sixteen-bit
Member
Make it a fighter
PxZ was 30 hours too long
ahhh yeah I think I'm in for this. I need the fanservice and half decent (lol) strategy gameplay
NO! Improve the gameplay and make the strategic elements more important and the battles more faster.Make it a fighter
Basically this... or taking some cues from Devil SurvivorThe best thing they could do to fix that is cap the number of units you can bring into battle (like Fire Emblem does) and have smaller, less grindy maps.
As mentioned in the bannam countdown site, this does now make sense if its PxZ2. Since the other previous 2 games also had the Shibuya area in part of the story.
THIS IS THE BEST NEWS
Please please please Xenoblade characters
Yes, make it a fighting game.
THIS IS THE BEST NEWS
Please please please Xenoblade characters
I never played PXZ but i hear that Monolith worked on it. Is it worth giving a shot?
I never played PXZ but i hear that Monolith worked on it. Is it worth giving a shot?
Make it a fighter
Make it a fighter
They take around an hour regardless. There's one level (I think it was the introduction of Jin) where, 20 minutes in, a failstate gets introduced that you can easily, easily lose to if you haven't spent the map positioning your fastest characters to handle it.
Sooner or later Megaman is going to have been in more crossovers than his own.
I'd like them to get a bit more creative with the pair-ups, too. I don't think anyone should be with characters from their same series.
I never played PXZ but i hear that Monolith worked on it. Is it worth giving a shot?
Going to flip a table if Sonic & Pac Man & Mega Man (Keep X) arent in the game... Specially after this.......
And...
Also bring Klonoa Back!!! He was in Namco x Capcom (STRIDER HIRYU TOO)
So who do you tap to do it?
Harada's busy. Dimps needs to release The Rumble Fish 2 on somebody's console & they're on SFV duty.
That leaves either Arc System Works or French-Bread.
It would in a sensible situation fall to French-Bread because they could just take what's already there in Dengeki Bunko Fighting Climax and work with that.
But I'm down for more PXZ however it comes.
I'd like them to get a bit more creative with the pair-ups, too. I don't think anyone should be with characters from their same series.
Ready for another round of:
Warp in -> Characters talk about how confused they are about where they warped to -> Enemies warp in -> Beat up trash enemies -> Boss warps in -> Banter b/t party and boss -> A ridiculous amount of reinforcement enemies warp in -> Chapter title introduction/jingle -> Kill everything -> End Chapter (x45)
Day one
What I'd really like is the ability to have custom pairs, with special team attacks for specific pairs.
It was nice having a mixed company team in NxC too (King and Felicia), something PXZ lacked.
Or at least the return of Multiple Assaults from NxC.
It still amazes me to this day that NxC got to use Rival Schools but only used teacher characters, and then included Hideo in a team attack with Ryu and Ken for Triple Shoryuken.
I hope the original characters are better this time though - I grew to like the Reiji/Xiaomu/Saya dynamic, but the PXZ originals never quite clicked with me.
Ready for another round of:
Warp in -> Characters talk about how confused they are about where they warped to -> Enemies warp in -> Beat up trash enemies -> Boss warps in -> Banter b/t party and boss -> A ridiculous amount of reinforcement enemies warp in -> Chapter title introduction/jingle -> Kill everything -> End Chapter (x45)
Saint Seiya games have sucked ass since the inception of the series.