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Forza Motorsport 5 at gamescom - Spa confirmed

saladine1

Junior Member
A few people are wondering why we are so quiet.
We will not make the mistake again to mention new things too early. We
will announce something new if production is about to start. We are
working on several products for several platforms and every one of our
new products will set a new benchmark as they did in the past.
We
are also trying hard to protect the investment of our existing customers
by making our current products upwards compatible. But we cannot
confirm that before the final consoles are released.

Thomas

http://www.911wheel.de/?q=node/10230

Oh for the love of God MS, please let this happen. For the sake of our sanity please make us happy.
Please!!!?!!?!?!?!?!?

Thanks.
 

LeBoef

Member
hahahahaha... just try not to think about it!
maybe the religious people around here should pray for that.

or how about another shitstorm?
 

eso76

Member
well, the guys at Fanatec at least take their business seriously.
I will certainly upgrade my pedals set if they can get my old wheel to work on next gen consoles.
 

saladine1

Junior Member
From Forzacentral

Xs3ahd2.jpg

"He is risen"
 

p3tran

Banned
oh hell, i am not the best one to describe impressions. but i ll give it a try.
keep in mind that i am a wheel racer and dont have a lot of pad experience.
played every round without any assists.

regarding the physics you re going to hear the same things you did with every iteration before.
cars weight transition and dampers are more noticable than before. break hard with the merc and your weight goes to the front letting the dampers work.
tires were again different and you just feel the grip more than before. you dont go straight from having grip into slipping/ oversteering. that fine line feels homehow extended. i think that bodyweight has a part of that impression, too.
of course it happens way faster to slip with the audi than the merc.

i dont know if that focus has so much power or if the understeer was exeggerated. accelerating while in turn1 pushed the car heavy over the front wheels. it felt very very natural, but as mentioned: does this car really has so much power?

i ve hit one car full force on purpose at the last corner, however i focused on visaul damage. the merc had just some scratches and informations popped up to tell me what broke. the impact itself wasnt impressive. like the stuff we already know from fm.


dont know if that talk has any useful information. in generel: the game felt authentic and took a step further towards realism.
dont know if casuals are going to have fun with it. should have tested some rounds with assists turned on.

/edit
oh and while i was waiting for the AI car to hit it i think i saw m. rossi (yes, red car) flashing the headlights. first time i noticed that and i really dont know if that is already in fm4.

thanks for your input!

yes, the focus is a turbo engined front wheel driver, that in stock form puts down more than 37kgm of torque in relatively low rpm , so in 1st and 2nd gear it should pull out like you witnessed. this is something i was also able to see from blim's video of focus. (torque steering)

about damage etc, I dont care much about visual damage, I just care that the new tire data are REALISTIC like it was tooted (or at least CAN BE realistic if you switch some switches in a menu), and not "cooked" for something like this: http://www.youtube.com/watch?v=18hJCh6EnIk
in the couple of faster car videos I saw, I'm not convinced yet that calspan is "the data of the future" like dan says.

again, I am talking specifically about the collisions and loss of traction because of them. I think that if forza becomes too forgiving on car to car crashing, then online will not differ much from that video I posted above.
all other things related to physics seemed ok to me, always judging from the little that I can see through some videos.

about headlights, none where in forza4, all where in horizon, but no flashing etc iirc.
also on the blim video, I saw one opponent with audi s3 with daylights on.
so this and what you say combined, probably mean that working lights of some kind must exist on f5.

thx again!

http://www.911wheel.de/?q=node/10230

Oh for the love of God MS, please let this happen. For the sake of our sanity please make us happy.
Please!!!?!!?!?!?!?!?

Thanks.
hmm. I am about to sell my fanatec. if i wait, I sell it for much less in three-four months, and that "upward compatibility" is not a standard yet.
hmmmmmm
 
http://www.911wheel.de/?q=node/10230

Oh for the love of God MS, please let this happen. For the sake of our sanity please make us happy.
Please!!!?!!?!?!?!?!?

Thanks.

That sounds kind of promising. At this point, I don't see the benefit to holding back "no". Goes to my hope that they'd let TM and MC have their day in the sun pre-launch, and quietly allow a way in for exiting wheel owners. Drivers? Break-out box? Even if takes time to implement, much better late than never.
 

saladine1

Junior Member
The latest instalment in the franchise launches on Xbox One later this year, and Ekberg is pointing to four key areas of innovation as evidence of Forza 5's scope.

These are graphics, multiplayer, physics and improved AI - which includes the much talked about Drivatar feature.

"Forza Motorsport 5 is our most ambitious game yet," said Ekberg in a behind closed doors showing of the racer.

"This is because we're launching on Xbox One, and we want to offer the true motorsport experience."

Later Ekberg showed off the Laguna Seca track, which has appeared in other Forza games but not like this.

"We brought this track to life like never before," he added.

"We call it perfection through imperfection."

He then pointed out the cracks in the road and other similar features that add realism and depth to all the tracks.

Forza Motorsport 5 is coming out as a launch title for Xbox One later in the year

Well, it seems that the track surface has been updated. To what extent though, who knows.

I honestly hope that we start getting official videos/media information soon. We can't keep relying on second hand stuff forever. It's time to start getting serious I think..
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Can't find it now, but it's from the same menu pics from which people spotted spa.
Same page, same thread on gaf

ku-xlarge.jpg


i assume its the background behind sport. is it a guess based on the palms (which could be from any number of locations), or like the spa pic has it been lined up with other pictures from long beach?
 

SatansReverence

Hipster Princess
I am always reading that Forza 5 uses "pre baked lighting". Is there a source for that info? Thx

Look at the gameplay. It's quite obvious.

Same terrible lighting from FM4 where car shadows and environment shadows are completely wrong in relation to each other like they are created by completely different light sources.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Look at the gameplay. It's quite obvious.

Same terrible lighting from FM4 where car shadows and environment shadows are completely wrong in relation to each other like they are created by completely different light sources.

uh, no. this isnt like that laughably bad CoD ghosts screens. shadows line up fine.

i fully expect you to post that prague screen with all the ms paint red drawing over it that supposedly shows how wrong it is.... dont let me down!
 

ShamePain

Banned
uh, no. this isnt like that laughably bad CoD ghosts screens. shadows line up fine.

i fully expect you to post that prague screen with all the ms paint red drawing over it that supposedly shows how wrong it is.... dont let me down!

You can see it by the difference in resolution, baked in shadows are limited by the resolution of the texture and in the current state they're pretty blurry. But the car shadows are dynamic and sharp looking. In games with dynamic lighting (GT5, PCars, Horizon) there's no disparity in quality between the two.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
You can see it by the difference in resolution, baked in shadows are limited by the resolution of the texture and in the current state they're pretty blurry. But the car shadows are dynamic and sharp looking. In games with dynamic lighting (GT5, PCars, Horizon) there's no disparity in quality between the two.

no need to quote me. i know it has prebaked lighting and what that means. the most obvious way to know is, it doesnt support dynamic time of day.
 

ShamePain

Banned
no need to quote me. i know it has prebaked lighting and what that means. the most obvious way to know is, it doesnt support dynamic time of day.

Could be a design decision or time constraint like it is the case with Gran Turismo which has dynamic lighting on some tracks and pre-baked on others.
 

p3tran

Banned
why would i ask if i knew

hmm... MAYBE because we discussed this on this very topic on the very first page, in which very first page you participated?

op_ivy said:
is the calspan stuff supposed to be used for collisions?
its the data partner they say they use.(Pirelli would not do the "extreme tests" that t10 wanted, so calspan, or so they said)
my problem is not with the collisions themselves (like in graphics etc).
my problem is its outcome is dumped down, the traction supposed to be lost, and clearly it doesnt happen. no problem, no loss of control at all. just a switch of no1 and no2 positions :/
you have a 700Nm car ramming full throttle another car in a not stable position, with 100mph.
and the ramming car's brakes dont light up at all, not until it is time to make the turn.
the way I see it, if its not w.i.p,.................

yes, i know, it still behaves better than mostly all other games, but, I'm not comparing to other games here. (although if memory serves me correctly, forza 2 DID behave better than what i see here on this specific subject)


PS
Guys, I dont think the AI is the problem here. its not the AI. its the (NOT) loss of friction after the collision. "please understand"
 

gaming_noob

Member
Any other games with 100's of licensed cars that do collisions better?

I think I should rephrase what I originally wrote. The shading of the cars is what's holding it back. I just compared this video with Forza 4 videos on Youtube and while there appears to be a significant jump in geometry the lighting/shading of the cars still makes them look last gen.
 

sneaky77

Member
I think it looks really nice, I wish he would have stayed on cockpit view longer. That first turn AI was not great that's for sure.
 

eso76

Member
ku-xlarge.jpg


i assume its the background behind sport. is it a guess based on the palms (which could be from any number of locations), or like the spa pic has it been lined up with other pictures from long beach?

not the palms, it's the bottom left pic with the buildings that line up with long beach
 

Xanadu

Banned
no, none! absolutely! i added comment for this.
but still, cant help not to be little disappointed.
and I will be angry if this is dumbed down on purpose!


why dont you go back to the first page, and read the first 20 posts?

when you said we i assumed you meant me and you, and i didnt read the posts, crazy i know!
 

p3tran

Banned
when you said we i assumed you meant me and you, and i didnt read the posts, crazy i know!

you still did not read the 20 posts i told you, otherwise you would have seen that the 20th post is YOURS :p
its only 3 days ago. whats wrong with your memory? :D
 

saladine1

Junior Member
I think it looks really nice, I wish he would have stayed on cockpit view longer. That first turn AI was not great that's for sure.

Might not be great but that's certainly something someone would do.

I have to say, the AI does behave differently compared to FM4.
I'm sure however that as soon as the Drivatars of better players become populated, we will see much better racing..
 

SatansReverence

Hipster Princess
uh, no. this isnt like that laughably bad CoD ghosts screens. shadows line up fine.

i fully expect you to post that prague screen with all the ms paint red drawing over it that supposedly shows how wrong it is.... dont let me down!

God rays are an effect. No excuse for them being so badly implemented.

As for FM5.


Inexcusable...
 

derFeef

Member
Megaton, games having bugs confirmed.
I wonder why other games still in development get away with stuff like that, but Forza is getting a hard time.
 

p3tran

Banned
Wondered when someone was going to post about that. That's a known bug in the gamescom demo build and something we're well aware of.

but is the (not) loss of friction on collisions a bug? or is it a design choice? because I can see where it makes sense, but i also see what it spoils to do that.
 

saladine1

Junior Member
Megaton, games having bugs confirmed.
I wonder why other games still in development get away with stuff like that, but Forza is getting a hard time.

It's a pattern I'm seeing too.
How many positives have been talked about in this thread?
I can assure you not as much as the negativity that's flying around.
I see so much scrutiny it's becoming almost unbearable.
 

Subjacked

Neo Member
Has anyone else noticed the very obvious and sometimes randomly disappearing elements in the mirror? This is the most distracting graphical problem for me. @HeliosT10 is this going to be less obvious in the release version?
 

p3tran

Banned
It's a pattern I'm seeing too.
How many positives have been talked about in this thread?
I can assure you not as much as the negativity that's flying around.
I see so much scrutiny it's becoming almost unbearable.

ok, before nitpicking, lets first agree on this:
out of the launch games, forza seems to be the best one.

and i will enclose this statement only to xbox platform, in order to keep it troll free.
after we agree on this, then we can proceed judging/asking for clarification on some details?
:D
(personally i only care about physics & behavior, then no. of tracks)
 

Mascot

Member
Wondered when someone was going to post about that. That's a known bug in the gamescom demo build and something we're well aware of.

Hi Helios - thought you were lurking!

Any chance of a response to my question a few pages back regarding wheel development?

link
 
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