jimid2 said:
I think the lack of support for backward compatibility is a huge issue, for me and many others... Who else is the PSPgo marketed to if not the exact same demographic as the original PSP! :lol Lets face it, there are a heck of a lot of us out here who would support the Go more enthusiastically if we got some kind of system that would let us load up our UMDs...
The PSP Go is mostly designed as a test, to determine whether the handheld market is ready for a DD only platform and figure out ways to get it accepted at retailer (so Sony can learn from mistakes for future platforms like PS4 and PSP2).
If the people who bought a brand new UMD game were the only ones who would copy a game to a PSP Go, I think Sony would have allowed it. Unfortunately, the majority are dishonest and are likely to buy cheap/used UMDs, copy them to the PSP, and then sell them off (or share them with friends). High piracy on PSP also makes it difficult to come up with a secure way of doing it (that won't be hacked). Currently, there's no unique ID tied to a UMD, so there's no way of knowing whether a UMD was copied to 10 PSPs. If UMDs had some unique number tied to them, Sony could do online authorization to assure it ties to just one PSP.
jimid2 said:
I don't think that most developers typically see more than about 20% of the retail sale price of a game on a store shelf, so handing 30% to Sony would seem like a great deal, even with another 30% going to the "publisher" (whoever's negotiating the publication with Sony)... That's still twice the profit margin - they could easily drop the price by 25% and still be making money...
I broke down and bought the DD of Motorstorm and I wish I hadn't - it's not my kind of racer at all, and I'm certainly not going to get $40 worth of play-time out of it... From now on, I'm voting with my wallet; I'll buy good games that are priced at $20 or less, and I'll wait for the more expensive ones to go on sale. Triple-A titles might be worth $30 to me, but I'm going to be very, very choosy about those... Sony will have to learn that there's more money to be had pricing their games at a reasonable price point - and it's their consumers that will have to teach them this...
Like I said before, DD will never be cheaper than retail. We don't see cheaper DD prices on PS3, 360, PSP, DVDs on the Video Store, etc. because if Sony/MS were to undercut the retailers with lower prices (hurting their sales), you better bet those retailers who stock their stuff would get very angry. In order to maintain good relationships with retailers, that's why prices between DD and disc have to remain the same, even if DD is cheaper. Until retail is no longer used, this pricing will continue. Its like if Sony and publishers were selling a DD game for $20, compared to $40 in retail, you better bet those retailers selling the game for $40 will struggle to sell it. In order for them to sell it, they have to take a huge cut in profit or maybe even lose money just to get rid of it. Upsetting a retailer could lead to them refusing to stock the hardware, or refusing to stock the games (B&M retailers are still needed since the majority of consumers still buy at B&M stores).
Its not like Sony can magically make UMD games cheaper to bring DD prices down because then they'd make very little back from each game they sell.
The only way Sony or MS can technically get away with lower prices is to have occasional sales, since most competing retailers may do that.