I'd say FFXIII is more of a technical train wreak (at least on PC) released recently, consider the games age and the version ported (360) its quite stunning at how badly it runs and how little hardware (CPU/GPU) the game uses - this game is a very close 2nd for me though.When was the last time we had a game that was this much of a technical wreck? There is no version that is as good as it can be.
I'd say FFXIII is more of a technical train wreak (at least on PC) released recently, consider the games age and the version ported (360) its quite stunning at how badly it runs and how little hardware (CPU/GPU) the game uses - this game is a very close 2nd for me though.
performance does not have any merit for the quality of game play or enjoy ability of a game. Unless its really unplayable.Why? I've been playing tons of not-janky-as-all-fuck games all year. Nothing wrong with someone deciding they won't support a developer with their money when they put out a sub-par product. Plenty of other games out there.
The developers of this game should hang their heads in shame.
Durante pls
What do people want Durante to fix here?
When was the last time we had a game that was this much of a technical wreck? There is no version that is as good as it can be.
performance does not have any merit for the quality of game play or enjoy ability of a game. Unless its really unplayable.
Carmack must be having a field day.
performance does not have any merit for the quality of game play or enjoy ability of a game. Unless its really unplayable.
Good. Debates and stuff avoided.
performance does not have any merit for the quality of game play or enjoy ability of a game. Unless its really unplayable.
Since the engine is under Zenimax's roof, Bethesda doesn't need to pay licensing fees or royalties.
performance does not have any merit for the quality of game play or enjoy ability of a game. Unless its really unplayable.
Carmack must be having a field day.
Because he designed this horrible engine?
Why? I've been playing tons of not-janky-as-all-fuck games all year. Nothing wrong with someone deciding they won't support a developer with their money when they put out a sub-par product. Plenty of other games out there.
This is what happens when otherwise discerning devs drink John Carmack's koolaid about how amazing his new tech is.
The inability to easily break 60 and stay there on powerful hardware is quite ridiculous, but I find that the port seems to be decent otherwise. Most importantly, the framerate seems pretty *stable* for wherever you are. It's not having wild jumps and dips like occurs in some games. I'm using the following system and, in the first three chapters at least, I'm probably hovering around 40 - 50fps or better the majority of the time.
i5 2500k @ 4.2ghz
16GB DDR3 1600mhz RAM
Radeon 7970 3GB
Honestly? Yeah. id Tech 5 has been nothing but a goddamned mess on PC, even with the original RAGE that was developed by id themselves. I feel that it is a very bad engine, as we have no examples of a good implementation.
Take that engine and hand it over to a Japanese developer for their first game a company, have them implement their own lighting solution, and then pass whatever code they worked onto to some unknown third party port house to do the PC version, and I honestly expected a complete disaster with this port. It leaves a lot to be desired, but complete disaster it is not.
My newly build $2000 PC does not have 4 gigabytes of fucking dedicated RAM.
Didn't Rage just have a bumpy beginning? It didn't have any long-standing issues, did it?
Should've researched more before dropping $2000 on a computer, man. The next generation of hardware has been on its way.
My newly build $2000 PC does not have 4 gigabytes of fucking dedicated RAM.
Didn't Rage just have a bumpy beginning? It didn't have any long-standing issues, did it?
How is that even possible?
My newly build $2000 PC does not have 4 gigabytes of fucking dedicated RAM.
How is that even possible?
But...it has 4GB of VRAM.
Then why does that Can you run it site say that I only have 3.1 gigabytes of vram?
So now you have an engine that does not lend itself well to developers that rely on lots of iteration nor have the resources to speed up these building times. It's not an exactly uncommon thing with so many engines baking GI nowadays, but it does seem more intensive than others due to having to rebuild the mega-textures. Who do you think iterate less, the developers experienced with the engine or the ones learning how to use it?TYPICAL BUILD TIMES:
* Initial map loads: 20–60 minutes
* Load times after initial load: 1–3 minutes
* Build an asset mod (does not include any maps): 10–30 minutes
* Build a mod that includes one map about the size of Wellspring: 20–40 minutes
Then why does that Can you run it site say that I only have 3.1 gigabytes of vram? But you are right, it does say 4 gigabytes, maybe the site is lying to me. At least I can do the minimum requirements.
lol
In your start menu, under "search programs and files" type "dxdiag" and hit enter. Under the "display" tab, see how much memory you have.
It says 4 gigabytes of ram, so why the hell does that site say I don't have that?
Sounds like you spent you money horribly if with 2000$ of new pc you don't have a gpu with at least 4GB of vram.My newly build $2000 PC does not have 4 gigabytes of fucking dedicated RAM.
OMG I CAN't play the game its not 60fps even though i can lock on 30
I must have everything
Even people saying i'm not buying this game anymore....
Shut up ur not buying it in the first place. If u were interested this technical stuff is not a problem. In the end, its about gameplay and story