One of the most important core values is that all post-launch gameplay content is going to be earnable with fight money or delivered to the player for free.
Players are going to be able to earn fight money through playing single-player content thats available. If you complete any of the character stories, youll earn fight money. If you complete survival mode with different characters, youll earn fight money. If you level up individual characters, every time you reach a new level, youll get some fight money.
On top of that, if you just play online in a ranked battle, every time you get a win, youll be able to generate some fight money. If you play through all of the single-player content, or just a majority of it, you should be able to earn enough money to get the first DLC character for free, if not more money on top of that.
Our in-game story will launch in March. This gives our players about a months time frame to play through the single-player content and earn enough fight money before content becomes available.
Street Fighter V does not have any day-one DLC. No content is going to be available on day one, with fight money or zenny [Street Fighter Vs in-game currency]. Once the store opens, content will be added, and well also be adding our daily challenges. [Those are] specific goals that players need to accomplish on a daily or weekly basis, which will also give them a boost of fight money. Thats coming with the in-game store because this is a model thats there to provide long-term sustainability and a way to earn fight money in the long term.