Gunbo, my problem with your posts on this page come down to two main points.
First, the fact that these guys were winning against such odds doesn't only point to the fact that they were good, it also means that the people they were fighting against were bad. There were 10, 20, 30 people at a time, and you want to be able to pick out what they're all doing, when they can't even take out a group of 5-10 people even if there was a sneak attack. And how can you rely on a player strat metagame when people don't even know who needs to be focused down, locked down, etc.?
Second, and this comes from the first, the comms were absolutely fine for what they were doing. Why? Because comms are used to improve the situation, by either furthering what you're currently doing or to reverse an action done by opponents. But the majority of those fights went so well for them that they didn't have to use comms.
Then again, this is coming from a competitive FPS background, and everything I've seen about GW2 from a competitive angle shows it's either fine by me or too early to tell. The metagame right now is primarily spike builds; it's still at it's first level. I haven't even seen much in the way of team strategies used outside of WvW.
And again, from a comp FPS background, the current PvP maps are more than fine. With the professions being open ended enough that you can pick any role with a change of weapons and traits, just the way it gets done being different, they do have everything to make capture points work. I must not understand how MMO combat worked up until now and how people watched it, but at least with FPS games capture points are a proven formula that works with small player counts.
tl;dr from my mindset you're calling things too early, or calling things wrong that look fine.