Have about 30 minutes left on my timer, and am loving it so far. My issues with it are very minor, and may very well be fixed with the final, retail release of the game.
Much the same as others have pointed out, the camera feels weird, and it's a little too close.
The closeness doesn't bother me as much as the awkward feeling of rotating the camera.
Character movement feels a little off, as well. It's very slight, and not a big deal, but it's still pretty noticeable for me. Just feels like my character's responsiveness to analogue input isn't as tight as I'd like it to be. Again, a very minor complaint that doesn't hinder my enjoyment of the game in any significant way.
I personally love the art style of the game. I haven't played WoW, or even looked into the game at all, so the comparison isn't bothersome for me. I do love the more realistic style of Skyrim as well, but it's not something I want all the time, so it's nice to have this art style as a change of pace.
I am enjoying the combat so far, as well. It's quite simplistic right now, but that's to be expected. From what I've been reading, the combat opens up a lot more, and adds more variety. Enjoying it as I am now, I'll likely be loving it later down the line.
Playing a Rogue character right now. Will likely hybrid her with sorcery, as I picked the Dark Elf. I tend to default to this style of play. Well, it's usually a stealth/archer type, or a stealth/mage type.
Looking forward to the retail release, so I can mess around with the different destinies, and skills, and see what hybrid I come up with for my character.
Very likely day one for me. Few other games coming out in the coming weeks, but they can take a backseat to this, and await a sale before I purchase them. Been playing Skyrim on the PS3, so I've been stopped prematurely by the technical issues, and haven't had a satisfying fantasy RPG fix. Hopefully KoA:R will satiate that.