[*]Being a Mage feels badass for the first time in a long time. Being a Mage in most other games feels somewhat slow and methodical. When you take into account the mana regen rate and the real-time evasive options, KoA really feels nice. I was running rings around most enemies waiting for my mana to regen and just wrecking their shit when it did. If I could use my spells, my staff and scepters worked like a charm. Of course, if I did get hit, it hurt a lot but this is a really good take on the 'glass cannon' concept.
Playing it on PSN. Loving it, but...
anyone else getting insanely terrible sound glitches? Or is that standard for everyone playing it? The whole sound package hasn't worked the whole time I've played it. Either the music isn't playing right, or the sound effects from combat aren't. Pretty much every combat encounter is silent except for some weak sounding effects from me hitting them.
Agreed. I love being mages in other games, but they're often times screwed over in combat in how they work. Being a mage on this game is really fun. Though to be honest, every class type has really cool looking spells (you can view the spells before you get them in the menus).
Does the demo not automatically save? I've lost the ~35 minutes of progress I made with my first session.
I really like the look of this game.
awesomeimages.jpg
What?! Where is this shit??!?! This looks sweet :O
EDIT: And what are those naughty weapons you're wielding?!
Agree with all of this. I did have some graphics corruption where parts of the ground would go all wonky and stretch into weird shapes for a moment or two, and I did have to disable post-processing (crossfire 6950s here), but besides that the performance was solid.Went in not expecting much, but I was pleasantly surprised.
All in all, it felt like action-RPG comfort food. Not a jumping-up-and-down-with-hype GOTY experience, but something that could easily hold my interest for tens of hours. It's going to be a buy for me.
- The art direction, while not mind-blowingly creative, looked great. A very clean, pretty fantasy aesthetic that reminded me of Fable, World of Warcraft, Torchlight, and Dungeon Defenders.
- Combat was fun. A bit button mash-y and far too easy, but I liked the general flow of things and the ability to switch from one weapon to another in mid-combo.
- Animations were smooth and looked very nice. Character design was also pretty good.
- The story and setting seemed to draw more from mythology than your standard Tolkien/D&D stuff, which felt refreshing.
- The technical side was a mixed bag, but more good than bad. I found the game engine to be tremendously well-optimized, maintaining a sold 60 FPS on my aging computer. I got a few weird audio glitches, random pauses, and some graphical artifacts, but nothing that interrupted my enjoyment too much.
And exactly this. I get an ambitious XBLA title vibe from this game which I'm going to attribute to the art style and environmental design I ran into.[*]Game looked nice and clean. At least in the early stages, it wasn't pushing for grand, impressive architecture, but what was there looked good enough to keep me interested. I also liked the cartoon-y art style. As someone mentioned before, it felt a bit like a 3rd person Torchlight. I like that.
I want my post processing effects. Those pics are great.I really like the look of this game.
God this camera is really bad...
Only a few mins in. Some stuff I like a lot... but they make a bunch of mistakes too. A lot of them to do with the camera.
Will play more, but the control + camera is a real bummer.
Yeah I don't know how people can dislike the graphical style. The game oozes with beauty in many moments.
There is no saving period in the demo; once you get to the point where you unlock Destinies though, you will be able to start in the "open" section from the main menu.
Thank you, you magnificent bastardThe second pic is from the Fae Kingdom Something like that. Not really sure exactly what's the name but it's near the end of the map that's available in the demo. And the weapons are "purple" Faeblades Of Songs.
EDIT: Couple more shots from the same place
Thank you, you magnificent bastard
Looks like I'm going to have to uninstall the demo to stop myself from spoiling anything further!
Agree with all of this. I did have some graphics corruption where parts of the ground would go all wonky and stretch into weird shapes for a moment or two, and I did have to disable post-processing (crossfire 6950s here), but besides that the performance seemed pretty solid.
One question though - whats with the long load times? I'd expect a game like this that doesn't seem to push my hardware at all to load pretty seamlessly like most games. Hell even Skyrim loads whole landscapes in less than 5 seconds. But here? It could be 15-20 seconds to enter the general store. No sir, I don't understand it.
Playing the demo lowered my hype a bit though, as combat seems like it only gets truly interesting at later levels, and the world while pretty, lacks that special something that keeps you engaged. The overall visuals are generic western RPG fare and you can't help the feeling that you've seen it all once too many times before.
But yeah, RPG comfort food? This is it. I think $40 is my own gut's fair asking price, so I'll either wait for a sale or buy sooner if I absolutely need my hack and slash and need it now.
Yeah I don't know how people can dislike the graphical style. The game oozes with beauty in many moments.
How do I unlock the Chakram Launcher for ME3? I only have the Reckoner-Knight unlock on the Bioware Social page.
Finish the demo.
Game is alright, but I do agree with the "Fable-feeling" comment. And I had my feel of Fables linear button-mashy-not-really-an-RPG-...RPG-ing years ago.
Thanks for the ME3 unlocks, I guess?
Some camera fixes, post-processing enabled for my Radeon 6950s and significantly reduced load times in the released game and I'll bite. But for now I'll sit back a bit and see whats up after launch. Been burned by too many PC games and video card technical issues in 2011.
By waiting 45 mins? :/
Also the demo on PS3 auto-skips talky-talky for me. Which is a bit weird, and one of the cutscenes had a trail of the dudes sword when he was talking up to me. Weird. :/ Bad download?
Game is alright, but I do agree with the "Fable-feeling" comment. And I had my feel of Fables linear button-mashy-not-really-an-RPG-...RPG-ing years ago.
Thanks for the ME3 unlocks, I guess?
Finish the demo.
For some reason I thought this was still an MMO and wondered why I hadn't heard of any beta testing.
But I did that and only see the Knight unlock on the Social list. I also watched the end trailer too.
You can turn PP effects on with an AMD card if you are forcing AA through drivers, though I don't recommend it because it looks pretty bad.
The only two problems I have with the demo so far are the camera being far too close to the player, and the LOD popping on just about everything is constant, but it's a fair price to pay for a smooth framerate.
+30% critical purchase chance.BHG themselves already said on their forums that the PP issues is fixed for the final release.
I think bloom would add some depth and texture to the WoWish cartoony visuals a bit.The game looks great without PP. Crisp, clean, vibrant, and it holds 60 fps. Why ruin a good thing with poopy bloom and motion blur?
Bloom especially. I'm enjoying how crisp everything is with PP disabled.
Did you play for the entire 45 min timer?
Something happens at the end of the 45 minutes? I have about 5 minutes left and I'm trying to finish as many quests as possible before that happens, but there's no way that's going to happen. Mainly, because I can't stop exploring and killing stuff. Heh, heh.
I really wish you could change the LOD load-in on PC. The game is gorgeous, but I'd like the game to give my rig the benefit of the doubt. The LOD load-in really messes up the visual for me.
Camera definitely needs to be fixed. It is pretty annoying even playing it on with the 360 pad. I will probably try a mage-ish run later with kb/m. PP I don't know if I'll miss it since the game looks perfectly fine without it (though a little late-last-gen-ish but that's not worth bringing up), plus I typically hate the use of bloom anyway.Some camera fixes, post-processing enabled for my Radeon 6950s and significantly reduced load times in the released game and I'll bite. But for now I'll sit back a bit and see whats up after launch. Been burned by too many PC games and video card technical issues in 2011.