I'm with Jeff 100% with the horror talk. Being afraid of something on a screen is something you should get over when you get to about age 10 or so. All of Patrick's horror lets plays remind me of the kind of contrived overreaction that your Pewdiepies bestow on everything.
I don't agree with Jeff's opinions on horror for the most part, but I do agree with him thinking reactions like in that Patrick gif and the thing they showed at the press conference are fucking stupid and I hope that's just because the know there's a camera there and are playing it up (even unintentionally) like all the facecam shit on Youtube.
Ok that's some serious smack talk from Jeff regarding horror that can't go without a test.
He *needs* to sit down and record a session with PT in a dark room wearing headphones and I will guarantee that he will be scared. It's bs to be Mr. Big Man saying that he doesn't understand the point of horror in movies and games. Has he never been immersed in a game or movie?
Hearing Jeff talk about horror... I dunno, man. With that mindset I'm not sure how he gets immersed in anything because that "it's just a movie/game" mindset can unravel even the most compelling stuff.
I don't agree with Jeff's opinions on horror for the most part, but I do agree with him thinking reactions like in that Patrick gif and the thing they showed at the press conference are fucking stupid and I hope that's just because the know there's a camera there and are playing it up (even unintentionally) like all the facecam shit on Youtube.
I sort of agree with Jeff in the sense that games purely designed to invoke a specific emotion in people (in this case, fear) usually lose me very quickly. There are extremely one-dimensional that way.
Thankfully, there is horror stuff like Silent Hill, Project Zero and others who aim for and accomplish much more than that.
What I found funny about the whole conversation is if Brad had just played past the part he is talking about he wouldnt be scared anymore. He would be frustrated just like anyone else that plays (played) the demo without any assistance. Trying to complete that picture without getting clues from the community is almost impossible. After the big jump scare I spent an hour looking for what to do next..and anytime that fucking ghost popped up I didnt give a fuck. Fuck Lisa.
But thats besides the real point which is Gerstmann being his usual contrarian self. The first 15 minutes of P.T. is very effective tension building. Does he think everyone is just exaggerating how uncomfortable they feel while playing it?
Every time I think I've been desensitized to Jeff's insanity, he finds a way to break through. This is a man who does not understand how anything shown on a screen can scare an adult. Shit, I couldn't make it 10 minutes into that PT quick look
A thing I need to always remember about Jeff is that he is a mechanics guy, at the end of the day. When he goes into his rant about horror, it reminds me that immersion is always something that is on the bottom of his list when he talks about what makes a game, or anything, good.
Take Majora's Mask for example. Honestly, what do people really like about it at the end of the day? The way it presents emotions like despair, loss and dread. And yeah, the mechanics are kinda wonky, but most people look past them for the super engrossing experience.
And Jeff absolutely hates it. And that's his prerogative, I sometimes really like how Jeff is much more in tune with what makes a game fun to actually play.
Scary experiences are great. Majora's Mask is the best game of all time. Fuck Jeff Gerstman.
I do appreciate Rorie making an appearance on the bombcast, but I kind of compare him to a fancy mexican food place: good, but sometimes you just want Taco Bell, because its perfect food.
And by Taco Bell I mean Dan. Yes, this is me making a real dumb joke about wanting Dan to be on the podcast always. Also: Mario Party 24-hour extra life marathon...????? (The answer is yes)
Hearing Jeff talk about horror... I dunno, man. With that mindset I'm not sure how he gets immersed in anything because that "it's just a movie/game" mindset can unravel even the most compelling stuff.
But it isn't the lack of emotion. Its not real. Real things scare me. Things on the screen don't. It isn't real enough to trigger the fright response. I think there is a part where when the audience is being observed or a part of a large group, there is a need to overreact
But it isn't the lack of emotion. Its not real. Real things scare me. Things on the screen don't. It isn't real enough to trigger the fright response. I think there is a part where when the audience is being observed or a part of a large group, there is a need to overreact
Did you play P.T.? I think I'd be impressed if someone didn't feel anxious playing the beginning parts of that game, when I had thought that horror games or movies would never faze me, myself.
But it isn't the lack of emotion. Its not real. Real things scare me. Things on the screen don't. It isn't real enough to trigger the fright response. I think there is a part where when the audience is being observed or a part of a large group, there is a need to overreact
It's no more silly than getting an emotional response from characters that aren't real and events that never happened in a drama, or feeling excitement from watching a kickass action movie even though the outcome is predetermined and no one is actually in danger.
Jeff has argued a bunch of times in the past that even changing your environment and playing with the lights off is a dumb thing to do for horror games and he won't. He's the wrong kind of person for horror experiences.
I still need to play PT. Been so busy lately I haven't played anything. Heard it's short so I'll need to check it out soon just to see what the fuss is about.
I agree with the crew, Jeff should "opt in" and see if he enjoys it. Give it a shot.
Jeff has argued a bunch of times in the past that even changing your environment and playing with the lights off is a dumb thing to do for horror games and he won't. He's the wrong kind of person for horror experiences.
I find this point of view dumb. Changing the environment to better the experience, especially when it's as simple as turning off the lights and turning up the sound, is one of the best and easiest ways to make horror games more engaging.
But it isn't the lack of emotion. Its not real. Real things scare me. Things on the screen don't. It isn't real enough to trigger the fright response. I think there is a part where when the audience is being observed or a part of a large group, there is a need to overreact
P.T was definitely scary to me. I was playing in my room with my friend and girlfriend, lights off sound up and was still getting pretty damn anxious. It wasn't so much the jump scares either, just the overall sense of something about to happen at any moment.
why do horror games scare? let's say in the case of Clock Tower, there's dread, and in P.T. ... dreading jump scares.
fearing that jump makes sense to me. the tension builds as you worry about that moment appearing.
i guess with a pyramid-head type, there is still that sudden appearance factor. but then what's the reason to fear their killing of you? i don't think it would be fear to return to a checkpoint.
so maybe the abruptness is always what is feared. even when you can see a threat, there's always a chance you'll escape. and that chance suddenly being taken away from you is what you're constantly concerned about.
well, i haven't played any of the games referenced, other than a small amount of P.T.
You might as well ask why people can laugh, cry, get angry at or feel happy about stuff in fiction. Mostly because people can be empathetic to depictions in fiction or relate to that fear.
Or you could maybe open your mind up and give it a chance. I'm not here to say it's the most interesting and best thing in the world but video games are pretty dumb too.