Marvel
could never
True.At least he'll be out before September
True.At least he'll be out before September
So where do I get a nice and cheap ps3 stick?
I have absolutely zero issues with paid DLC characters in fighting games. My issue is the state SF V is launching in. It's incredibly barebones. If you're going to launch a $60 game with a light content load, I expect easily obtainable, free DLC for the foreseeable future. 16 characters at launch and only a handful of modes is completely unacceptable if free DLC isn't on the way shortly afterwards. And no, I don't consider grinding for dozens of hours to be "free". I do commend Capcom for creating a free story mode update though, which launches in June.
Capcom should have made all DLC until September completely free with little to no grinding and then started charging for characters after that point. 22 characters seems perfectly reasonable at $60.
I responded to you before but you might have missed it, there are free modes and content coming after launch. Like I said wait until June. Off the top of my head, spectator mode, the full story mode update, costumes, stages, and characters should added to the base game by then.Splatoon may not have been worth the price at launch but it's received an insane amount of content post-launch, all free.
SF V, in my opinion, is not worth $60 price at launch and since it will be quite difficult for the average player to receive the DLC for free post-launch, won't be worth $60 then either. Unless of course there is a bunch of free content coming that I'm unaware of. If SF V had comparable modes to other fighting games in 2016 at launch, I really wouldn't care about the lack of characters.
I could see the latter part as being somewhat reasonable with moderate grinding, but even 6 characters for a fighting game is a ton of development work. I think asking minimal no work for characters is a bit unrealistic. I don't think it will be anywhere as ridiculous as KI was where you literally had to play for hundreds of hours just to unlock all 9 colors for each character.
I responded to you before but you might have missed it, there are free modes and content coming after launch. Like I said wait until June. Off the top of my head, spectator mode, the full story mode update, costumes, stages, and characters should added to the base game by then.
I don't believe it will be quite difficult for the average player, If they put time into the game they will be able to unlock some of the dlc characters.Splatoon may not have been worth the price at launch but it's received an insane amount of content post-launch, all free.
SF V, in my opinion, is not worth $60 price at launch and since it will be quite difficult for the average player to receive the DLC for free post-launch, won't be worth $60 then either. Unless of course there is a bunch of free content coming that I'm unaware of. If SF V had comparable modes to other fighting games in 2016 at launch, I really wouldn't care about the lack of characters.
My issue is the base roster of 16. That's really low.
No it isn't. Not low at all for the initial roster of a brand new fighting game.
I mean the game is designed to be an upgrade product, it's not like the story mode update is it, there isn't going to be any Super versions or Ultimate SFV, so logically year 1 game will be drastically different from year 2 and 3. I mean if content is your issue, you're coming off a bit shortsighted IMO. This model is design to keep building on the base product it's not going to stop until next gen lol. Patience man!!I understand that characters take a ton of time and effort to create. My issue is the base roster of 16. That's really low. It wouldn't be a big sticking point for me if the game had a plethora of modes instead, but it doesn't. At least not at launch.
Yeah, I'm aware of the upcoming free modes. They're really the only reason I'm not planning on skipping this game altogether.
Actually 16 is more than what we usually get from the first iteration of a fighting game.No it isn't. Not low at all for the initial roster of a brand new fighting game.
I understand that characters take a ton of time and effort to create. My issue is the base roster of 16. That's really low. It wouldn't be a big sticking point for me if the game had a plethora of modes instead, but it doesn't. At least not at launch.
They previously said roughly one every two months.I thought they said 1 a month?
I mean the game is designed to be an upgrade product, it's not like the story mode update is it, there isn't going to be any Super versions or Ultimate SFV, so logically year 1 game will be drastically different from year 2 and 3. I mean if content is your issue, you're coming off a bit shortsighted IMO. This model is design to keep building on the base product it's not going to stop until next gen lol. Patience man!!
What do you consider hardcore? I wouldn't consider myself hardcore at all, average at best and even I did pretty decent in the beta and made a good amount of fight money as well. Hell I was even using a regular PS4 controller.No no no, I LOVE this type of model. My only issue is making a lot of the post-release content "free" only to the hardcore players.
I feel that if you launch a barebones product at $60, you need to provide a pretty substantial amount of free DLC in the future to compensate for it. That's it.
Because of this, I'll buy the game at $40 and drop $20 for the season pass. That seems fair. I'd rather the game have launched at $40 (or even $50) but oh well.
So if Alex is first, perhaps this picture really does line up with the release order.
Alex - March
Guile - April
Balrog - May
Ibuki - June
Juri - July
Urien - August
I hope not. I don't want to wait that long for Juri. I'm also suspicious about that source. The link isn't working. I'm going to search for another one.
What do you consider hardcore? I wouldn't consider myself hardcore at all, average at best and even I did pretty decent in the beta and made a good amount of fight money as well. Hell I was even using a regular PS4 controller.
You did say you don't play online so I guess that will make a difference in making a lot of fight money in a short time, so hopefully the single player content will work out for you.
Obviously I'm not sure how much the daily challenges and SP content will affect how much Fight Money we will earn, but in the last beta you earned 0 fight money for loses in and 50 fight money for wins in ranked.
If new characters costs 100,000 FM, that's 2000 wins in ranked play. Looks like newer players or casuals are in trouble if they weren't planning on buying the Season Pass...
Maybe I should just try playing online. I'm worried I'm going to get my ass handed to me constantly though, which is why I'm hesitant.
This is an image capcom showed themselves.
the game is $60 full stop for those who want it digitally on ps4
a fair price, imo
Ah. Sucks to be them then. =P
And no, I don't consider grinding for dozens of hours to be "free". I do commend Capcom for creating a free story mode update though, which launches in June.
did they announce the season pass price and individual character prices?
real money, not fight money
Maybe I should just try playing online. I'm worried I'm going to get my ass handed to me constantly though, which is why I'm hesitant.
You can actually get the Amazon Prime discount with the digital copy they offer.
I love how "playing the game I enjoy" suddenly becomes "grinding" when the magic words "DLC" are uttered.
Gamer mentality is so interesting these days.
For years, people have whined about wanting unlockable characters, rather than paid DLC characters. "Remember the good old days when you could just unlock characters by playing instead of having to pay money for them?"
Well, those days are back! And, what's the reaction?
"I don't want to 'grind' for characters."
BTW, 16 characters is not "light" for a debut roster. Especially when those characters are created from the ground up, with all new animations like in SF5 and GGXrd (unlike, say, Tekken, where a lot of old animations are simply copypasted over into the sequels, allowing for big debut rosters). So, unless you have Warner Brothers' Bugs Bunny Money backing you like MK now does, 16 characters in a well made, functioning debut fighting game is NOT "light".
Not when additional free ones are already guaranteed, as is the case with SF5.
Okay, I'm probably gonna go for Street Fighter V on Feb 16, and starve for the rest of the month. So which of these two controllers would be best to get?
I see they're sticking to crazy online trophies as usual
I can't read Spanish all that well and from what I can make out of it, it's only talking about sticks.
But my waifu...Dudley first ( ͡° ͜ʖ ͡°)
Then the game shouldn't be $60.
This game is launching with an extremely light amount of content. I shouldn't have to put in a ton of work to unlock the DLC. I don't mind if I have to put in some work but if I'm having to grind for dozens of hours to unlock a single character, that's bullshit. And if I choose to pay for the season pass instead, I'm basically paying $80 for the amount of content that would have normally been given to me in a $60 fighting game.
Splatoon, for all of its issues, handled this better. If you're going to launch your game like this, it needs free DLC post-launch and that DLC needs to be easy to obtain. I'm almost certainly waiting for a price drop now.
I realize many in this thread will disagree with me and that's totally fine.
Dudley first ( ͡° ͜ʖ ͡°)