Rage Arts are an interesting way to create volatility in a fighter. Doesn't KoF sort of employ a similar principle with a damage increase?
Also it's pretty much the opposite of the stuff in Persona where you end up taking less if you don't kill them and they drop into a low health range.
Who knows, maybe this is what Tekken needs to spice it up and refresh the experience, but I'm not really feeling it. Mostly because it seems like they're adding homogenous mechanics to the combat system to woo 2D players.
Also it's pretty much the opposite of the stuff in Persona where you end up taking less if you don't kill them and they drop into a low health range.
Who knows, maybe this is what Tekken needs to spice it up and refresh the experience, but I'm not really feeling it. Mostly because it seems like they're adding homogenous mechanics to the combat system to woo 2D players.
I wasn't crazy excited for this reveal TBH, but this did really steal all the thunder. It's pretty apparent they're still targeting a realistic look.I'll be honest... the one thing that's REALLY pissing me off is how the art style hasn't changed at ALL. All this talk about these brand new artists bringing new character designs to the series and they're still wearing the same outfits from 2004.
But other than that, Can't wait to see new footage.