1 for contact move
1 for non-contact move
1 for fainting
I expect these at an absolute minimum.

Other RPGs (Final Fantasy 9+ being a my main reference here) have loads of monsters and loads of animations.
Was particularly impressed by those that had a normal defeat animation and a overpower defeat animation. (Usually sent tumbling backward)
 

injurai

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Oct 18, 2011
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I can guess the animation will be this:

1 for idle, regardless whether it's on land or sea
1 for idle in critical condition (unless they go lazy and they make the Pokemon just animate slower)
1 for getting hit
1 for contact move
1 for non-contact move
1 for fainting

Speaking of which...

How did people get Sugimori art of all of the other mons? Aren't usually the ones that get shown in media (like magazines) the base forms of early mons, the starters and their evos, and the main legendaries?
Plus unique animations for signature moves, and corrected animations for crotch hyperbeams.
 

Boss Doggie

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Jul 1, 2008
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Said monsters in Final Fantasy tend to be palette swaps though, and most only have an idle, a dying, a casting, and an attack animation :p
 

NeonZ

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But it was all very silly... they had their headquarters in the basement of a Pokecasino.
I dunno, everything started escalating in RSE. I didn't play BW2 but it seems that it reached new heights. They should tone it down in XY. The new legendaries are a good start - they seem to be mythological creatures, not space-warping universe-creating fighter jet dinosaurs.

The game should have 6 legendaries. The two main ones, the legenary trio and a Mew equivalent. It should definitely not have ~15 legendaries like DP and BW.
DP and BW had an inflation of legendaries in general, but there's no way they'll be going back to just 5 or 6. They usually like to have one event Legendary every year, and now that they won't be leaked right after the main game release for the first time, there's no way they'll be dropping that idea. that by itself should mean around 10 legendaries by the end of the generation and that's if they cut down on the number of initial legendaries, which seems unlikely to me.

I mean, a trio and two legends, one per version, might sound good, but they'll need at least a third one for the third version or sequels. They also like to leave some legends for the post game. Gold and Silver just let the player get the other version's legend in a very high level, but the later games just had standalone legends for that purpose, and I don't see them going back on that.
 

Boss Doggie

all my loli wolf companions are so moe
Jul 1, 2008
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Also Vanillite-line aren't actually "soft". When you remove the snow "cream" you'll see the actual head of Vanillite-lines.

They're bald.

Also to people who hate Golurk



Screw you, it's Pokemon's answer to Iron Giant - the good giant protector who flies and fires beams from its hands
 

ffdgh

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Sep 30, 2011
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the only thing that gif does is make me wonder is how cynthia's garchomp magically flies and hover in the air....i mean seriously what the heck.
 

Boss Doggie

all my loli wolf companions are so moe
Jul 1, 2008
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I just randomly clicked this thread for whatever reason and...

brb gonna research movesets and ev train a Golurk later. Damn you pokegaf!
Iron Fist Golurk is best Golurk.

...which in hindsight kinda sucks, because he should have good SAtk for those beam attacks.
 
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