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New Nintendo 3DS Hardware Info (Conference At 10 PST/1 EST Today)

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KAL2006

Banned
come on where are you TechGAF, brainstew? anyone?

so whats the verdict, how does it compare to PSP, iPhone, Dreamcast, PS2, GameCube.
 

Xater

Member
XPE said:
If those numbers are to be believe the cpu will be faster than the gamecube, yet the gpu will be a little slower than the gamecube, i don’t think that will matter to much because the gpu is a lot more advance.

But isn't the resolution this thing as to produce actually higher than on the Gamecube?

The 3DS has to produce 2 400x240 pictures plus whatever goes on on the bottome screen. Does nott seem like a power house. Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.
 

Veal

Member
4 MBs of VRAM? That seems like overkill. I bet that's gonna be used for bc no doubt. The rest of the specs put it comfortably behind the Wii in raw power, but in practice it should be able to outpace it when it comes to shader flexibility. It's gonna be a beast!
 

jdforge

Banned
Xater said:
Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.

I don't think that really matters, given the graphical disparity between DS and PSP.
 

GaussTek

Member
KAL2006 said:
come on where are you TechGAF, brainstew? anyone?

so whats the verdict, how does it compare to PSP, iPhone, Dreamcast, PS2, GameCube.

A lot more powerful than PSP. Probably falls behind iPhone (4) in some aspects, like processor and RAM, but I think 3DS has a better GPU.
 

Glix

Member
vazel said:
Why would it need game installs when game cards are lightning fast.

Edit: I see that's a rumored feature. That is weird.

Some DS games have BRUTAL load times.
 

gofreak

GAF's Bob Woodward
Xater said:
But isn't the resolution this thing as to produce actually higher than on the Gamecube?

The 3DS has to produce 2 400x240 pictures plus whatever goes on on the bottome screen. Does nott seem like a power house. Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.

You can't compare it to Gamecube's GPU.

I mean the traditional spec or performance numbers or clockspeed might be last-gen-ish, but it's pipeline has a much more modern effects capability. So it's not apples-to-apples.
 
Is... this thing more powerful than a Wii? I'm not familiar with the processor but I think it might be and I find that extremely hilarious.
 

Bizzyb

Banned
As I said in the other thread, it already trumps the Wii

D-Day (Sept 29th) is fast approaching gentlemen


Iwata-San.

Prepare to Drop the bomb.
 

Xater

Member
gofreak said:
You can't compare it to Gamecube's GPU.

I mean the traditional spec or performance numbers or clockspeed might be last-gen-ish, but it's pipeline has a much more modern effects capability. So it's not apples-to-apples.

True.

Anyone knows what these parts probably cost?Is it a sub 200 dollar/euro/whatever device?

ILikeFeet said:
but at what costs? :O

599! :lol
 

antonz

Member
Nintendo must have a specially made ARM11 or an antique one.

All the ARM11 on ARM site are a hell of alot faster than what IGN is claiming for speed.

ARM1136 Processor: 610 MHz
ARM1156 Processor: 600 MHz+
ARM1176 Processor: 482Mhz,772Mhz,990Mhz+
 

heringer

Member
Why some people think it's little RAM? Isn't the Xbox 64mb? Are we expecting the 3DS to be more powerfull than the Xbox or something?
 
seady said:
1.5 GB? it's ok, as it's relying on external memory anyway. The internal storage is more for firmware.

Probably .5GB reserved for OS functions/formatting etc.


Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.

The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.

266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.

64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.

We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.

The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously

I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.

One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.
 

Fantastical

Death Prophet
Bizzyb said:
As I said in the other thread, it already trumps the Wii

D-Day (Sept 29th) is fast approaching gentlemen


Iwata-San.

Prepare to Drop the bomb.
I sense moon screens from Majora's Mask quickly approaching.

Dawn of the 7th day.
That may not be the exact phrasing
 

1-D_FTW

Member
Xater said:
But isn't the resolution this thing as to produce actually higher than on the Gamecube?

The 3DS has to produce 2 400x240 pictures plus whatever goes on on the bottome screen. Does nott seem like a power house. Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.

You're rendering a single 400*240 image at two different perspectives. I'm not sure that's a lot of overhead over a single 400*240 image. It's probably been designed for maximum efficiency there.

As for outdoing, understand battery technology has been pretty stagnant. Some sacrifices are acceptable for decent battery life. It really is a balancing act there.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
grap3fruitman said:
Is... this thing more powerful than a Wii? I'm not familiar with the processor but I think it might be and I find that extremely hilarious.

Raw numbers dont give a full idea of system capabilities. If true, the 3DS GPU clock speed is nearly half that of the Wii, yet the architecture is far more flexible and modern when it comes to current-gen shaders.

Look at games that were announced. Many of them are using bump/normal maps, yet many Wii developers still struggle to get those effects running on the system.
 

dvolovets

Member
All of the "Dreamcast, PS2, Gamecube, Xbox" talk is pointless because of the modern shaders. I'm no tech expert, but these shaders can potentially make games look 360/PS3 level. As far as polygons, yes, it would be "last-gen"...but I don't think that really matters. Or does it? Help, Tech-GAF!
 

Suzzopher

Member
Xater said:
True.

Anyone knows what these parts probably cost?Is it a sub 200 dollar/euro/whatever device?



599! :lol

How much was PSP in America at launch? $249? I'd say it sounds about right. Hopefully the UK will be £179. But I can imagine £199 for a bigger margin.
 
The system is a weird fusion between last gen hardware and 360/PS3 gen. Modern shader capabilities and last gen poly and texture capabilities.

I expected more than 64MB of RAM though.
 

Fantastical

Death Prophet
Nintendo-4Life said:
Will 3D effects detract from graphical quality? if so then by how much?
IIRC, apparently not too much. The major drawback is motion blur. Capcom said motion blur and 3D don't mix well.
 

heringer

Member
Suzzopher said:
How much was PSP in America at launch? $249? I'd say it sounds about right. Hopefully the UK will be £179. But I can imagine £199 for a bigger margin.
I think it was $299. Someone correct me if I'm wrong.
 

Xater

Member
Nintendo-4Life said:
Will 3D effects detract from graphical quality? if so then by how much?

Do you mean if 3D will mena a hit in graphical quality? Judging by the information Cpacom put out on their MT Framework Mobile engine I would assume to some extent. They showed that in 3D you could not have motion blur for example. But I am not sure if it is just a performance issue or if the tech jsut doesn't work in 3D.
 

ILikeFeet

Banned
question for those who think 64MB is disappointed:

what is it that a handheld can do with 128MB that it can't do with 64? is it more shader effects or something?
 
brain_stew said:
*bunch of tech stuff*

Thanks again for the tech info.

So being a robust but not expensive hardware we should expect a 200$ pricepoint? Dosn't an iPhone 4 cost like 200$ to produce? I can see Nintendo having a nice margin with those specs....

It will be nice if it gets released at 179€ here....:lol :lol
 
Here are other system's RAM usage and specs. Note that just because one system has a faster processor than another, doesn't mean it's better.

Comparison of Nintendo Handhelds:
GBA: RAM - 1/4 MB... CPU - 16.8 MHz ARM 7 TDMI
NDS: RAM - 4 MB...... CPU - 67 MHz ARM 9, 33 MHz ARM 7 TDMI
3DS: RAM - 64 MB..... CPU - 266 MHz ARM 11 x2

Comparison of last-gen systems:
Dreamcast: RAM - 16 MB.... CPU - 200 MHz SH-4
Gamecube: RAM - 43 MB.... CPU - 486 MHz Gekko (PowerPC)
Orig. XBOX: RAM - 64 MB.... CPU - 733 MHz Intel Pentium III (x86)
Playstation2: RAM - 32 MB... CPU - 295 MB Emotion Engine (based on MIPS IV)

Other systems:
The Wii: RAM - 88 MB.... CPU - 729 MHz Broadway (PowerPC)
Old PSP: RAM - 32 MB... CPU - 222/333 MHz SONY CPU (based on MIPS R4000 32-bit)
Note that new PSPs use 64 MB RAM, but games only use 32 MB RAM for compatibility with the old models. Also note that most games run at 222 MHz.

I pulled this from various Wikipedia articles. I may have read one or two of the things wrong.
 

Hcoregamer00

The 'H' stands for hentai.
To be honest I was expecting it to smash the PSP's power with the thing clocking it with a single cpu of 700 Mhz and 128 MB of RAM. With that said, it is plenty powerful enough to render amazing games. I am actually happier with the jump in cartridge size because that alone will improve the gaming experience with better voice acting and larger stages.

I also agree with the people who say that Sony doesn't need to aim too high in making the PSP2 more powerful than the 3DS (assuming this is remotely true).
 

Veal

Member
brain_stew said:
Probably .5GB reserved for OS functions/formatting etc.


Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.

The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.

266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.

64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.

We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.

The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously

I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.

One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.

Yep. For a portable that's going to fit in your pocket, these are pretty awesome specs. I'm glad Nintendo didn't try to overdo it. You can definitely tell they were keeping things like battery life and heat output in mind.

Even though the 4MB framebuffer seems like a lot, do you think color banding is going to be an issue?
 

Bizzyb

Banned
black_vegeta said:
Nice breakdown.



So, it's coming out the 29th? In Japan?


All details including hardware features, software, price and launch date (which many speculate to be this year) will be made public. So most likely pre-orders for software and hardware will open up as well

7 days.
 

antonz

Member
Xater said:
Do you mean if 3D will mena a hit in graphical quality? Judging by the information Cpacom put out on their MT Framework Mobile engine I would assume to some extent. They showed that in 3D you could not have motion blur for example. But I am not sure if it is just a performance issue or if the tech jsut doesn't work in 3D.

I would think Motion Blur would just be an issue with the 3D effect. I would imagine its impossible to translate blur into 3D
 
Solid warrior said:
so the 3DS would be some where between the Dreamcast and PS2?

It blows both of those away.

brain_stew said:
Probably .5GB reserved for OS functions/formatting etc.


Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.

The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.

266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.

64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.

We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.

The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously

I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.

One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.

Great to hear. Ever since the GBA Nintendo has been making some very well balanced, cheap, and effective hardware. Truly masters in hardware design.

But I have to ask, what is a "framebuffer"?
 

ampere

Member
ShockingAlberto said:
Hrm.

RAM is about in line with an original XBox. That's not shabby, really.
It seems low, but if that's true it's not bad.

Like wario said, depending on game installs the 1.5GB might feel small.
 

KAL2006

Banned
brain_stew said:
Probably .5GB reserved for OS functions/formatting etc.


Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.

The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.

266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.

64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.

We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.

The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously

I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.

One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.

Does this mean it is unlikely that the 3DS will have a good OS similar to PS3 and 360. I would have liked a web browser, video player, in game menu and etc.

Also, if you had to guess, how would you compare this to other consoles such as GameCube, PS2, iPhone and etc.
 

CTLance

Member
Meh wrt RAM. That's the lowest they could find, I bet. Oh well.

ARM11 I kind of expected, but a Cortex obviously would have been better in power consumption vs performance.

All in all: If true, then it's a very Nintendo system.
 
The Faceless Master said:
1.5GB?

Nintendo is so cheap, god damn!

and using Arm11 instead of Cortex (like the Apple A4 does) is .. uhh, come on man!

Was there anyone who honestly believed Nintendo were going to use a Cortex A8/A9 (let alone two of them)? ARM11 always looked most likely to me and something more modest seemed more likely than anything more advanced than that.

It is a little lacking in general CPU performance (especially if you're only writing purely single threaded code) but I'm not sure it really matters all that much for gaming in the end. The strength of the GPU is what really matters and Nintendo don't seem to have held back here. Certainly that huge (considering the resolution) dedicated framebuffer is going to be a much bigger deal for gaming than having a ~600mhz A8 ever would be.

This thing isn't going to excel at non-gaming stuff, that's not in any doubt now. It isn't going to try and compete with the Iphone by offering a similar featureset "for free" and browsing will be a pretty miserable experience still but it should perform pretty damn well where it really matters.

So if anyone was unsure about Nintendo's vision for the 3DS, that is now pretty damn clear. This is a purely gaming focused design and how well the platform adapts to other tasks were never a serious consideration.
 
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