TimeEffect
Member
shooting the flying robot thingy on top would be my guess, would make sense too.
That and those electric blasts
shooting the flying robot thingy on top would be my guess, would make sense too.
Hang on! No auto-aim at all?
Thats pretty drastic! Virtually all console FPS have some auto aim.
The Blog post specifically says that DLC maps for free, so now I'm wondering if they're adopting the Starhawk model. Give away the maps for free, but have everything else as paid DLC.
The 60fps and absence of auto aim for multiplayer both sound fantastic. I can't wait.
Man,the M82 looks so much better.soooo good
Nope ...at least not for COD fans... See them bitch about "KZSF has control issues" like they did about KZ2Yeah; this really should be a treat for fps fans.
Man,the M82 looks so much better.
I know but it doesn't look or sound as good.Just to point out It's M55 the new version of M82.
I know but it doesn't look or sound as good.
The Blog post specifically says that DLC maps for free, so now I'm wondering if they're adopting the Starhawk model. Give away the maps for free, but have everything else as paid DLC.
Probably mentioned before, but I really love the minute details such as the rain drop impacts on the ground, alongside rain and other particles being lit by the gun-fire and explosions.
Well the controls were shit lets be fair.Nope ...at least not for COD fans... See them bitch about "KZSF has control issues" like they did about KZ2
Well the controls were shit lets be fair.
Yeah, it almost seems like some PS4 games are finding themselves "under budget" on the GPU and making up the difference with lavish lighting and lots of cheap-but-pretty particle effects.
Well the controls were shit lets be fair.
It's the extra 2 gigs of "Christmas RAM" they got.
Maybe they can only take so much punishment before they go down.So shields can be destroyed. I wonder how?
KZ2 had excellent controls. Best FPS of the generation.
Yep controls were fine. They were just not the twitchy stick on cam controls like COD folks were used to and KZ2 had very little auto-aiming compared to COD ...hence all the complaints. Some folks were able adjust fine but others just couldn't handle it ...thats the truth
Yup. Since the sticks on the DS4 are far superior to the DS3, GG opted to take out aim assist entirely, which is one less thing they have to balance.
KZ2 had large amount of input lag indepedent of weighty controls (aka animation time length). The time before the animations would even play was the problem.
That is going to take getting adjusted to.
I hope they make the controls precise and responsive enough to make this work.
One thing I wish they would add in this game is some sortr of "Rewards" system for good play.
Not necessarily Killstreaks, but something along those lines.
Looks like every other first person shooter multiplayer with a fresh coat of paint.
Yeah all gameplay modes in one was a fantastic idea.TDM isn't really representative of Killzone multiplayer. Warzone with it's rotating objectives is where the meat is.
Yeah all gameplay modes in one was a fantastic idea.
Yep controls were fine. They were just not the twitchy stick on cam controls like COD folks were used to and KZ2 had very little auto-aiming compared to COD ...hence all the complaints. Some folks were able adjust fine but others just couldn't handle it ...thats the truth
I'm still surprised that no one else has really done it.
Looks like every other first person shooter multiplayer with a fresh coat of paint.
There is no such thing as crappy controls.
There is no such thing as crappy controls.
Uncharted 3 actually does it.I'm still surprised that no one else has really done it.
Didn't see this confirmed anywhere:
"Steven ter Heide ‏@StevenTerHeide1
@Moxx20:Will there be clan support? - yes!"
https://twitter.com/StevenTerHeide1/status/372815223289565184
Lawd. They need to bring back Valor points too.Posted in the other thread......
Yeah all gameplay modes in one was a fantastic idea.
Yeah basically except for FFA.What do you mean by this?
FFA, TDM, CTF, HQ, etc. all rolled up in one single mode?
That sounds brilliant if thats the case.
Yup and it was random until you do each one once. The team with the most objectives won, wins.What do you mean by this?
FFA, TDM, CTF, HQ, etc. all rolled up in one single mode?
That sounds brilliant if thats the case.
Posted in the other thread......
What do you mean by this?
FFA, TDM, CTF, HQ, etc. all rolled up in one single mode?
That sounds brilliant if thats the case.
That's party system.Aren't clans built into the OS of the system now? I don't see why it wouldn't support them.
Yep 8 ever changing objectives in one mode.What do you mean by this?
FFA, TDM, CTF, HQ, etc. all rolled up in one single mode?
That sounds brilliant if thats the case.
Aren't clans built into the OS of the system now? I don't see why it wouldn't support them.
Yeah basically except for FFA.
Yup and it was random until you do each one once. The team with the most objectives won, wins.
That's party system.
zones, ctf, tdm, 2x assassination and 2x search & destroy - in a random order. fantastic game mode that gives every play style plenty of coverage, but heavily influenced by weak teams, map layout, spawn points and mission order. Every fps should have some form of this mode.