monkeylite
Member
Amazon UK says 20th June.solid2snake said:when will release the PAL limited edition?
Amazon UK says 20th June.solid2snake said:when will release the PAL limited edition?
monkeylite said:Amazon UK says 20th June.
bathala said:so in order to avoid battles all u need to do is Wall Hug.
I just go straight to the mission's target
at first i thought they were scripted once u trigger an area and initiate the battle that's it, but sometimes walking few steps and back another battle.lawblob said:This really gets necessary as you progress through lots of missions. I hate it when during a random encounter I get slightly disoriented with my character, and as soon as the battle ends I walk back into the same encounter again.
Jimmy Stav said:I also don't understand leveling up.
Does it happen entirely by chance? Because it seems to only happen when the DMW appears. If so, that's kinda lame. :/
bathala said:so in order to avoid battles all u need to do is Wall Hug.
I just go straight to the mission's target
boco77 said:Does the story get any better? Its so confusing and makes no sense. Who is Angeal or Genesis? and why did Angeal do what he did at the village by the beach. I'm not too far but no spoilers please. Just wish the story was told better because at the moment all i'm doing is going to one mission from the last following orders. When I play the game, I dont really know why im at this place or that or fighting one thing or another.
Also how do i make black text and borders so i can avoid writing spoilers without highligting.
Ferrio said:I'ts not truely random. More like exp based with a small bit of randomness. The DMW makes it appear as though it's completely random though.
Tabris said:Moogle DMW is SOOO awesome!!
Jimmy Stav said:EXP? Huh? I've never seen any indication of that.
Jimmy Stav said:EXP? Huh? I've never seen any indication of that.
Superblatt said:I find it unfucking believable that 25 pages in and not one person can accurately describe how the DMW works.
Excellent game design Square, just excellent.
neojubei said:I am loving this game all over again with the American version. I do not know why I bought LO when Crisis core is already the best RPG out right now.
Kagari said:Indeed. I'm glad I double dipped on this one.
Superblatt said:I find it unfucking believable that 25 pages in and not one person can accurately describe how the DMW works.
Excellent game design Square, just excellent.
Mejilan said:The DMW system is pretty stupid, though. Limit breaks were damn fine as they were before. As were the Exp and AP systems. The changes to those systems feel like arbitrarily applied gimmicks. I don't necessarily dislike the concept of the DMW. In particular, I dig how more and more layers to it are introduced as you meet new characters or attain special items, but it's inherently random qualities bleed a lot of the satisfaction out of it.
It feels like something of a missed opportunity because though you do have direct control over your basic attacks and spells, too much control over the uber attacks is taken right out of your hands. Nothing more frustrating than the game unleashing a summon or limit break unnecessarily on a foe that's a breath's away from keeling over.
It all could have been handled better, IMHO. Hell, even the ability to defer (or outright cancel) some of the aftereffects of a shoddily-timed DMW modulation wave would have helped. Give me back those seconds of time and SPs that would otherwise have been completely wasted.
kiruyama said:So yeah, I've been trying to grind for the past 10 or so missions and still haven't leveled up (Oh, how I love you DMW!) so I can finally beat theand I'm really getting bored. Maybe playing on Hard wasn't the ideal choice for this type of game (multiple enemies + barely any control over your character because of auto run + no lock on + fucking machine guns that keep you still = ): ). I'm going to put it down for a while and just go back to some other game so it doesn't feel like a chore. The RPG parts of it are random, and the action parts of it are clunky. I really wanted to like this game, but with things like that, it's getting very hard to.three different colored robots that attack when you're chasing Hollander
btutterrow said:Of course, I feel the same way about the combat engine. Although it wasn't great, I did enjoy the KH combat system (save the crappy camera), and this COULD have been a refined version of that. Instead it feels dumbed down, and way too repetative (almost like Dynasty Warriors lite?).
Mejilan said:Not even. Dynasty Warriors at least affords you real time attack execution. And you have to position yourself before striking. CC automates even that (though yes, you can circle around and position yourself behind enemies for insta-crits), and feels "laggier" because it's caught halfway between FF-style ATB and Kingdom Hearts.
CrushDance said:Cloud is seriously a useless guy, couldn't ever save anyone or exact proper revenge.
Cloud is a great character...33% because he's Zack, and he's a good character when he wakes up at the end of disk 1 in FFVII.ezekial45 said:He did toss Sephiroth into the lifestream.
Mejilan said:It feels like something of a missed opportunity because though you do have direct control over your basic attacks and spells, too much control over the uber attacks is taken right out of your hands. Nothing more frustrating than the game unleashing a summon or limit break unnecessarily on a foe that's a breath's away from keeling over.
It all could have been handled better, IMHO. Hell, even the ability to defer (or outright cancel) some of the aftereffects of a shoddily-timed DMW modulation
Y2Kev said:well for the FF8 remake they make on psp they will have to take into account these suggestions
btutterrow said:The truth of Crisis Core lies somewhere between CrushDance and Amir0x :lol
I used to really like your posts Amir0x, but somewhere along the line you have become overly bitter about games that don't click with you. I am NOT defending how great Crisis Core is (because I don't think it is), but you were biased against it before you even played, and seem to have looked as negatively at each part of the game as you could. You are like Drinky without the humorous social commentary
because they are two different games and can be played in sequence?neojubei said:I do not know why I bought LO when Crisis core is already the best RPG out right now.
Alex said:You buy Lost Odyssey because it's a goddamn blast. I loved that game.
Oldschool said:Best handheld game ever.
Superblatt said:I find it unfucking believable that 25 pages in and not one person can accurately describe how the DMW works.
Excellent game design Square, just excellent.
neojubei said:I bought it because my co-worker keeps saying i should and best buy have a 10 gift card with it, but i am too addicted to crisis core right now. I cannot wait for the EU edition to come out, I should pre-order it.
Right now I playing through hard mode of crisis core and probably play through again once I am through with it. This is is just so good.
I want to agree but God of war PSP, Metal Gear ghost babel, wipeout Pulse disagree, but Crisis Core is up there with the best of them.
Oldschool said:I finished all these ones, but Crisis Core is still the best.
Alex said:I think I would give it about a B+ or an A-, I really enjoyed it, missions were fantastic for what they were, combat was fun and it was so nice to play an action system without having to memorize a bunch combo strings for a change.
Fun story, fun presentation, good ending, surprisingly good music, I was pretty happy.
Cloud's a pretty great character in this, but he was pretty great in VII too, although they seemed to make him a total dickhead in Advent Children
I still never understand the emo complaints for Cloud, I don't recall him ever being emo (sans AC, where he was VERY EMO). But then again, most of those calls are from FFVI fans who don't even seem to remember their own game, which is probably the biggest pack of crybabies in any RPG ever.