haZethew0rld
Member
I'm so exited about this game that I decided to go back and play some KZ2/3 MP just to get used to it again haha.
I'm so exited about this game that I decided to go back and play some KZ2/3 MP just to get used to it again haha.
I am so pissed that KZ2 isnt up for download off of PSN. I moved recently and I ahvent found a bunch of the games that I packed up. I really want to play some KZ2 mp before this comes out.
I am so pissed that KZ2 isnt up for download off of PSN. I moved recently and I ahvent found a bunch of the games that I packed up. I really want to play some KZ2 mp before this comes out.
Which is fine. KZ3's sniper class had the hilarity of having a shotty or AR to start, which was in part a reason for it being wildly OP.that may be true at the beginning of a match, but i'm certain you can pick up any guns laying on the ground. Example, you are a scout with a sniper rifle, you kill and assault class, and are able to pick up his assault rifle.
yea I know! Someone stole my copy of KZ2 I miss that game so much
that may be true at the beginning of a match, but i'm certain you can pick up any guns laying on the ground. Example, you are a scout with a sniper rifle, you kill and assault class, and are able to pick up his assault rifle.
Which is fine. KZ3's sniper class had the hilarity of having a shotty or AR to start, which was in part a reason for it being wildly OP.
Which is fine. KZ3's sniper class had the hilarity of having a shotty or AR to start, which was in part a reason for it being wildly OP.
The fact that GG is even dropping hints about 60fps, I have confidence MP will be 60fps. Devs usually don't do that if they are not confident about the framerate.
my wish:
SP-1080p/30fps with full eye candy
MP-1080p/60fps
Exciting times coming
The fact that GG is even dropping hints about 60fps, I have confidence MP will be 60fps. Devs usually don't do that if they are not confident about the framerate.
my wish:
SP-1080p/30fps with full eye candy
MP-1080p/60fps
Exciting times coming
lol u bastard!!!Yeah, sorry about that. I like to collect them.
60fps confirmed dudes
http://www.youtube.com/watch?v=NNR2Lqdgkto&feature=c4-overview&list=UU6yzV_xgKn8r77FkcmZyMSg
At 3:15ish
I'm sorry, but that respawn beacon was horribly unbalanced. People would endlessly respawn inside enemy basesand spawn points.
Agree completely. I still maintain KZ2 in its finest form was the beta settings which was: FF on, no spawn invincibility. It mad the prospect of the spawn system more methodical which you can have positions overrun and the spawn in and rocket was cut down for fear of TKing out of the server.Yeah it was bullshit really. But it made the game great, and different at the same time. The testing they did on it, was clearly just poor or non existent.
The original spawn invincibility was a joke. How you could throw spawns at the objectives, all spawn in, be unkillable, and complete objectives...
I also have no idea how they hadn't tested those glitch spawns. Throwing spawns off the maps and spawning in random places without people knowing. The one in Tharsis right beside the objective particularly comes to mind.
Then of course they removed the spawn invincibility. And while it made more sense, and made a more tactical game, it made a lot of games (especially with randys) a mess of spawn killing.
I think in this it looks more like a BF3 spawn beacon. It certainly looked like one being used in the footage shown. I hope they make it destroyable. Maybe like 4 clips to destroy, or a couple of grenades. It'll basically go back to the KZ2 system, but instead of stupid spawn killing, it'll be spawn point killing. And the other team will be able to go back to the drawing board and find a new place for their spawn.
Really though. Whatever it is. It can't be as shit as KZ3's spawn system.
M82 is in the game, unless they spent all that time making a very nice looking place holder
http://www.youtube.com/watch?v=O1VbwcE1C-c&t=4m30s
Pretty much every model in the E3 and Reveal footage was placeholder.M82 is in the game, unless they spent all that time making a very nice looking place holder
http://www.youtube.com/watch?v=O1VbwcE1C-c&t=4m30s
I just watched this on my PS3 and held my dualshock 3 in my hands.
It kind of felt like I was playing it.... until I pushed the stick left and the character went right.
I lean this way as well. There needed to be some limitations to where an SG could be placed, shit got sohectic at times...I remember trying to fight out of the locker room spawn area on Radec while the entire other team was spawning right outside our only spawn point.
strategy is cool, but being able to spawn trap is something else.
and the framerate in kz2 would get crushed in these encounters as well. And right when you thought you broke free, rocket launchers would blow up everyone
still psyched for this tho
IIRC the glitch spaws couldn't be fixed because of how the levels were made and would require extensive rework on the map itself.
I love this channel so much. I have been subscribed since around E3, and they do a better job covering games than any of the mainstream sites IMO. I still can't tell if they are an official PlayStation channel or not. They seem to be, but they don't act like they are.60fps confirmed dudes
http://www.youtube.com/watch?v=NNR2Lqdgkto&feature=c4-overview&list=UU6yzV_xgKn8r77FkcmZyMSg
At 3:15ish
One more wish/request for KZSF. Please have some kind of online and offline co-op. A special ops coop would be great akin to KZ mercenary missions. I love the coops in BF3 and CODMW (more than their SP) and GG needs to compete with them for a complete package.
If co-op wasn't announced alongside multiplayer at Gamescom I don't have much hope for it making it in unless it's a surprise for PAX or something.
CoOp with Rico!
Do it GG!!
CoOp with Rico!
Do it GG!!
I want this game and Mercenary soooo bad. Love me some Killzone.
The great thing about KZM is that you can cutomize a lot of things, including HUD in the MP. You can turn off the things that you don't need to make the UI less crowded.I was watching some Mercenary footage before; looks pretty damn great, though the MP UI is a mess.
One thing that I did take away is how great the shotgun (VC80?) from KZ2 is. I really hope there's a pump action that behaves similarly in SF.
The invert X-axis was turned on.
I was watching some Mercenary footage before; looks pretty damn great, though the MP UI is a mess.
Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And youll never even notice that change, given the high responsiveness of DualShock 4s comfortable new analog sticks.
One of Guerrillas stated goals for Shadow Fall is to keep the game evolving with its player base, and the user-defined Warzones seem like an ideal place to start. Future expansion packs that add new Warzone modifiers are designed to keep Killzone fans experimenting for months, and years, to come.
Now, are expansion packs free? Or was that just the map packs?
I wonder if Guerrilla have fooled me with clever wording.
The Blog post specifically says that DLC maps for free, so now I'm wondering if they're adopting the Starhawk model. Give away the maps for free, but have everything else as paid DLC.
Now, are expansion packs free? Or was that just the map packs?
I wonder if Guerrilla have fooled me with clever wording.
This guy really knows how to make multiplayer games. Everything about SF's MP sounds incredible. The b-roll footage reminds me of KZ2. Recoil hasn't even been finalized yet either.
And rather than grinding matches to earn XP, you’ll augment your equipment and upgrade your skills by completing more than 1,500 skill-based feats and challenges — everything from nailing headshots to destroying enemy shields and much, much more
Speaking of weapons, Shadow Fall’s arsenal is far larger and more sophisticated than I was expecting. Killzone’s iconic M82 and stA-52 assault rifles both return to active duty, but they’re joined by a host of exotic new weapons, many of which feel both futuristic and lived-in.
So shields can be destroyed. I wonder how?
shooting the flying robot thingy on top would be my guess, would make sense too.
The 60fps and absence of auto aim for multiplayer both sound fantastic. I can't wait.