Mr.NiceGuy
Banned
Pristine_Condition
*claps*
*claps*
gofreak said:I'm not sure I follow you. If you have the camera at a known point with respect to the TV (e.g. in the centre on top of it), and you know the size of the screen (edit: and aspect ratio), and you know the position of the controller in front of the camera (and the distance/orientation for 3D pointing), you have all you need to map the controller location to a point on the TV. I think (!)
gofreak said:How come? Assuming it was accurate enough, I mean.
donny2112 said:Something that just crossed my mind, but would Arc be distracting to use if playing at night with the lights out? Has that been discussed at all, and if Sony has addressed that somehow?
Just wondering. It may be something that can just be "tuned out" with enough use, though.
Dogenzaka said:Yeah I don't see much potential for Natal in "hardcore" game design.
There are no buttons, therefore simple tasks are made unnecessarily complex.
You can't play Tomb Raider on a Natal. Climbing all over your living room and doing backflips just isn't fun, because none of us are Lara Croft.
On the other hand, the PS Controller uses the best of both worlds, in my opinion.
donny2112 said:Something that just crossed my mind, but would Arc be distracting to use if playing at night with the lights out? Has that been discussed at all, and if Sony has addressed that somehow?
Just wondering. It may be something that can just be "tuned out" with enough use, though.
Man said:You mean you would be distracted by a light source in your otherwise dark room?
dofry said:The less light you have, less brighter the ball needs to be in my opinion.
Anastacio said:Can someone make a post with links to all the video streamings of the Sony Motion Controller event? Thanks in advance.
donny2112 said:That's a good option. Has Sony said if they'll be doing this?
Nuclear Muffin said:If you had a calibration process in a game, you could tell the PS3 how large the TV is (by moving the controller to each of the designated points on screen) and thus telling the PS3 where the position of the cursor is, relative to the Arc's absolute position. However, the game still wouldn't be able to tell if you are pointing the controller at that specific point on the TV (You could try pointing the controller at the part of the TV you want to point at but the PS3 wouldn't recognise it since the physical 3D position would be wrong) making such a process useless for pointing purposes.
Because it would be completely abstract. The whole idea of light gun style aiming is so that you can aim by looking down the barrel of the controller and shoot exactly where you are aiming. Using gyroscopic controls would give you no idea where you are aiming just by looking at the controller (It's like using an analog stick to move an onscreen cursor, but faster)
PSGames said:Sony's solution is more of a jack-of-all trades master of none. I don't think it's superior than the Wiimote when it comes to pointer controls. And it's definitely not as good as Natal when it comes depth and full body motion capture.
donny2112 said:Eh? Just curious, but is the disconnect greater or lesser than controlling a gun that you would need two hands to hold (like assault rifles and sniper rifles) with your thumb? We're still playing video games here, after all.
Wouldn't the ball of light actually be better visible in a poor lit room? It'll be the only light source that the camera needs to track.dofry said:Haven't heard anything about that and I am second guessing my own statement here. The ball light is needed but how much is enough in a dark living room?
[Nintex] said:Wouldn't the ball of light actually be better visible in a poor lit room? It'll be the only light source that the camera needs to track.
I'm not sure I agree completely. How do you expect to correct drift with Arc? The camera don't have all data available. It won't measure orientation, for example.gofreak said:The wiimote was built first and foremost as pointing device. Not as a motion capture device. As a motion capture device it's technically inferior even to a DS3.
The motion+ introduced 'proper' motion tracking for limited periods of time.
The Sony motion controller is built with motion tracking in mind. You can get 'proper' motion tracking without the time constraints and reset-restrictions of the M+.
donny2112 said:That's a good option. Has Sony said if they'll be doing this?
[Nintex] said:Wouldn't the ball of light actually be better visible in a poor lit room? It'll be the only light source that the camera needs to track.
gofreak said:I don't think you need to point out where the TV is or anything with the controller.
Let me put it this way... ASSUME you have good orientation data, and good x/y/z data. ASSUME you know the camera is placed on top of the TV at its centre.
With that data, you can figure out where on a (virtual) plane pressed against the TV the controller is pointing at. You have the xyz relative to the centre of the top of the TV, and its angle, so you (metaphorically) draw a line extending into infinity along the controller, and calculate the intersection point with this plane around the origin of the camera.
Then if you calibrate the system by telling it the size of the TV and its aspect ratio, it can then tell you if this intersection point is actually within the bounds of the TV its sitting on. And if so, where within those bounds.
We can place a question mark over the quality of the orientation data for now, if you like, but assuming you have good such data, all the variables you need are there.
gofreak said:That's an exceptionally unfair characterisation.
The wiimote was built first and foremost as pointing device. Not as a motion capture device. As a motion capture device it's technically inferior even to a DS3.
The motion+ introduced 'proper' motion tracking for limited periods of time.
The Sony motion controller is built with motion tracking in mind. You can get 'proper' motion tracking without the time constraints and reset-restrictions of the M+.
I think the jury is still out on how its 'pointing' abilities compare until we have more information, but you can say right now that it is a 'master' in at least one of its domains (i.e. in motion tracking) relative to the other offerings.
I'm not sure I agree completely. How do you expect to correct drift with Arc? The camera don't have all data available. It won't measure orientation, for example.
electroshockwave said:It probably sounds weird but I think controllers are far enough away from reality that I don't really compare the two. I always had the same issue with an arcade lightgun game like Time Crisis, for example, where it would feel awkward when I was using a shotgun or machine gun in the game but I was still using the handgun shaped controller. Maybe it's just me that's got this "uncanny valley of controllers" issue.
Nuclear Muffin said:But that completely ignores the orientation of the wand. With such a setup you could move a cursor relative to its absolute position, but there would be no way for the console to actually tell if it were being pointed in the direction of where the player wanted to point the cursor.
There are theories that it isn't perfectly round or has more than one light source inside, or using occlusion (seems highly unlikely) will allow the ball to provide more than just co-ordinate information.Nuclear Muffin said:Ahh, actually that's a good point. There's no way for the remote to tell the orientation of the device since the glowing ball is perfectly round. Drift might have to be corrected by software (which would mean that Wiimote + might actually be better for drift since it can be supported by the sensor bar)
Mr.NiceGuy said:Pristine_Condition
*claps*
SamBishop said:The controller is constantly culling gyroscopic data; it can tell if you angle things in a direction. In any event, I'll know for sure in a little over an hour. Catch you folks on the flip side.
Pristine_Condition said:Thanks guys...glad I made y'all chuckle a bit today.
Pristine_Condition said:Thanks guys...glad I made y'all chuckle a bit today.
Nuclear Muffin said:Yeah but there's no way to correlate the orientation data from the remote with whether or not the device is being pointed in the right direction as there is no point of reference (since the camera can only detect the position of the glowing ball, not the orientation)
Hopefully we'll get some hands on impressions and someone can put these questions to rest. I reckon this setup will not be the holy grail for those who want absolute positioning and good Wii style pointer controls, but I'll be glad to be proven wrong.
Nuclear Muffin said:Yeah but there's no way to correlate the orientation data from the remote with whether or not the device is being pointed in the right direction as there is no point of reference (since the camera can only detect the position of the glowing ball, not the orientation)
Hopefully we'll get some hands on impressions and someone can put these questions to rest. I reckon this setup will not be the holy grail for those who want absolute positioning and good Wii style pointer controls, but I'll be glad to be proven wrong.
Nuclear Muffin said:But that completely ignores the orientation of the wand.
Nuclear Muffin said:Not really since the accelerometer inside the Wiimote is much more responsive than the one inside the sixaxis (300hz sampling) Plus the single axis gyroscope doesn't really do anything that can't be done with just the 3 axis accelerometer of the Wiimote.
Koren said:I'm not sure I agree completely. How do you expect to correct drift with Arc? The camera don't have all data available. It won't measure orientation, for example.
Nuclear Muffin said:Ahh, actually that's a good point. There's no way for the remote to tell the orientation of the device since the glowing ball is perfectly round. Drift might have to be corrected by software (which would mean that Wiimote + might actually be better for drift since it can be supported by the sensor bar)
Man said:time... is... crawling...
Mad_Ban said:Where's the hype train gif when it's needed?
The topic of the thread you're posting in?Metalic Sand said:What will it be about exactly?
tzare said:why people doubt about ARC's pointing ccapabilities? wasn't it shown playing RE5 wii style? that is an evidence for me
Blablurn said:SOOOOOOOOOOOOOOOOOOOOOOOOOOONY
Blablurn said:do we know who is going to host the conference?