Also Deep Down is hanging out with Dino Crisis.
Your avatar threw me off. I was like, "who is this poser pretending to give a shit about DC?"
Also Deep Down is hanging out with Dino Crisis.
Here we go MT Framework 3.0
Unbelievable I used to think the PS4 would actually handle this.
It probably could, I don't know shit but damn that still looks so crazy
I want to belieeeeve.
Texture streaming seemed pretty weaksauce in RE6, I only played the demo though.Capcom have a specific mandate of features they require from a graphic engine for this gen, and MT, good as it is, comes up short on that list. There was even a sense that Capcom wanted to leave MT behind last gen, IIRC staff were frustrated by the limitations of MT when they were making RE6.
Similarly, there are features that Capcom wants from a current gen engine which Panta Rhei is so far failing to provide, hence its absence to date. Whatever they end up settling on, it should be pretty impressive.
MT worked out very well for them last gen. Whether it's to retain a unique look, or because they think they can do better than everyone else, or because they simply think it's a better idea to spend money creating something they'll own and can utilise more efficiently, Capcom will probably insist on using its own engine for in-house major releases going forward.
Capcom will milk that old monster hunter engine and reused asset to death because hunters doesn't really care about graphic.
MT worked out very well for them last gen. Whether it's to retain a unique look, or because they think they can do better than everyone else, or because they simply think it's a better idea to spend money creating something they'll own and can utilise more efficiently, Capcom will probably insist on using its own engine for in-house major releases going forward.
I still have faith.
Probably running on a PC and not a actual PS4
What kind of look are they after? Realism? Cartoon? None of those are restricted by an engine.
Example: Someone recreated Wind Waker in UE4 including both the Gamecube and Wii U's style.
I often encourage my team members to make improvements to [Panta Rhei] because it's still in the development stages. Some of the things we used to be able to do are no longer possible with the new engine, though we are able to do things that were impossible in the past. More time is needed until we have a new engine we're happy with.
I still have faith.
You don't think PS4 could handle those kinds of debris effects?
All we know is that the original tech demo was on PC, what they showed off after that didn't seem like PC footage
What kind of look are they after? Realism? Cartoon? None of those are restricted by an engine.
Example: Someone recreated Wind Waker in UE4 including both the Gamecube and Wii U's style.
They'd most likely be able to do everything they wanted with Panta Rhei by modifying UE4 to suit their needs, without the pitfalls of a in-house engine. UE4 is much more efficient for avoiding samey looks than UE3. I also don't believe PS4 could feasibly handle these effects at 1080/60fps which iirc was the original performance target. Capcom is really struggling this gen so they need all the help they can get truth be told.Like I said, neither MT nor Panta Rhei offer Capcom a complete package of what they're looking for, so I'm guessing none of the other engines out there do either. It really comes down to what they want to put on screen, and how practical it will be to do it. Capcom set their sights high last gen, which is why they developed MT rather than using a proprietary engine. No game quite looks like a MT Framework game as a result. From 2013.
Apparently, Deep Down is still in development:
Capcom released a "Company presentation 2016" video on January 19.
https://www.youtube.com/watch?v=fut2TpaUcJY
Skip to the 5:44 mark.
They show some footage of Deep Down being worked on (and also Monster Hunter)
No way to tell the date of the footage, but it's at most as old as 2014.
It appears the "Panta Rhei" name has been dropped, as the video refers to it as "New engine".
Your avatar threw me off. I was like, "who is this poser pretending to give a shit about DC?"
God damn. Incredible. (it's not PS4, right ?).
This gen is unlikely from my experience, next gen this will be easy.I still have faith.
wow, those are pretty good, last gen UE3 recieved many complains about its games looking samey, and specially not runing at good framerates. i suppose character models were more unique based on other engines too.
wich does not seem to be the case on UE 4 obviously
Yeah, I know what you mean by the UE3 look that a lot of games had, although it's not like UE3 was incapable of creating unique looking games.wow, those are pretty good, last gen UE3 recieved many complains about its games looking samey, and specially not runing at good framerates. i suppose character models were more unique based on other engines too.
wich does not seem to be the case on UE 4 obviously
Anything but unreal engine, I've had enough of that crap in previous gen. UE4 is a slightly evolved version, more of the same.
Anything but unreal engine, I've had enough of that crap in previous gen. UE4 is a slightly evolved version, more of the same.
Why do you think it's crap?Anything but unreal engine, I've had enough of that crap in previous gen. UE4 is a slightly evolved version, more of the same.
God damn. Incredible. (it's not PS4, right ?).
That's definitely not PS4
Probably running on a PC and not a actual PS4
You don't think PS4 could handle those kinds of debris effects?
Care to explain?
What?
Texture pop in, stuttering, poor lighting (reflections on metal serfaces, junky god rays etc), poor face rendering and vegetation and so on.Why do you think it's crap?
I still have faith.
Man, I knew MT Framwork was a PC-first engine but to actually see the game running there... *sobs*
The things I would do to be able to play MH4U on PC.
Are there any well performing open world UE4 games yet? I've just played ARK so far, and my 4790K + 980 Ti can achieve barely 30fps.
Until I've seen one that both performs well and looks good I refuse to jump on the "everyone should use UE4" bandwagon.