Its the developers vision, I say let them present it as they see fit. I like the concept.
Lots of funny reactions in here.
It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.
Its the developers vision, I say let them present it as they see fit. I like the concept.
Lots of funny reactions in here.
Nope, anamorphic. So you render a squeezed image in the back buffer and stretch it out in the front buffer. You get the right aspect ratio while you use less ram + render less pixels.
I hope everybody saying this is stupid also believes games are NOT art.
Because otherwise, that's pretty fucking hypocritical.
Filmic experience
Some movies are in weird aspect ratios? Anything that's not the same aspect ratio as my monitor and TV is stupid. I want all of the pixels.Yes.
What?
I hope everybody saying this is stupid also believes games are NOT art.
Because otherwise, that's pretty fucking hypocritical.
thats alot of space not being used on my 1080p monitor. cutting corners already lol
anamorphic ftw. I play many PC games this way and the cinematic experience that results is incredible. It also allows for a wider FOV.
Or you know, believe they are doing it to get acceptable performance.
Nope, anamorphic. So you render a squeezed image in the back buffer and stretch it out in the front buffer. You get the right aspect ratio while you use less ram + render less pixels.
MGS4 is anamorphic.Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.
Some movies are in weird aspect ratios? Anything that's not the same aspect ratio as my monitor and TV is stupid. I want all of the pixels.
Or you know, believe they are doing it to get acceptable performance.
It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.
That's theater dependent. I've been to theaters where the curtains came down from the top and up from the bottom to frame a wider aspect ratio.
Or you know, believe they are doing it to get acceptable performance.
This.It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.
Still pretty sure its their choice and by extension their vision.It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.
Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.
Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.
I've never seen a bot so good with MSPaint.
I have NEVER seen what you are talking about... holy shit I would be pissed.
I honestly can't even figure out how that would work.. unless it's a digital non-anamorphic 2.35:1 or such projection.. holy crap I would be pissed. heh.
for film though I believe it's impossible. anything wider than one of the flat ratios needs to be shot with an anamorphic lens.
That game is not rendering close to the details necessary for these next gen games.So not full HD yet. Its funny to see Wipeout HD blowing pissin o some of those ''Next-Gen'' games and that was released back in 2008
Bow down to Sony Liverpool
Negative. 2.40:1 achieves a specific look and feel. That must be how they wanted to frame the game.
Nope. Your source isn't right.Would this be correct? I feel I'm getting a similar effect, unless by squeezed you mean the first one is actually 16x9 instead of squeezing it to 16x9 after the fact.
As long as the horizontal is 1920 pixels, I can let this pass. I don't want any scaling this gen.
As long as the horizontal is 1920 pixels, I can let this pass. I don't want any scaling this gen.
That's not true. At all. At least not for films.What a joke. Take your black bars and shove 'em. Just an excuse to not have the game being 1920x1080. I fucking hate it on my Blu-rays
I've never seen a bot so good with MSPaint.
This is weird. Why not just render at 1920x800 anamorphic? Just stretch the image out to 1920x1080p. Thats what we've been doing this generation with almost all games.
It's not a vision. It's compromising on image quality and standards just to get some extra performance for eyecandy.
So not full HD yet. Its funny to see Wipeout HD blowing pissin o some of those ''Next-Gen'' games and that was released back in 2008
Bow down to Sony Liverpool