they used it in previous assassin creeds
IIRC In Black Flag npcs would appear from a dust cloud of sorts
It used to be the same pop-in fade like in the Crysis and Far Cry games. A sort-of pixelated effect.
they used it in previous assassin creeds
IIRC In Black Flag npcs would appear from a dust cloud of sorts
Dat sliding dude who just put on socks at random
Uhh
Who are you quoting and why should I be listening to him in particular when he says it's "worse"?
GTA V has the same effect (but the draw distance is much better) so you won't notice it that much. It seems that most Ubisoft games have problems with draw distance. One could think the amount of memory in current gen consoles would allow them to improve that but Ubi programmers apparently still live in the 7th generation.It used to be the same pop-in fade like in the Crysis and Far Cry games. A sort-of pixelated effect.
Pop in is not good but if it's going to happen this is actually pretty damn clever, to take advantage of the plot like that to make it seem normal.
Haha, also I think you missed
Code:const int popinDist = 2; // 5 meters;
Seriously. I can't even be mad at Ubisoft utilising this new marketing technique. They get paid either way.
So uhhh
why didn't they dramatically reduce the number or NPCs on screen for the console versions ?That seems the obvious solution to me.
Many PC settings allow you to reduce that with the click of a button but they can't ?
Its ok Ubi..A thousand NPCs at once doesn't make for better gameplay.Unless its essential for Unity ? idk
It's not as simple as reducing npc count.So uhhh
why didn't they dramatically reduce the number or NPCs on screen for the console versions ?That seems the obvious solution to me.
Many PC settings allow you to reduce that with the click of a button but they can't ?
Its ok Ubi..A thousand NPCs at once doesn't make for better gameplay.Unless its essential for Unity ? idk
they used it in previous assassin creeds
IIRC In Black Flag npcs would appear from a dust cloud of sorts
PC gamers should not have to be reduced to this rubbish.
I mean... the game just should have been delayed to next year, like Watch_Dogs was. They didn't have to release it. But, ya know, holiday season and $$$$$ and all that.
They also said Toy Story could be rendered on a PS2.
Pop-in isn't a bug, it's a feature!
So uhhh
why didn't they dramatically reduce the number or NPCs on screen for the console versions ?That seems the obvious solution to me.
Many PC settings allow you to reduce that with the click of a button but they can't ?
Its ok Ubi..A thousand NPCs at once doesn't make for better gameplay.Unless its essential for Unity ? idk
How is Far Cry in this regard? Ubisoft you know.
Because the NPCs aren't the issue, the pop-in shown in the OP seems to be a pretty rare occurrence and the patch reduced the amount of pop-in of NPCs in crowds (Which was probably more of a FPS drain given it meant it was constantly loading in new NPCs while the player was near big crowds...)
It might help a little, but odds are the NPCs are already pretty well optimised and the bigger framerate hits are coming from something else.
Wrong !
This is what crowds were like for me post patch. http://a.pomf.se/diixkm.mp4Really? Pre-patch if I stood near a crowd you could visibly see dozens of people vanishing and appearing constantly. I haven't seen that afterwards. Maybe I just got lucky though?
They basically nearly disabled god rays after release.
Fucking pissed with them ruining these games after release, even for people who had things running well.
Have they patched the God ray thingy, thought it was still ongoing?
You just gave me this idea for cloud gaming.... rendering a game to the point where the platform isn't stable, but recording the 4 frames per hour to be replayed via stream with previously recorded footage overlaying the actual barebones, playable version. Not sure if possible since it's a matter of timing and synchronization but it was worth the wonder. It originally spawned from thinking how they could have taken stills from your hypothetical PS2 rendered Toy Story and turned it into a film.Of course you could render Toy Story on a PS2.
Framerate would be about one frame per hour or less, but you could do it.
This is what crowds were like for me post patch. http://a.pomf.se/diixkm.mp4
So instead of just these NPCs just appearing, they appear by way of teleportation!
AC: Unity is now Sci Fi....purchase redeemed!
No, I didn't buy it
This is what crowds were like for me post patch. http://a.pomf.se/diixkm.mp4
This is what crowds were like for me post patch. http://a.pomf.se/diixkm.mp4
Wow, really, as if bugs improved in patches is something new. To patch a behemoth like this without introducing some new problems is virtually impossible.
The arrogance of those who can only complain but probably never created something themselves which is even close to this effort is really making me sad.
That's how it looked pre-patch, for me at least.
So if I've never made a good post on Neogaf I shouldn't be able to complain about others' posts? Interesting...
Polishing a turd.
Edit: Beaten by a neogaf poster who's post spawned in front of mine...