Augemitbutter
Member
i guess you can't expect more with 0 marketing
game is very good.
game is very good.
That's awesome! Platinum's doing the lord's work.This game is God sent. It made me into a transformers fan and I have never seen an episode or movie or held a toy.
It's a damn beautiful thing.
This sentence combined with the image of Bayonetta tearing up angels made me chuckleThat's awesome! Platinum's doing the lord's work.
Check out this ridiculous combo and trick exhibition by XLHGladiator. He has one of the best channels I've seen for high level stylish action gameplay.
So, how do we boost Grimlock's Dino mode damage outside tech? Right now on Magnus there seems little reason to use it as the damage output is just too low.
This is new thread worthy just to get some people to wishlist the game and get it in the near future
Check out this ridiculous combo and trick exhibition by XLHGladiator. He has one of the best channels I've seen for high level stylish action gameplay.
Kinda got this game on a whim and haven't stop playing it since. It gets pretty wild on Prime difficulty when the enemies are moving 2-4 times faster than other difficulties. I still find myself trying to find rare items and making the most powerful SS weapons that I can. Tweaks to some weapons make them a little ridiculous and that makes this game that much more fun with all the weapons available. I made some challenge mode videos on Prime difficulty showing just how crazy this game can get. This game is just too much fun and it's even better if you watched the old cartoons as a kid. I just wish Megatron would have had his old gun form in the game instead of a tank.
https://www.youtube.com/watch?v=V-4l4mFUKsU
https://www.youtube.com/watch?v=rDq-7c2U5xI
https://www.youtube.com/watch?v=zKJpQNCwnaA
Very nice videos! I've realized you're using mostly regular weapons: you probably know this, but unique weapons have a much higher strength at level 50. I have a Star Saber at 7000+ damage without any damage+ modifiers, and a Forge of Solus Prime at 20000+ (!) with just one Damage lv5. The Forge is pretty ridiculous in fact and wrecks everything in a few hits, so I'm hunting for more SS uniques (the Star Saber is about right).
When hunting for weapons remember to check the store for weapons every mission, too. I got the SS Star Saber for a measly 250k.
Pick Optimus (he has the most tech slots—5 when fully upgraded) and equip nothing but Rare Drop+ tech. Then do this in Chapter 2 on Prime:Really? I didn't know that. The game just won't drop rare stuff for me. I'm finishing challenge missions on Prime with SS and leaving with nothing but S rank weapons. I've got a layout with nothing but rare modifiers and I still don't get much. I kinda just played to get that stuff and worked with what I got. I haven't gotten a good Forge yet. I sold those.
Just remember you have to revert to checkpoint after you've collected everything, if you want to do it again. Do not enter the Ark or advance far enough to create a new checkpoint before you've reverted. You can clear out almost all of Chapter 2's treasures as many times as you want, as long as you avoid the figure-8 racetrack, which triggers the next part of the chapter if I'm remembering correctly.This might have been posted already, but the checkpoint system is perfectly designed for grinding. Just clear out the enemies and hazards in an area, visit the Ark through one of the green portals to make a checkpoint, and go collect all the treasures. When you revert to the checkpoint, the treasures will be reset but you'll still have all of your money and loot. Then you can enter the Ark to see what you got, or repeat the whole process.
I accidentally did this with the whole first part of Chapter 2 on Magnus and made about 800,000 credits (after selling stuff). I got 25+ uncommon weapons and a few rares because I always keep rare weapon drop tech equipped.
So yeah. If you want to break the game fast, try this on Prime.
BTW, apparently rare weapon types can drop anywhere. Eventually I got a very nice set of Devastator's drills and a way better Soundwave speaker than my first one (don't sleep on this weapon. It stuns everything but the combiner bosses) just from treasures in Chapter 2.
Dunno if this was posted already, but it looks like people found an unused model for Ratbat (one of the Deception cassettes who works for Soundwave).
Do the stats reset when you replay the game on higher difficulty?
Nope, your stats remain the same, and in fact all characters' stats increase even if yuou don't play as them.
My Bumblebee stats were maxed out when I finished commander difficulty, but when I started Magnus difficulty his stats were reset, I don't know why??!!
Actually at higher difficulties, you get additional stat levels to make your characters stronger. i've not noticed my stats resetting at all.
So if you finished Commander and had Atk at Lvl. 20, the next difficulty level would allow you to go to Lvl. 40, etc.
Awesome!Check out this ridiculous combo and trick exhibition by XLHGladiator. He has one of the best channels I've seen for high level stylish action gameplay.
Not bad at all. Disappointingly, it didn't show any link or move I didn't already know of, except Grimlock's dino multi stomp (I gotta use more Grimlock, but as the user above mentioned, dino form seems to scale awfully).
On the subject of videos, I uploaded one of Challenge 2 in Prime difficulty:
https://www.youtube.com/watch?v=dvLFVh9zN-k
Some pretty close calls in there, haha!
There's a lot more variety than you seem to think. The single sword alone has around ten combos (with variations), and some end in vehicle attacks with different properties. You have a broad area-of-effect attack, a fast ram, a charge that instantly takes you to max speed, a flip that sends you and the enemy airborne, an aerial drop attack that can be chained into a wheel grind, and various combinations of these like flip into charge. Then you have all of the basic command attacks, some of which trigger vehicle attacks. Again, this is one weapon. You can hold four at a time. And I didn't even get into the character-specific abilities (Grimlock is unique from the other characters in a lot of ways, Bumblebee's back attack greatly increases combo potential, etc.) or the many different builds you can create with tech and customized weapons.Finally over with this game in about 5H30.
I didn't like it much, dull and extremely repetitive environments, vehicular attacks are cool at first but get cheap fast, very few combos, zero variety, several messy boss fights, in particular the giant ones, you can't see shit. All the enemies act more or less the same. It doesn't help I have no interest in this franchise and the "lore".
A step-up after Korra but the lack of time, scope and budget clearly shows.
I don't think I'll be buying another low-budget Platinum game.
Waiting for Nier: Automata...
There's a lot more variety than you seem to think. The single sword alone has around ten combos (with variations), and some end in vehicle attacks with different properties. You have a broad area-of-effect attack, a fast ram, a charge that instantly takes you to max speed, a flip that sends you and the enemy airborne, an aerial drop attack that can be chained into a wheel grind, and various combinations of these like flip into charge. Then you have all of the basic command attacks, some of which trigger vehicle attacks. Again, this is one weapon. You can hold four at a time. And I didn't even get into the character-specific abilities (Grimlock is unique from the other characters in a lot of ways, Bumblebee's back attack greatly increased combo potential, etc.) or the many different builds you can create with tech and customized weapons.
As to your other issues, like the enemies that are supposedly almost the same (which difficulty did you play on? Their differences are distinct in the three highest ones), I have to wonder how much effort you put into the game. I mean, there are loads of secret weapon caches, puzzle switches, bonus challenges, and collectibles. Not to mention the 50 extra missions.
Like Fine Ham Abounds said (amazing username, lol), the variety is what you make of it. This applies to most stylish action games, actually. You're given a bunch of tools, and then it's up to you to combine them in interesting ways. The content is there, but you have to look for it rather than treat the campaign as a totally linear thing. Or you can equip a hammer and mash X through the whole game, and ignore all of the hidden stuff. I don't know how you played the game, but based on your impressions I would be surprised if you approached it in a way that let you experience most of what it has to offer.
Finally got back to playing this, since I stopped to play other things. Just got Magnus difficulty.
What rank weapons should I be prioritizing at this point? Mainly S Ranks?
There's a lot more variety than you seem to think. The single sword alone has around ten combos (with variations), and some end in vehicle attacks with different properties. You have a broad area-of-effect attack, a fast ram, a charge that instantly takes you to max speed, a flip that sends you and the enemy airborne, an aerial drop attack that can be chained into a wheel grind, and various combinations of these like flip into charge. Then you have all of the basic command attacks, some of which trigger vehicle attacks. Again, this is one weapon. You can hold four at a time. And I didn't even get into the character-specific abilities (Grimlock is unique from the other characters in a lot of ways, Bumblebee's back attack greatly increases combo potential, etc.) or the many different builds you can create with tech and customized weapons.
As to your other issues, like the enemies that are supposedly almost the same (which difficulty did you play on? Their differences are distinct in the three highest ones), I have to wonder how much effort you put into the game. I mean, there are loads of secret weapon caches, puzzle switches, bonus challenges, and collectibles. Not to mention the 50 extra missions.
Like Fine Ham Abounds said (amazing username, lol), the variety is what you make of it. This applies to most stylish action games, actually. You're given a bunch of tools, and then it's up to you to combine them in interesting ways. The content is there, but you have to look for it rather than treat the campaign as a totally linear thing. Or you can equip a hammer and mash X through the whole game, and ignore all of the hidden stuff. I don't know how you played the game, but based on your impressions I would be surprised if you approached it in a way that let you experience most of what it has to offer.
Congrats on clearing the tutorial.Finally over with this game in about 5H30.
Pick Optimus (he has the most tech slots5 when fully upgraded) and equip nothing but Rare Drop+ tech. Then do this in Chapter 2 on Prime:
Just remember you have to revert to checkpoint after you've collected everything, if you want to do it again. Do not enter the Ark or advance far enough to create a new checkpoint before you've reverted. You can clear out almost all of Chapter 2's treasures as many times as you want, as long as you avoid the figure-8 racetrack, which triggers the next part of the chapter if I'm remembering correctly.
I played on the normal difficulty because the first boss on Commander difficulty was very tedious..Can't imagine how a pain it must be later in the game when he shows up again with the other big dude
So yeah I definitely cheesed through it because I finished Bayonetta 1 & 2 on difficulties higher than Normal.
I got good rankings (Even SS sometimes) by doing basic combos and not getting hit already so I didn't feel the need to be stylish or vary my approach. Why should I? The game itself doesn't try to be varied in its situations.
I found the upgrade system completely useless and articificial as well and changing weapons doesn't dramatically change the gameplay here (Between swords and gauntlets at least). XXY or XXX or XYY what's the difference other than looks really?
I mean, I think you just proved his point with everything you stated here. It's tough to accurately judge the whole package from Normal, not playing the challenge modes, using two weapon types... did you use any combos with pauses in them? Did you use dodge offset? Certain combos lead into different types of vehicle attacks, which for me was a big deal because I really preferred the combos which allowed two back to back vehicle attacks as finishers/links. The equipment system is not useless if for nothing else the mods you can get to witch time (whatever they call it) duration and buffs to overdrive. Really the weapons are crap until you're on the higher difficulties anyway. But yeah, I'm sure if we're all reductive enough, we can all agree this isn't their best game.
The one thing you do touch on here which is a factor no matter how you play is that the scoring system is off somehow. It rewards weird things.
I've done all this in Bayonetta, Bayonetta 2 & Rising. I didn't even know dodge-offset was there. Is there even a comprehensive list of moves in-game? A tutorial? You don't have to perfectly master the combat system to enjoy a game anyway. A combat system alone doesn't make a game. See God Hand. I didn't have any incentive to learn everything. The overall package is lacking.
I played on the normal difficulty because the first boss on Commander difficulty was very tedious..Can't imagine how a pain it must be later in the game when he shows up again with the other big dude
So yeah I definitely cheesed through it because I finished Bayonetta 1 & 2 on difficulties higher than Normal.
I got good rankings (Even SS sometimes) by doing basic combos and not getting hit already so I didn't feel the need to be stylish or vary my approach. Why should I? The game itself doesn't try to be varied in its situations.
I found the upgrade system completely useless and articificial as well and changing weapons doesn't dramatically change the gameplay here (Between swords and gauntlets at least). XXY or XXX or XYY what's the difference other than looks really?
You don't have to perfectly master the combat system to enjoy a game anyway. A combat system alone doesn't make a game.
I played on the normal difficulty because the first boss on Commander difficulty was very tedious..Can't imagine how a pain it must be later in the game when he shows up again with the other big dude
So yeah I definitely cheesed through it because I finished Bayonetta 1 & 2 on difficulties higher than Normal.
I got good rankings (Even SS sometimes) by doing basic combos and not getting hit already so I didn't feel the need to be stylish or vary my approach. Why should I? The game itself doesn't try to be varied in its situations.
I found the upgrade system completely useless and articificial as well and changing weapons doesn't dramatically change the gameplay here (Between swords and gauntlets at least). XXY or XXX or XYY what's the difference other than looks really?
To be fair, you can finish the hardest difficulty modes in Bayonetta 1 & 2 spamming the regular PPPP/K combo and without even learning what Dodge offset is.
The whole map you start in, aside from the racetrack and places just before it. I skip the early areas from Chapter 1 (it's the same map), because the treasures are too few to justify the travel time.What part of Chapter 2?
I mean... you're basically asking why you should embrace the combat variety the game is offering you. If you purposely chose not to vary your approach, you can't blame the game for not forcing you to take advantage of your many options. Sorry dude, but the way you played practically guaranteed a bland experience.I played on the normal difficulty because the first boss on Commander difficulty was very tedious..Can't imagine how a pain it must be later in the game when he shows up again with the other big dude
So yeah I definitely cheesed through it because I finished Bayonetta 1 & 2 on difficulties higher than Normal.
I got good rankings (Even SS sometimes) by doing basic combos and not getting hit already so I didn't feel the need to be stylish or vary my approach. Why should I? The game itself doesn't try to be varied in its situations.
I found the upgrade system completely useless and articificial as well and changing weapons doesn't dramatically change the gameplay here (Between swords and gauntlets at least). XXY or XXX or XYY what's the difference other than looks really?
The variety lies in the different weapon properties, which won't be obvious unless you're interested in exploring the combat system and experimenting with combo possibilities. For instance, Bayonetta's pistols and shotguns share the same move list, but the pistols are good for juggling enemies and keeping yourself in the air, while the shotguns deal great damage up close and have a powerful staggering effect which makes them really useful against fast enemies like Grace and Glory. The shared move sets allow you to customize your combo properties by mixing and matching weapons. It's a different approach than making every weapon unique, but it works.I like Platinums games but this is a criticism I have for almost all of their character action titles - the weapons all have basically the same combo and movesets, with slight variations. Compare this with DMC or Ninja Gaiden where each weapon is distinct from the rest. Not only that but you could almost just see combos lifted straight from Bayonetta 2 into Transformers, since the melee weapons are largely the same.
I still love the games but this reason alone will mean they are never ahead of those two other series for me. I hope Scalebound and Nier offer more variety in the movesets and force Platinum out of their comfort zone.
Yes, there is a moves list in one of the pause menus.