Probably because mobile gaming has to prove itself as something other than an alternate method of turning people into gambling addicts. Until then, reception is going to be cynical as hell.
I don't think anybody has a problem that this game exists, just that a PC sequel doesn't. You could make the greatest Half-Life 3 mobile game in the world, but it would still be incredibly bitter news if that's all Valve gave us.
And here's the first screenshot, it's the nightmare you expected
Yes sir I completely agree with you. Don't get me wrong, I'd much prefer a PC sequel in the vein of the first two, but I honestly didn't see the series coming back at all. So basically we are left in this current situation of take it or leave it.
If you told me RC4 would have been a F2P game on mobile, I would have punched you square in your ugly fucking teeth.
Yeah, I don't think it's likely we'll be seeing a true sequel any time soon either. But that thread title gave me a spark of hope. It didn't last long
Can't find it, but there's an imgur album that compiles screenshots of tons of FP2 games from their app page, and they're all the same exact layout, but pirates instead of mermaids instead of farmers instead of modern military instead of animals instead of etc etc...It's funny how much it even looks like a free-to-play game. Like F2P has its own art style at this point.
I honestly think the demand is there. I can't imagine a new, proper RCT game flopping. The modding community for RCT3 is still fairly large 10 years later.But who knows, maybe if this mobile game brings the series back into relevance, we might yet see the sequel we want
The trailer has 18 likes and 579 dislikes. Reaction is strongly negative from everyone it seems.
This... I was insanely hyped for the 3DS RCT, but heard terrible things about it. Hopefully whatever this turns out to be is truer to the series' roots and is... you know, good.If its anything like the atrocity of the 3DS RCT then its a no buy..
Atari:
Ehh...my only hope is that this will piss off somebody badly enough to make their own proper spritual successor for PC.
Already happened. It's called theme park studio
"coming to ipod, iphone, and ipad". That's cool. It's not like Android exists and has the largest market share or anything.
No Sawyer, no sale.
Fuck you Atari.
And here's the first screenshot, it's the nightmare you expected
Your next attraction will be ready in 21 hours. Use a golden banana to build straight away!On both Atari's official facebook page and the official Rollercoaster Tycoon page, a tease was posted today with the hashtag #‎RCT4M‬ with this link: http://giphy.com/gifs/puW4H9o7TuzXa
Its a looping image of a rollercoaster that someone on reddit posted a year ago.
Guess the M means its a mobile game. The bigger question is, why is there still an Atari? I would love for another Rollercoaster Tycoon game but the company exists in limbo. What resources do they have to make anything?
3 didn't have Sawyer and was pretty great.
"There's absolutly no limits to your imagination!!!" *
*Until you run out of "tickets" and you have to either wait 24h or pay to get more.
We are on the 6th gen Atari.
Original Atari
Time Warner Atari
Jack Tramiel Atari
Hasbro Atari
Infogrames Atari
post bankruptcy Infogrames Atari under different owners?
There's no consistency to any of it, from the interface to the internal logic. I inadvertently turned my ice cream parlour into a hot dog stand while swiping to browse a menu, yet I had to confirm that yes, I really did want to get rid of that lone tree sitting in the middle of an otherwise empty square where I was planning to put a new attraction. At one point, I tapped on a speech bubble to see what one of my customers was thinking. "I wish they had a chain carousel ride," he said, as he walked past my chain carousel ride. Later, I realised there was no way anyone could reach the entrance to my second coaster without crossing the track. It wasn't long before queues were forming outside and it became my highest-rated ride.
And then there's the now-mandatory Facebook integration. I resisted the temptation at first, even with all the wheedling encouragement, but eventually relented for the sake of the review, not least because soon I was being nagged by a new goal. "It pays to be social," it claimed, and it evidently did - I earned a hefty wodge of cash and 15 tickets, the game promising it would only need to access my friends list and my profile in return. That was a lie, as I found out when I completed a hot dog stand, and I was suddenly whisked out of the game and into the Facebook app. "Rollercoaster Tycoon 4 Mobile would like to post publicly to Facebook for you." I opted to skip the game's offer to fill my feed with its nonsense. It didn't seem to take the hint, dragging me back when I completed another ride.
Rollercoaster Tycoon 4 Mobile's problems are pervasive, but most of them stem from a fundamental - perhaps wilful - misunderstanding of what made Rollercoaster Tycoon great in the first place. Rather than empowering you to build the park of your dreams, instead it invites you to clutter the place up with bonsai bushes and lampposts, without for a minute considering that you might not want to. Freedom comes eventually, as you level up and gain access to more rides and facilities, but at what cost? You either spend hours upon hours gaining hollow praise for your obedience or spend real money on virtual resources. And surely no amount of positive reinforcement can compensate for the steady deterioration of your soul.
About the only thing I can say in favour of Rollercoaster Tycoon 4 Mobile is that it accurately captures the experience of visiting a theme park: it costs too much to get in, the stalls are all overpriced, you have to wait ages for all the rides and the whole experience will leave you feeling decidedly nauseous.
"Rollercoaster Tycoon 4 Mobile would like to post publicly to Facebook for you." I opted to skip the game's offer to fill my feed with its nonsense. It didn't seem to take the hint, dragging me back when I completed another ride.