UnluckyKate
Member
Mountains are generated automatically by the game, including some from topographic data like Google Earth.
That's the worst idea I've ever heard for a SSX level design
Mountains are generated automatically by the game, including some from topographic data like Google Earth.
UnluckyKate said:That's the worst idea I've ever heard for a SSX level design
disappeared said:more intense levels bro.
UnluckyKate said:Random level are not intense bro. It's just lazy work from lazy level designers
soultron said:I am eager for the haters to eat humble pie when the actual impressions hit.
There aren't enough snowboard games. This might not be the "old" SSX, but I'm intrigued by what they're trying. Since SSX3 is my favourite entry in the series, the open mountain concept sounds great to me. Natural hazards sounds cool too since there aren't enough games that use them as a mechanic.
Bring on the new SSX.
UnluckyKate said:Random level are not intense bro. It's just lazy work from lazy level designers
lazy game/level designsoultron said:I'd hardly call coding a tool that generates level meshes from real topographic data "lazy." It's actualy an impressive technical feat.
I just think people are too hung up on what SSX is/was. Sometimes wanting more of the same turns out poorly. Remember SSX Blur? Some will say that the controls killed it, but to me, it was more of the same and I was tired of it by that point.Net_Wrecker said:Don't you think everyone that has responded negatively WANTS to eat crow? This info just sounds....wrong. Thin air, and temperature are dangers? In SSX? Seriously?
Like Skip has already said, the topographic/random data is going to passed down to designers and artists to make them fun and "SSX" with colours.yencid said:lazy game/level design
BuddhaRockstar said:http://www.vertigogaming.net/HUD/resistance2pic3.jpg[/.IMG][/QUOTE]
:lol at the Google copyright. Holy shit, don't ever do that again Insomniac.
soultron said:I just think people are too hung up on what SSX is/was. Sometimes wanting more of the same turns out poorly. Remember SSX Blur? Some will say that the controls killed it, but to me, it was more of the same and I was tired of it by that point.
It kind of grinds my gears when people say, "bu... bu... TOKYO MEGAPLEX!!" You want that track, or any of the past tracks? Then go fucking play that specific SSX game again. It's still there for you whenever you want it.
This is something new. Embrace it or pretend it doesn't exist if that helps you deal with the great crimes of today's video game market. SSX is an IP owned by one of the biggest publisher/developers in the game today; naturally they're going to try to appeal to everyone in an effort to make a fat wad of change. In my opinion, this game manages to do that (appeal to a broader audience so that the publisher will greenlight it) and take the series into territory that is not only new and exciting for the franchise, but then entire snowboarding genre at large.
Shit on it later if the impressions are sour, peeps.
That's because the game was literally the same thing. It was old tracks from previous games. And it had zero voice acting and almost no personality in the characters. It was pretty barebones and was centered around the controls. I don't think the market was exactly oversaturated with SSX games, or light-hearted, silly snowboarding games at that.soultron said:I just think people are too hung up on what SSX is/was. Sometimes wanting more of the same turns out poorly. Remember SSX Blur? Some will say that the controls killed it, but to me, it was more of the same and I was tired of it by that point.
You're spot on about Blur.Fantastical said:That's because the game was literally the same thing. It was old tracks from previous games. And it had zero voice acting and almost no personality in the characters. It was pretty barebones and was centered around the controls. I don't think the market was exactly oversaturated with SSX games, or light-hearted, silly snowboarding games at that.
Yes, it may seem like fans of this series are really coming down hard on this game, but it's entirely EA's fault. "Hey! Here's this franchise you guys have been dying for for over 5 years! Let's show a trailer that is indistinguishable as that franchise, and take a completely different turn in style."
Don't get me wrong. It's not like I'm hoping for this game to be horrible, but I'm not optimistic.
soultron said:I just think people are too hung up on what SSX is/was. Sometimes wanting more of the same turns out poorly. Remember SSX Blur? Some will say that the controls killed it, but to me, it was more of the same and I was tired of it by that point.
It kind of grinds my gears when people say, "bu... bu... TOKYO MEGAPLEX!!" You want that track, or any of the past tracks? Then go fucking play that specific SSX game again. It's still there for you whenever you want it.
This is something new. Embrace it or pretend it doesn't exist if that helps you deal with the great crimes of today's video game market. SSX is an IP owned by one of the biggest publisher/developers in the game today; naturally they're going to try to appeal to everyone in an effort to make a fat wad of change. In my opinion, this game manages to do that (appeal to a broader audience so that the publisher will greenlight it) and take the series into territory that is not only new and exciting for the franchise, but then entire snowboarding genre at large.
Shit on it later if the impressions are sour, peeps.
Net_Wrecker said:I think you've got it twisted. Nobody in their right minds wants the SAME thing as the past SSX games in a literal sense.
Net_Wrecker said:What people want is the VIBE that SSX once stood for with its first 3 games. When they come out with a trailer that looks like a scene from a Bond movie, using music from a typical action movie, which shows absolutely no personality, people who've wanted a sequel to the franchise that pretty much died in 2003 get pissed. To top it off, the EGM info comes out, and there's still barely a focus on what made SSX...SSX.
Net_Wrecker said:I'm not doubting this could be a great game in its own right, but will it be SSX? If not, there will always be that lingering feeling of "Where the real SSX Tricky/SSX2 sequel?"
UnluckyKate said:SSX 3 was a logical sept forward and even more. Why can't they do that again ? Give us a bigger mountain, ONE, with multiples scenery in one single mountain. It's SSX remember ? We could buy that because it's PURE ARCADE FUN and not a simulation. Hell, even the bat suit could work in SSX'3 tracks because they where big ass gaps and jump over peaks.
soultron said:I agree. While certain people want the same characters (be that literally, or just in the sense that they were light-hearted... well, some of them. Psymon...) or the same style, I'm sure that still might be a hope for characters in this game. Elise is said to be making a return, and even if we don't get more returning SSX personas, we might get new ones that are great. They probably won't be light-hearted however, because of the more serious tone the game is taking. Then again, I never played SSX for the characters anyway. They made the experience fun, but the smooth controls and amazing track design (and the mountains in SSX3) made it incredible.
soultron said:I know the vibe isn't there. But think about when and where this game was first shown. The Spike VGAs are part of the (new) audience EA as a publisher is trying to approach with DD. The real reveal for us, the core gamers and existing series fans, is when we get to see a trailer containing gameplay. I'm sure the dev team at EA will try their best to highlight what makes DD an SSX game when they first show actual gameplay.
soultron said:I just think people are too hung up on what SSX is/was. Sometimes wanting more of the same turns out poorly. Remember SSX Blur? Some will say that the controls killed it, but to me, it was more of the same and I was tired of it by that point.
It kind of grinds my gears when people say, "bu... bu... TOKYO MEGAPLEX!!" You want that track, or any of the past tracks? Then go fucking play that specific SSX game again. It's still there for you whenever you want it.
banKai said:But the oxygen thing is more or less like a frantic time trial in my eyes. And I think it would also be cool to have the sunlight idea implemented, could make for nice lighting in the game. But yeah, this freezing to death was in a mission in MW2 right? Where you had to go from one house to another.
gondee said:EGM Article on SSXDD is out.
Summary
[*] Rewind Feature
Okay...
[*] 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
Wow, thats very interesting
[*]Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
Sounds good.
[*]Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
Could be neat. Gotta see how this pans out...
[*]The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
Nope. Just let me buy funky clothes for my character. I want a snowboarding game, not Man vs Wild, with a snowboard.
[*]Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
Alright. The other guy is Mac?
[*]There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.
Okie dokie
Not bad, but I still want something that is closer to the games from last-gen.
gondee said:EGM Article on SSXDD is out.
Summary
- Rewind Feature
- 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
- Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
- Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
- The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
- Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
- There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.
Mzo said:That sounds like terrible level design.
:lolBuddhaRockstar said:
soultron said:So, this finally came to me: what (most of) you are saying is that you'd like EA to re-release an SSX game in HD on PSN/XBLA as a pre-launch hype/tie-in deal.
Stoked: Big Air Edition is awesome. Huge mountains and really cool day/night and weather cycles.soultron said:You're spot on about Blur.
Though as someone who didn't really even dig On Tour that much, I'm anticipating the change. I really enjoyed the what SSX was (again, until SSX OT and Blur.) but I'm also excited for where it seems to be going.
I'm waiting for the impressions though. I'm not going to sell it down shit creek yet.
EDIT: This thread has me hungry for snowboarding games now. Amped3 was great, but how is Stoked on consoles? Should I bother with Shawn White? Those are the two most previous snowboarding games that come to mind I've yet to try.
Like NBA Jam, right? (Was it retail or downloadable? For some reason I remember it being a retail product after Elite was cancelled.)Vinterbird said:That would shut people up, and give them a chance to do something unique with Deadly Descents.
But they should probably do it like they originally planned to do with NBA Elite, in order to secure sales.
Neuromancer said:Stoked: Big Air Edition is awesome. Huge mountains and really cool day/night and weather cycles.
soultron said:Like NBA Jam, right? (Was it retail or downloadable? For some reason I remember it being a retail product after Elite was cancelled.)
That'd work. I think an SSX game would make a great XBLA/PSN game if it only featured a small amount of tracks. I'd prefer a re-release in HD, but a new experience would be great too.
You're reallllllly late on the COD/MOH jokes. Try again.Azih said:Why they need to call this SSX? Can't they name this Call of Slope Honor: Deadly Descents or something instead?
Vinterbird said:They moved it to retail after killing Elite. But originally it was a pack-in only available with Elite. Which is the way they would need to go, if they were to make SSX3 (might as well go with the best game in the series) available.
xBerserker said:I just hope they keep the arcade style gameplay of the original PS2 games .... if not forget it!
Yes, but in any event that largely kept the visual style of the previous Burnouts and Burnout never really had that much of a signature aesthetic or playstyle anyway, just signature mechanics.Vinterbird said:What is so horrible about them trying something different? Did people respond with large amount of hate when they announced Burnout was going open world as well?
Vinterbird said:What is so horrible about them trying something different? Did people respond with large amount of hate when they announced Burnout was going open world as well?
It's not a joke, I just dont' know why they needed to attach the SSX name.soultron said:You're reallllllly late on the COD/MOH jokes. Try again.
Yup. The design has always been mastering the shortcuts, learning when to do tricks for boosts to the next ssx sign, etc. With random maps, it seems more about reacting to unexpected terrain and staying alive from the harsh conditions. Interesting idea, but as an ssx fan of old I cant get that excited yet.UnluckyKate said:That's the worst idea I've ever heard for a SSX level design
Hopefully not, so I can just forget about this thing.soultron said:Net_wrecker, I see what you're saying. Hopefully the next time we read about or see the game there will be something for you and the other SSX fans who really dug the overall atmosphere of SSX.
xBerserker said:I am a fan of the Burnout Series and I enjoyed the open world of Burnout myself.
Future said:Yup. The design has always been mastering the shortcuts, learning when to do tricks for boosts to the next ssx sign, etc. With random maps, it seems more about reacting to unexpected terrain and staying alive from the harsh conditions. Interesting idea, but as an ssx fan of old I cant get that excited yet.
SolarPowered said:I know port begging is bannable, but I don't remember what platforms the game is supposed to release on. I've looked at the original thread and the website and I can't find anything on the platform. The 360 and PS3 are pretty obvious. I'm not even considering the Wii version so the one version that may hold potential is a PC version.
I say this because the mountain generation could be interesting when you take the power of a PC into account.
You say it like it is obvious, but I find no mention of the platforms in this thread or in the OP of the announcement thread using Ctrl+F. The gametrailers video only has "TBA" in the platform section. I have not seen any links posted by skip either unless they're somewhere in the original thread. I have not seen the platforms, but it's not because of a lack of effort on my part...Vinterbird said:Again, read what Skip posted. And Deadly Descents is 360/PS3 only (from the press release):
"
SSX: Deadly Descents is in development at EA Canada under the EA SPORTSTM brand, and it will be available for the Xbox 360TM system and the PLAYSTATION®3 computer entertainment system. The game has not yet been rated by the ESRB or PEGI."
skip said:people seem to be missing my post from early in the thread:
skip said:and before anyone freaks out about "real" mountains not being any fun, as you'll read in the EGMi companion piece, they're very aware about "SSX-ifying" the tracks after they've been generated from the topography.
also:there will be colors
Mountain Man -> real terrain -> artists/designers -> SSX tracks
SolarPowered said:You say it like it is obvious, but I find no mention of the platforms in this thread or in the OP of the announcement thread using Ctrl+F. The gametrailers video only has "TBA" in the platform section. I have not seen any links posted by skip either unless they're somewhere in the original thread. I have not seen the platforms, but it's not because of a lack of effort on my part...
EA ANNOUNCES DEVELOPMENT OF SSX: DEADLY DESCENTS
Riders to Battle the Most Treacherous Mountain Ranges on the Planet
REDWOOD CITY, Calif. December 13, 2010 Electronic Arts Inc. (NASDAQ: ERTS) announced today the return of SSXTM, one of the most critically-acclaimed videogame properties of all-time. A stunning reinvention of the classic action snowboarding franchise, SSXTM: Deadly Descents packs adrenaline into every run with compelling characters and heart-pumping adventures as riders battle the most treacherous and diverse mountain ranges on Earth.
An entire genre was born from the original SSX a decade ago, and its time to reboot one of the most popular franchises of all-time in an unpredictable and unexpected way, said Peter Moore, President, EA SPORTS. Fans have been begging for this since the launch of this generation of consoles, and we have an experience that will be worth the wait. This franchise has always been about racing, tricks, characters and fun SSX: Deadly Descents will deliver all of that, and more, on a global scale, with rich online experiences, and with the sense of adventure never before imagined on a snowboard.
Redefining the SSX franchise, SSX: Deadly Descents will pit riders versus both mountain and man. Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isnt the only danger players will face. In SSX: Deadly Descents the first goal is to survive. The second, in true SSX fashion, is to look good doing it.
SSX: Deadly Descents is in development at EA Canada under the EA SPORTSTM brand, and it will be available for the Xbox 360TM system and the PLAYSTATION®3 computer entertainment system. The game has not yet been rated by the ESRB or PEGI.
EA SPORTSTM is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers experiences that ignite the emotions of sport through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NCAA® Football, Fight Night boxing, EA SPORTS MMA and Tiger Woods PGA TOUR® golf, and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
####
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
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