drohne said:you don't even like his pre-drugs racing games? touring car? manx tt with the balls-destroying arcade cab? ****in sega rally?
Bah. Another potential 60fps game bites the dust.Mr. Spinnington said:Wipeout PS3 to hit in 2007, uses the MotorStorm engine.
jett said:qft. Rez is the only worthwhile thing that overrated douche has made.
shidoshi said:Uhm, my 8.5 for Valhalla Knights might be a little bit high, but in no way does it deserve what EGM gave it.
MoxManiac said:Is there anything about the game that could rub someone the wrong way? EGM reviewers have a tendancy to go off on a tangent about stupid things and hence score them poorly. (look at BKO review)
Luckyman said:Engine does not determine the framerate. :lol
Mr. Spinnington said:Wipeout PS3 to hit in 2007, uses the MotorStorm engine.
Wario64 said:If Miz is working on a SC5 follow up...there's no stopping him in following Rez too. Right? RIGHT?
Defuser said:You know FFVIII can also be a potential MMO area. Travel around the world as one of the finest SeeD student,finding and doing jobs.etc
MoxManiac said:Is there anything about the game that could rub someone the wrong way? EGM reviewers have a tendancy to go off on a tangent about stupid things and hence score them poorly. (look at BKO review)
shidoshi said:Well, it's a bit more advanced dungeon crawler, where you equip yourself in a town, then trudge through dungeons for a while, then go back to town, regroup, and go back in. So, if they are hostile to that kind of gameplay, that's a big one. I typically don't like dungeon crawlers myself, but because I enjoyed the game mechanics of the VK so much, I got over there.
Like dungeon crawlers, there really isn't a huge storyline going on. This is especially noticable when coming off of another dungeon crawler, Izuna, where there was a lot of humor and personality to the game.
The game has a ton of optional side quests you can get from the guild, but unlike something like FFXII or WoW, they can give you next to no real clue where to go for the quest, except for what general dungeon area they take place in. All of the quests are optional, though, so you don't HAVE to do them, and it isn't like the different areas of the dungeons are terribly big.
Looking at all of the above, I think if you are the kind of player who wants to just be able to travel straight through your RPG from point A to point B, you're going to hate this game, because it doesn't play like that. Having gotten into WoW as of late, I'm used to the "stick to an area, do quests there" kind of gameplay, which is what this is more like.
Y2Kevbug11 said it is going to lose major points for graphics, but it really shouldn't. The screenshots look terrible, but in game, I thought it actually looked very nice. It isn't pushing the PSP to its limits, but it also has a nice, cleaner look than a lot of other PSP titles I can think of. As well, each area of the "dungeon" (which isn't really one big dungeon, but different areas sort of linked together) has its own unique style and look, so it isn't like you're always stuck in one place that looks the same no matter where you go.
I really think they played it for a while, found it hard and frustrating and were bored by the lack of exciting storyline elements popping up every five minutes, and probably wrote the game off right from the start. If you've read any of my RPG opinion posts on here, you'll know I hate random battles, and all of the meaningless battles in RPGs period, yet here is a game where I honestly loved getting into combat. The character creation and AI systems are very deep for a game like this, and it really feels great to build the exact kind of team you want. Another small touch I loved is that for each "level" of weapons, there are different kinds: so, say you're at level 1 weapons, there may be three kinds of swords, you can pick the one you think looks coolest to you, instead of always dictating which weapon you use specifically on stats alone.
Again, my 8.5 (in the soon to be released March issue of Play) might be a bit high, but this was one of those games where I just enjoyed it immensly on a personal level, and had to rate it that way. If you're more of a straight RPG fan, you may or may not like it. Like I said, I wouldn't usually like this type of game, but damn did they do so many things right with the basic gameplay.
Lain said:Reading all that reinforces my anticipation for Valhalla Knights.
Thanks.
Awesome, but I can't help but think we might lear alot more about those two games before EGM ships, GDC specifically.Wollan said:The next mag won't only have the RC5 exclusive, they will also have a Heavenly Sword preview as well as a review of God of War 2. Store date is March 14th.
Man if they got some footage for the 1up show for those two games, that'd be awesome.Wollan said:The next mag won't only have the RC5 exclusive, they will also have a Heavenly Sword preview as well as a review of God of War 2. Store date is March 14th.
Wierd. I figured 08 would be Soul Calibur....Mr. Spinnington said:Tekken 6 pushed back until 2008.
Awesome. Hope they think 500k sales is "good enough," because that's what I'd be predicting.Mr. Spinnington said:Mistwalker planning Blue Dragon 2, depedent on U.S. sales. A DS spin-off is also possible.
Wait...wut? Don't tease me like this.Mr. Spinnington said:Mizuguchi working on a Space Channel 5 follow-up.
Bad_Boy said:Awesome, but I can't help but think we might lear alot more about those two games before EGM ships, GDC specifically.
shidoshi said:Since there are a few people in here interested in the game, I'll share a few more details. (Yeah, should probably be over in the official Valhalla Knights thread, but we're here already, so...)
When the game starts out, you choose your own sex and class. (Race, for you, is locked to Human.) At any time in the game, you can gain new teammates, up to five (for a total party of six). There are two types of possible NPC teammates: pre-created ones, and ones you create.
Pre-created ones can be gained for free after satisfying certain tasks or quests. For example, the first possible pre-created teammate you can get is a Dwarf (which, by the way, look nothing like Dwarves that we're used to) fighter, who you can put into your party for free after beating him in a duel as one of the early quests. The other way, and the way you'll have open to you much sooner, is by buying new characters. You can buy teammates from the guild, and the price each time is a step up from the previous time. When you purchase a teammate, you select their sex, race, starting class, and finally their name. Characters can be swapped in and out of your party through the Guild any time you want.
Characters can also, at any time, change their class. (Well, not ANY time - again, you have to go to the guild.) Each character has a level for every class, and that level determines what additional types of abilities you can do. For example, my favorite class type is the Paladin, so to get something along those lines, I started my character off as a Fighter, levelled up for a while, switched to being a Priest for a few levels, and then switched back, now having a Fighter that could cast some healing and cure type spells.
Also, the amount of experience you gain from fights changes depending on the overall level of your characters. So, if you have a level 10 Fighter, you can switch them to say a level 1 Mage, and the experience you gain from battles will greatly increase. For each level up, you get talent points that you can put into the character's various stats, so if you want to use that character mainly as a Fighter, you could do the class switch but then use each set of talent points for stats that would help as a Fighter.
In battle, characters other than the main character are AI controlled. (And, if you want, you can even switch your character over to AI control as well.) Each character has a Behavior option, where there are, if I recall correctly, six different stats. A character starts off with three points, which can then be distributed to one of the six stats, such as "Healing" or "Support," to skew how the character should act. As your character gains levels, they earn more points to be used in those different areas.
I think its about 10 days in advanced, give or take. So your probably right on that.gofreak said:It might hit subscribers just before GDC, maybe..? How far in advance to they typically get EGM?
I hope Sony releases some media on the web this year from GDC. I've a feeling they might not if they've tied their coverage up in magazine exclusives, though.
Woah, those are some pretty big rumors. The thought of having Blue Dragon on the DS is very exciting.Mr. Spinnington said:Mistwalker planning Blue Dragon 2, depedent on U.S. sales. A DS spin-off is also possible.
Wipeout PS3 to hit in 2007, uses the MotorStorm engine.
The next mag won't only have the RC5 exclusive, they will also have a Heavenly Sword preview as well as a review of God of War 2. Store date is March 14th.
Mr. Spinnington said:Wipeout PS3 to hit in 2007, uses the MotorStorm engine.