jediyoshi
Member
I'd probably just cancel out of principal then, and purchase from GS so a middleman gets more of a cut of their money.
Every piece of this sentence is magical.
I'd probably just cancel out of principal then, and purchase from GS so a middleman gets more of a cut of their money.
Doubt it. Pretty sure there was talk to moving to a server where the WvW group was actually good. :lol
You could off-set this by rolling a Norn Warrior and getting the trait that allows you to run faster with melee weapons in hand. Of course as a Human Warrior you would feel even faster.I also know I will probably not roll a norn. I had the same problem with Tauren in WoW; Cool race (especially when you get them armored) but their size makes it feel like you're moving slower. Switching back to a human was like sprinting, and it's all about perception.
I don't think you can cencel a pre-purchase. You bought it. Since when can you return PC games?June probably for me. I'm not waiting that long considering I paid in full for the game already. I'd probably just cancel out of principal then, and purchase from GS so a middleman gets more of a cut of their money. Pre-order is one thing, pre-purchase is totally different.
For anyone who's curious, some dude on MMO champ has found the list of dungeons and taken screenshots of some of the armors.
Looks crazy!
We still get to see it though, and the chances are good there will be a few floating.
This just sounds like giving up. Feels lame to me to pick a server just based on what other groups are running on it so we can team up. I like to think of it as a challenge.
Was there a way to "try on" armor to see the cosmetics before buying it?
I don't think you can cencel a pre-purchase. You bought it. Since when can you return PC games?
You could off-set this by rolling a Norn Warrior and getting the trait that allows you to run faster with melee weapons in hand. Of course as a Human Warrior you would feel even faster.
Are the Kodan those black winged elves that someone posted a screenshot of a couple weeks ago?
Was there a way to "try on" armor to see the cosmetics before buying it?
Doubt it. Pretty sure there was talk to moving to a server where the WvW group was actually good. :lol
The option was there for the Gem Store, I never bought anything so I can't say if it worked in Beta or not.
No, you couldn't preview the items. I tried.
This will "just work"; nothing overrides anything about your mouse and keyboard, and in fact all Total Game Control is doing is allowing your pad to emulate the mouse and keyboard in the first place.This is probably a stupid question but is there a way to use the gamepad + keyboard, mouse for the stuff that may be harder to use when out of combat (like crafting, chat window, other various options)?
That would be my only issue. I can't see the gamepad being an efficient way to do all that stuff but I could be wrong. I also know if I use the gamepad, I'll be using voice chat for grouping and the like.
I'll be leading the defense keyboard force against Hawkian now... mwahahahaha!
Oh and that right click into your collectibles shit. HOLY FUCK WHAT!
How did I miss that shit!
Thanks man. I've always been a console gamer, Guild Wars is really my only PC game with some minor exceptions like the old point and click adventure games. GW2 will probably be the only game I play on PC but my roommate says I'll be so enraptured that I'll want to play everything on it haha He has shown me emulators for old systems like the N64 and that you can add high resolution packets to make them look amazing. That would be pretty neat, would beat hooking up the old things. Dolphin looks neat too. He constantly rubbed in my face how much better Skyward Sword looked on his PC vs my Wii :| I just realized I can finally play Broken Sword 4! Only entry that was PC exclusive.While waiting for this game to come out im gonna say to have fun with that system you built! Play The Witcher 2 on the highest settings
Hope that next beta event comes around soon to see ya in there with the rest of us!
Thanks! It shipped today and in half an hour I'll be able to check the tracking number. It's coming from Cali and I'm in AZ so shouldn't take long As for performance issues, you guys don't even know what that means! You should have seen what happened when I tried to play it on my current system...You'll still have beta performance issues until they optimize it near retail though :/
But congrats on the new rig!
Raise up arms against me if you will! Then while your arms are raised we'll beat you because you can reach your keyboard and mouse.I'll be leading the defense keyboard force against Hawkian now... mwahahahaha!
Oh and that right click into your collectibles shit. HOLY FUCK WHAT!
How did I miss that shit!
Raise up arms against me if you will! Then while your arms are raised we'll beat you because you can reach your keyboard and mouse.
Keyboard and mouse all the way. My thief would not have it any other way!
Nay, the Kodan are nature-balancing Polar Bears; http://wiki.guildwars2.com/wiki/Kodan
Anyone know if there's any type of bug/input form that Anet is offering right now? I wanna chime in about the mouse 3 button not bindable.... that would be the perfect steal button.
Combat-Solo, it's fun as hell. Sometimes the perfect amount of difficulty and kiting and just fun. Small group it's also a lot of fun, and can really encourage lot's of interesting teamwork. But the problem comes in the big groups, even with the particle effects down a lot from how it was in the first CBT it still just seemed like so much was going on. I think this could just be an issue of size of the mobs. On big end of zone events like the shadow behemoth everything went smoothly and was fun. But when it was on things like the giant wasp it was too much in a little area to keep track of and people seemed to just spam one or two spells and dodge occasionally. Definitely not fun at all. I like to think this is just because it was the smaller area and the bosses at the end of the zones were more of what to look forward to on later zones end of event mobs. Maybe someone else can comment on other zones as I only made it a little bit into the second zone for humans.
I never noticed this:
Based on all of these comments, im glad they limited the dungeon raids to only 5 people. Personally, i was never a fan of huge 10-25 man raids anyways, always wished they were smaller so that that it was easier to form a group. And i never really got the argument how having a gigantic raid improved the combat or fun besides making it feel more 'epic' to some people
I was never aware of that. The whole point of WvW is that the server will be matched to what it's suppose to be over a two week period so during the beta it doesn't even really matter. I don't see us changing for any further BWEs but we'll discuss it at a later time.
Is there a name for the elves yet then?
I don't think it's a fact that we lost. I just don't wanna be stuck on a server where it ends up being a lot of people that are clueless. It's no fun losing cause your server is a clustfuck, and it's no fun winning cause you're so bad the people you're up against are even worse.
I can counter with MY DAMN FEET TOUCH THE GROUND:
It was a beta and it's already been stated a lot that there is a sever lack of tutorial for WvW. Most of the time you are seeing people jump in randomly to check it out and have no clue, and twice we were pitted against servers with large communities on those servers. You can hardly count the server at fault for any of that. I'm betting a lot of servers dealt with the same issues. It was a beta, people will learn and get used to it.
I don't think it's a fact that we lost. I just don't wanna be stuck on a server where it ends up being a lot of people that are clueless. It's no fun losing cause your server is a clustfuck, and it's no fun winning cause you're so bad the people you're up against are even worse.
I enjoyed the lower player counts in profecies a lot more than the 8 man stuff that came later. By the time heroes were introduced I found that the AI was doing too much of the work. For larger groups the battleground has to be made a lot larger and the sub groups focus on separate targets.Where I thought Nightfall and EotN messed up was keeping the 8 man balance in dungeons and instances. I think it should've dropped to 4 when heroes were introduced to give a less chaotic and more strategic mode of thought.
Hey all. I wanted to talk about this a bit since it is a hot topic here and also on the internets. The intention is that both styles are viable. Certainly right now Melee is more difficult than ranged. There are some things we will try to do to address this, but I think the more you play you would find they are closer than you think.
First whats already there:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
What Melee needs:
1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.
What else:
Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.
Some tips:
If you have learned any good Melee tips that you think we should pass on to newer players feel free to post them here. Ill start with a few tips of my own.
- If you dont have mouse look on when using a skill you will turn to face. I sometimes let go of mouse look as I activate to help me aim through the chaos and then click it back down in between attacks.
- Melee has a lot of hard hitting skills and good setup. Utility skills Can really help set up big Melee attacks. Bulls charge on warrior, scorpion wire on thief, judges intervention on guardian.
- know when to run. No matter what you are not a tank. You have to move in and out avoiding damage. If you have to soak damage try and bring boons like Protection and Regeneration or conditions like Blindness and the very undervalued Weakness.
Thanks for reading this all. Rest assured we will keep working on this and just keep in mind the subtle differences in GW2 combat that take a while to sink in.
Jon
So who else was surprised to find that structured pvp was the highlight of their beta experience? The combat is just perfect for small group battles, and the 1v1s are super intense as well. The maps work great and I was able to find a ledge in one map where I could launch arrows without getting hit by anything. So your placement is very important, and there are some fun spots to find. Plus you get to use all of your skills.
So who else was surprised to find that structured pvp was the highlight of their beta experience? The combat is just perfect for small group battles, and the 1v1s are super intense as well. The maps work great and I was able to find a ledge in one map where I could launch arrows without getting hit by anything. So your placement is very important, and there are some fun spots to find. Plus you get to use all of your skills.
Same. I really regret not spending a full day on it.
Hey all. I wanted to talk about this a bit since it is a hot topic here and also on the internets. The intention is that both styles are viable. Certainly right now Melee is more difficult than ranged. There are some things we will try to do to address this, but I think the more you play you would find they are closer than you think.
First whats already there:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
What Melee needs:
1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.
What else:
Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.
Some tips:
If you have learned any good Melee tips that you think we should pass on to newer players feel free to post them here. Ill start with a few tips of my own.
- If you dont have mouse look on when using a skill you will turn to face. I sometimes let go of mouse look as I activate to help me aim through the chaos and then click it back down in between attacks.
- Melee has a lot of hard hitting skills and good setup. Utility skills Can really help set up big Melee attacks. Bulls charge on warrior, scorpion wire on thief, judges intervention on guardian.
- know when to run. No matter what you are not a tank. You have to move in and out avoiding damage. If you have to soak damage try and bring boons like Protection and Regeneration or conditions like Blindness and the very undervalued Weakness.
Thanks for reading this all. Rest assured we will keep working on this and just keep in mind the subtle differences in GW2 combat that take a while to sink in.
Jon
Since theres a lot of topics and discussions on this, I figured Id make a post to let you guys know that were listening to your feedback on the matter, and there are valid points on both sides of the issue. In general, weve been fairly happy with the difficulty of the game in most places. However, were still in the process of working on PvE balance, so a lot of things will probably be adjusted and changed in the upcoming weeks. Heres some of the areas were looking into updating:
New-player experience: It often takes people a while to get used to GW2 combat and learn to avoid attacks and learn what their skills do and how they work. Were looking at slowing down the rate in which we introduce different enemy mechanics so that new players have more of a chance to get accustomed to the game.
Event scaling: Were looking at ways to make the scaling on a lot of events work better for large amounts of players.
Monster balance: Some enemies are significantly more difficult than others while others arent very threatening- were working on updating the balance for both of these categories so that theres a more consistent difficulty level between various enemy types.
Individual quest and event balance: Some events and personal story quests can be overly difficult, and were looking at identifying these places.
Again, thanks a lot for all the feedback on this- were always trying to make the game a great experience, and feedback from you guys on what youre enjoying and not enjoying helps us improve it.
Jon Peters just posted this on the forums:
Jon Peters just posted this on the forums: