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DriveClub Review Thread.

Apathy

Member
Considering the investment that went into the game, mediocrity isn't acceptable.

Yeah this is not as cut and dry as you want to make it. Ultimately it is up to Sony to decide what is and is not acceptable. While I agree with what some people have said already, as a business, Sony cares about sales first, but I will say they probably care about scores as well in some fashion (unlike what others have said that it's only about money or only about scores).

We know why sales are what ultimately matter first to a business, does the investment equal what they get back in terms of money generated by a product. But any entertainment company will also care about scores becausenot only do a lot of players use them as gospels to purchase, but also they will have a direct impact on whether sequels can be or will be greenlit (again partially based on the sales a review score generates) and if they can monetize an already existing framework to lower costs on said sequel (and therefore increase profits).

An entertainment company also takes a third aspect into account where a product they invest in does not bring in enough to cover the production costs, and is alright critically, but will make a sequel to it because it sees potential or to fill out their existing catalogue for a year and eat the difference and have the profits from another one of their successful products prop up the one that did not do well enough.

So while to some gamers, if they don't see a green square in the meta review score of a game, they instantly think it's junk, a company will decide under other criteria if it was a good investment or not. Personally I think Sony will be alright with how the game performed critically, and enough to make another one at least (commercially I think it probably won't be where Sony wanted but will still fund a sequel). Sony needs a racing game to put up between GT releases. The market s big in Europe and Europe is a Sony stronghold, and lets face it, Polyphony takes way too long to make games. They wanted a FH type of game, something different than the main sim type game, and they chose to go with DC instead of say Motorstorm this gen (or at least for now).
 
I love the game, but I can understand some of the criticism for it. But some of it is just stupid, I mean... saying that you can't even change the color of the paint... seriously? What about the guys from IGN who said the game was a weak sim, and then were corrected by their viewers... and started finding excuses. I never buy my games based on reviews and this game only gives me more reason to never do so. Even with its flaws, it's a very good racer.
 

freefornow

Member
I think we can gauge the amount of public interest in Driveclub by looking at how many pages the OT has. Game's been out two days, OT is three or four days newer than the Horizon 2 OT and has twice as many posts. Regardless of what those posts are about (I'm sure a good number are about either the free version or the server issues) it shows there's a high level of passion for the game.

.

Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of Driveclub fans though.
 

KalBalboa

Banned
Really? Why? That game turned out great!

I completely agree, but I guess they were supposed to be a launch game for PS3 and their initial gameplay reveal was really poor. Evolution might just have an issue with time management or Sony could be giving them unfair demands.
 

Jamesways

Member
Let's put some perspective. Some racing games with a metacritic score of 72:

http://www.metacritic.com/game/xbox-360/need-for-speed-prostreet
http://www.metacritic.com/game/xbox-360/race-pro
http://www.metacritic.com/game/playstation-3/ridge-racer-unbounded

So yeah, i understand that a lot of people want this game to be good (and they are trying too hard) but i'm pretty sure they don't consider those games to be better than average. It's ok if you are excited to have a racing game for your PS4, but let's not lose the perspective: 72 barely qualifies as a good game.

Woah woah woah. You sir, have crossed the line.

RacePro was a great racing sim on the 360. Say what you will about the graphics, I'll grant you that, but the physics were excellent, couldn't beat that Simbin feel. Had a wonderful track list too. When's the last time you've raced Zandvoort or Macau in the rain in a Forza and GT game? None, that' how many times.

IGN and other reviewers hated that game. Know why? Nothing to do but race. No tuning, no painting, no exploring, just practice, qualifying, and racing. That was as barebones as you could get. Cripes I remember comments from reviewers who didn't even realize WTCC is an actual racing series (Sort of reminiscent of the comments MotoGP reviews get- Oh this is a real thing somewhere).

Now that game, was another dev/publisher nightmare. Simbin got a bad deal from Atari who was publishing it. Atari rushed the schedule (could have been a much prettier game), and then cut support immediately at release. At least they were able to get the 3 DLC track and car packs out beforehand.

I loved that game, one of my absolute favorites last gen.

And again, although it's got issues and missing features, I am enjoying DC.

But that's not surprising, according to reviewers I like boring, sterile, and just plain terribly bad racing games (MotoGP, SBK, WRC, RacePro, NFS: Shift, and now DC).


I'm ok with that.




edit-
Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of SonyGaf though.
Oh bullshit. You do realize some of us aren't console warriors or freedom fighters or sony ponys/xbots or whatever the hell each side is called. I see quite a few guys posting in there who just plain racing game fans. Regardless of console. People who want more options to play in the genre.

I don't see many people in there on the SONY MUST PREVAIL/FH2 is terrible crusade.
 

lewisgone

Member
I'll wait until I get to play it next year but it's a shame to hear this hasn't reached many people's expectations. There haven't been many knockout games this year, and it's getting concerning.
 

Kssio_Aug

Member
More people are currently playing it than Forza Horizon 2 right now. And that means? Well I'm not sure...

Well, that doesnt mean anything. DriveClub was just released, and PS4s player base is MUCH bigger then XB1s. So that doesnt mean anything at all... Actually, maybe the same even applies to the number of pages.

I mean... wtf, since when number of pages does qualify a game quality? Omg..
 
7.2 certainly isn't bad, but considering this game was given an extra year, it is hardly an acceptable outcome.

If this was launch it would've been more acceptable.


From playing the game I'd describe it as Motorstorm with real cars and live challenges.

Reviewers don't find that as compelling as other games in the market, but the developers of Motorstorm weren't going to produce a totally different game from what they have done before. I don't know how the outcome could be different with or without a year delay?
 

ron_bato

Member
Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of Driveclub fans though.

Man you didn't need to go there. It's not wrong to be hyped for a game. Vivek's enthusiasm was part of how the people in that thread got information. He had a lot of interest in the game, he's currently enjoying it, there's nothing wrong with that.

SMH.
 

Shaneus

Member
Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of Driveclub fans though.
Huh, I was gonna roll with this post for now until I saw the other quotes pre-edit. Nice work for a Junior.

I think it's a good indication of interest amongst gamers though, even if they're not "the general public". That any kind of racing game is garnering such interest says a lot about the title. Twice as many pages as a H2 thread? 130 pages total, not counting the review thread nor any of the others?

Whether they're there to troll, defend or inquire about the game, it's all interest and awareness.

I don't see many people in there on the SONY MUST PREVAIL/FH2 is terrible crusade.
Maybe it's the concern trolls building up the number of posts?
 

orochi91

Member
Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of Driveclub fans though.

Dat edit :p

7.2 certainly isn't bad, but considering this game was given an extra year, it is hardly an acceptable outcome.

If this was launch it would've been more acceptable.

Yup.

It isn't acceptable in any fashion. Why they even bother green lighting the game if it
wasn't going to be a pure arcade game is beyond me. A next gen Motorstorm would
have been incredible...
 

Shaneus

Member
Yup.

It isn't acceptable in any fashion. Why they even bother green lighting the game if it
wasn't going to be a pure arcade game is beyond me. A next gen Motorstorm would
have been incredible...
Not acceptable in any fashion? I think if you read the OT rather than post your concerns haphazardly in every DC thread that exists you'll find plenty of people finding the design, implementation and release of the game quite "acceptable". If it was anything but, people would be screaming for refunds.

Biggest thorn in the releases side is the server issues, which is a massive problem considering the games social integration. Other than that, "acceptable" is a massive understatement.

Unless you have an agenda, of course.
 

juicyb

Member
I'm surprised people still put so much stock into reviews. I enjoyed Destiny and am currently enjoying Driveclub. Both games offer a lot of content down the line, some of it paid, others not, and I'm glad some reviewers are updating their reviews later on to reflect that, but the overreaction to a 7 or an 8 is really starting to become tired already. A 7 indicates a good game, an 8 indicates very good, a 9 is great, and a 10 is amazing/masterpiece. Hopefully this idea that a 7 is terrible or bad goes away soon, because with it comes an incredibly misinformed assumption of a game that many haven't even played yet.
 
From our fellow gaffers for what is worth, here are a few who share my sentiment with the game:

I’ve been playing for around two hours - mostly tour, some standalone time trial stuff - and i think the driving model is excellent and the actual racing is challenging and fun. It’s still damn beautiful, too and that certainly counts for something.

It does remind me a little of PGR with the driver points and the simcade handling.

I do think that if anyone playing this didn’t have any fun in the early Hot Hatch championship, with tons of cars all around you, trading paint and flying around corners on the mountain with the sun shining through the leaves in the trees, then that person just doesn’t really like racing in racing games. It was lots of fun and showed off the game’s handling model and graphics really well.

edit: the main complaint that does bug me is the off track warning. it’s big and in your face and starts off real fast. I wish they’d update the game to eliminate that screen-centerer warning - put it off one the side… and maybe don’t be quite so quick to reset a car. seeing that warning as soon as you hit gravel with a bunch of other cars detracts form the experience.

Thanks for the tips on paint guys I figured it out. Need fo start working on all these unlocks! Game is so fucking addicting

My Quick 2 cents before bed:
  • Control, control, control, this game has amazing feel and response. Just like everyone said, Feels like good ol PGR.
  • Graphics - I'm pretty sure we're just inputting commands to live tv streams.
  • Music - I'm usually not one for the music choices in racing games (ie Forza series, GT series, etc) but I am enjoying this, gets me in the mood, keeps me in the zone and provides a good mood.
  • I'm pretty much addicted to this, HAD to pull myself off because I started sleepdriving.
  • So far, My racing GOTY. (I have FH2, and beaten most of it)

I'm extracting my screenshots atm, Is there going to be a Photo thread like how Forza has one?

Just got back to racing. Took up cayoosh trials. UNBELIEVABLE. The scale and beauty of this track gave me goosebumps! And the sound of driving through that bridge with the crisscrossing steel beams is absolutely bonkers! I had to pause for a second because it was all too much to take in.

I'm almost in tears guys. This is it. Don't care about reviews. Give it a 4 for all I care. Whine about how the game doesn't have a track on Mars or is missing an established gameplay mode that has been fundamental to racing games since the 18th century. I DON'T CARE! I haven't even played with my club mates yet and I already know.

THIS. IS. FUCKING. IT!

One of the best games ive played this year. It's so damn fun.

So after playing the first 5 events I can see why some reviewers had issues with the game.

The gameplay itself is great but the game does not do anything extraordinary. I am not saying the game should be open world as most of the reviews are implying but the game does not seem to have that "it" factor separating it from the rest of the racers out there.

Gran Turismo has a huge collection of cars and events available in addition to being known for its ultra realism. Forza Motorsport has endless car customization options and also in its Horizon spin off added open world gameplay. I think reviewers docked points because Driveclub doesn't bring anything new to the table.

In my opinion though the car handling is among the best I have experienced in any racers, the graphics also are among the best I have ever seen in the genre. The AI is aggressive and also gives you a nice challenge.

My only gripes with the game so far is the soundtrack could have used some variety or more licensed tracks. The techno/house music all sounds the same. Also the tour mode itself does not seem to be that lengthy based on the menu showing all the available stuff.

For me personally it is an 8 because the gameplay and what is there is solid.

Loving what I've played so far. It looks really good in motion. But one question, I can't seem to get a grip on drifting properly. Of course I'm also fouling things up thanks to playing FH2 for the last week as well.

Someone got a tip for how to properly drift in this one?

My
very early
impressions


Sooooo I was able to play a few races early today and I'm planning to ditch work early today to get into DC all afternoon lol...

+ As other have said the racing / gameplay does feel very tight, sitting very nicely between Sim and Arcade
+ The sense of speed is incomparable
+ "Corridor" racing is exactly what I like and need from a racing game (just like old NFS')... select a track, a car, and you're racing in a easy-to-read course... plus add awesome loading times on top of that and you're on an event quicker than you can find that one event you're missing in Burnout Paradise or NFS Rivals
+ Graphics are amazing as we've all seen so far
+ Contrary to some reviewers, aggressive AI is a plus for me... and I couldn't really sense rubber-banding such as Motorstorm's


... As some reviewers have pointed-out, it seems the game really takes off once you're done with the 'Tour' and you start focusing on the challenges, the clubs, and regular MP.... Unfortunately the servers were down so I can't comment... It really feels like you could end up putting a lot of hours into this game, and while I did enjoy NFS Rivals in some degree, I quickly left it behind; we'll see if DC is that go-to racing game I need installed on my PS4 HDD at all times.

This game was the last straw for me. I'm never bothering with reviews from strangers anymore. GAF impressions and personal research is all I care about going forward. Find out as much as you can on your own. There's no shortage of media out there. And there is the PS+ version.

Been playing solidly since yesterday with no connection.

Most addictive and genuinely fun racer I have played since Motorstorm RC. It makes sense that Evolution knows how to do bite sized events, environments and handling.

This game is a pure joy to play and Im thinking about that pesky star I need to nab in order to complete one of my events.

It will have you restarting races to perfect that racing line and have you dazzled at incredible environments.

Ive read some reviews and cant agree with their opinions, I am sorry but to me this game is the type of racer that we havent had in almost a generation of consoles.

My two favourite racers of all time were PGR3 and GT3 and I have to say this is easily up there with them.

Even without online content for visuals, gameplay and presentation id give this a solid 8.5 im absolutely hooked. If you dont like it, fair enough but I feel you will be in the minority.

After 2 days of reading negative bullshit about this game, i picked it up today and played it for an hour sofar. Feeling almost depressed popping this game in.. after about 10-20 minutes i put down the controller, and i seriously start to wonder whats wrong with the internet nowadays.

Its a racegame. I love the fluid pick a car and race setup, no bullshit tuning and way deep customisations i need to spend hours on like in GT or similair (and i love gt dont get me wrong) Im enjoying the sense of speed and scenery (no hud!) , im racing like a madman and not trying to hit other cars, sliding to corners and replaying the first track i picked (norway) already a few times to beat my own times.

Im enjoying the game very much, the lighting is out of this world, and yeah i can nitpick some stuff already and im only an hour in, so i cannot grade the whole game yet, but im having tons of fun.

My impressions from the OT, for what they are worth.

It’s been disappointing not having access to PSN and being unable to engage in DC’s social function and multiplayer component. These technical issues are all too common these days, but that is neither here nor there. With the network down I had plenty of time last night to familiarize myself with the game, get a handle for the controls/physics, and make solid progress in the Tour mode. I’ve gotten every trophy or challenge or whatever they are called for all of the races in the first two categories (Rookie & Amateur) and have made solid progress into the Semi-Pro Tour. I think I stopped my session last night when I got to level 12. My thoughts thus far are as follows:

The graphics are quite spectacular, but I really wish there was better AA. As you level up into faster and faster cars, cockpit view becomes a bit difficult to drive from considering the POV, subtle jaggies, and speed do not play well together. The sensation of speed is spectacular, but until I memorize the circuits, I just can’t see clearly enough to race from the cockpit view in the really fast cars at the moment. So towards the latter part of my play through I opted for the Dash cam. Minor quibbles aside, the graphics, especially at sunrise and dusk are spectacular. Mid-day cloud cover is also a highlight. I can’t remember the name of the track, but in the Amateur Tour (I think) there was a point to point race in Chile that was a photorealistic jaw dropping spectacular turbo-beauty-shed-a-tear kind of amazing experience. There was ominous cloud cover above as I climbed the desert mountain, at one point I was racing along the side of a ridge with a spectacular view of the valley to my left… in the distance the cloud cover broke and sunlight was piercing through and illuminating the valley. At that moment the ‘depth’ and scale of the landscapes really set in. It looked like a photo.. it was amazing blasting along the ridge in the Lotus Evora, the painted lines on the road flying under the car, the supercharger squealing as I redlined… really, truly, spectacular. This is just one (probably the best so far) of many graphically impressive ‘moments’ I had last night.
B+ on the Graphics

Speaking of cars. I’ve unlocked most of the hot hatches, many of the sports cars, two supers, and one hyper. The hyper is the Ruf, and as I mentioned above, it was unwieldy from the cockpit view racing on an un-memorized track… it was a beast. I really love the Lotus Evora, it handles well, inspires confidence, and sounds amazing. I’ve got a full on home theater system with 7.1 Klipsch speakers, a 1000watt Onkyo receiver, massive Outlaw Audio subwoofer, and the game really shines. The cars also strike me as sounding very accurate. The first few races from the cockpit view, I was slightly underwhelmed with the hot hatches, they didn’t sound all that powerful, but then I got the A3 (my friend has one in real life) and I realized, shit… this is exactly how the A3 sounds when you wring it out to redline. The second I was in the seat of a Mercedes AMG, the audio started having more grunt. Then I drove the Evora, and the supercharger was phenomenal, as was the rear engine audio coming through the back speakers. Then the R8, then a Ferrari, then a Ruf… they kept sounding more and more beastly. Evo nailed the sound design.
A on the sound.

Going into the release I was super bummed that my G27 is not supported, but considering how the game is being billed as a sim-cade racer, I hoped that it would be assessable without a wheel, and it definitely is. It did not take long before I felt very confident driving the cars with the DS4. There is just enough sim in the handling to make the cars feel unique. Even when I push a vehicle to the edge, the DS4 allows me to catch an error and recover. In this regard I am very pleased and am no longer in a rush to get a T500/300RS. Drifting took me a few laps to get down, but now I’ve got it and can collect the points when pop-up drift challengers are goals in any give race… though drifting is not really my style, I’m a hug-the-apex kind of driver and like to get on the power early when exiting a corner. Oh and also, the bumps, and rises on various tracks are awesome, the sense that you are on the verge of catching air when you go over a rise in the road is thrilling (it’s caught me off guard a few times and I’ve lost control).
A+ on the sim-cade physics.

The AI is also fun, though it does like to really get up on your ass. It seems “rubbing is racing” is a credo of Driveclub. I don’t mind (in fact I enjoy) the side to side jostling, but I really avoid rear ending the AI because it’s a bullshit way to race. I wish the AI was as “polite” on the road as I am, but it’s understandable. Often when I get rear ended by the AI they are in significantly more powerful cars and they blaze up on me after a long straight… it’s the nature of the beast though. The AI is plenty fun, and only once or twice last night did I feel I was unfairly impacted in a way that ended up affecting my race negatively. Honestly running the hot hatches with cars 3 abreast nudging one another side to side, was awesome. I don’t think that kind of racing is going to fly when I get to the hyper car level, but at slower speeds it is very fun.
B- on the AI.

Finally... The menus… oh god the menus (and music) are excellent, best in class, minimal, tight, quick, effective, clear… sharp is the best word I can think of. You can blaze through the various layers from the intro menu all the way through to a Tour race in a matter of seconds. It is so fast… and just sitting on any give menu, listening to the background music is good times. Last night I’d do a few races, then sit on a menu and post a message on GAF and I was repeatedly impressed by the background music. design/graphics and sound are stellar.
A+ on the menu & way-finding.

So that was a bit of a novel, but I hope many of you agree with my assessment and are enjoying what Evo has developed. More importantly I hope that many of you sitting on the sideline wondering if this game is for you, have been able to gleam some useful information from the post. What is presented at the moment is a really good couch racing game, and we all know it’s simply going to get better once they introduce proper leader boards, private lobbies, race replay, photomode, and weather. I just hope those updates are not all that distance.

Well done Rushy & team. Kudos

So I played for about 4 hours last night. Some quick thoughts. This is a cross post from the OT thread with a few tweaks.

  • Graphics are definitely not as good as some of the preview footage we've seen for some reason. But I am still extremely happy with what I see. As a total package it's the best looking racer I've ever played. Can't wait for weather.
  • Aliasing is an issue - not sure how people don't see the problems. The little flickering white dots on some of the cars is really jarring. (and no it's not my TV, I used a Spyder to calibrate it).
  • Lack of AF. What's going on here? I thought AF was basically free, even for the level of GPU the consoles are using.
  • It's obvious the "soulless" claims come from people who have not played the game with its online features and clubs. I also felt lonely playing the single player tour offline. Can't wait to play with everyone from DriveClub-GAF (I added like 400 people last night >_>).
  • The gameplay is damn fun. It's 100% not a sim, but it's not NFS power slide around 90degree angles at 150+mph either. I love that this game takes skill.
  • The car models are some of the best I've ever seen - they really make Forza's cars look plastic and fake when switching between both (comparing same car on two different HDMI inputs.). I think it might just be the way Forza decided to render the paint...
  • The soundtrack is great. It just works and blends seamlessly into the racing.
  • The sense of speed is unmatched.
  • The AI is fantastic. I genuinely hate them for being good, and never feel like I'm being cheated even if I lose.
  • When the handling clicked in my head, combined with the visuals (especially the lighting) and soundtrack I actually got goosebumps several times last night.
  • It really is an amazing experience and I can't wait to see how it evolves.




Opinions are opinions. But I decided to put those together. I share the same feeling.
 

prwxv3

Member
Dat edit :p



Yup.

It isn't acceptable in any fashion. Why they even bother green lighting the game if it
wasn't going to be a pure arcade game is beyond me. A next gen Motorstorm would
have been incredible...

This has to be one of the dumbest comments you have made recently (and that is saying something). They will greenlight whatever they want.

Concern for Sony greenlighting games they don't like or whatever is fucking stupid.
 
This has to be one of the dumbest comments you have made recently (and that is saying something). They will greenlight whatever they want.

Concern for Sony greenlighting games they don't like or whatever is fucking stupid.

He's just pissed off they didn't make another Motorstorm. Every comment I see him make about Driveclub involves Motorstorm lol.
 

prwxv3

Member
He's just pissed off they didn't make another Motorstorm. Every comment I see him make about Driveclub involves Motorstorm lol.

I don't think he has even played the game yet. Too bad the ps+demo was delayed because Sony were unprepared and stupid. He might like it.
 

Shaneus

Member
Well done Rushy & team. Kudos
I see what you did there. BTW excellent summary.

I don't think he has even played the game yet. Too bad the ps+demo was delayed because Sony were unprepared and stupid. He might like it.
There's no way he's going into the game wanting to like it. That could be a massive hindrance. Start the game with an F and improve its grade for everything outstanding and it might only get a D+. Start it with an A and deduct point for everything it does badly and it'll likely stay an A, or perhaps get knocked down to a B.
 
Dat edit :p



Yup.

It isn't acceptable in any fashion. Why they even bother green lighting the game if it
wasn't going to be a pure arcade game is beyond me. A next gen Motorstorm would
have been incredible...

A next-gen Motorstorm would have had the same issues DC has. The problem with DC, for reviewers, is they haven't moved far enough away from the formula of Motorstorm when driving games should have tuning configurations, rewind feature, and probably be open-world.
 

chopstik

Banned
Well, that doesnt mean anything. DriveClub was just released, and PS4s player base is MUCH bigger then XB1s. So that doesnt mean anything at all... Actually, maybe the same even applies to the number of pages.

I mean... wtf, since when number of pages does qualify a game quality? Omg..

Still enjoying FH2? Did you end up getting DC?
 
I was waiting to try this via the PS+ version; really disappointed that one is delayed.

If it is good, I would consider the full version.
 

Proxy

Member
Yeah, but 80% of those posts were by Viveks86 (ok, exaggerated a bit:) )
Still not a good measure of public interest. Good measure of Driveclub fans though.

The Driveclub OT currently has 1.1 million unique page views. Comparatively FH2 OT only has 393k. That, to me, signals there is a healthy amount of interest in Driveclub.
 
I am genuinely confused by the bad reviews. I've been playing this for a couple of hours now and I find it to be pretty amazing.

This is a solid 8.5 for me! And that's without having access to the online mode!!

Controls are amazing and it's really easy to pick up and play. I really enjoyed NFS rivals last year, but this one is pure racing. Awesome.

The sense of speed is incredible, especially if you're playing in a nice big TV with speakers all around you.

I'm not normally someone who cares much for customizing the car, like the paint, so I don't know if that would bother some of you. For me, it's all about the variety of tracks, online experience, racing against others in sweet competition, and the car selection itself.

I strongly recommend this, especially to racing fans, or even just casual gamers. I will be playing this one well into next year!!!
 

Shaneus

Member
Edited your post? What did you mean by SonyGAF ?
GAF has heavy Sony bias. Or something. Luckily, we have all these concerned non-SonyGAF members reminding us to not have fun when we think we are.

The Driveclub OT currently has 1.1 million unique page views. Comparatively FH2 OT only has 393k. That, to me, signals there is a healthy amount of interest in Driveclub.
Are they unique though? Either way, even if the majority of those are repeat users/posters, it'd be a similar ratio in other threads.
 

Iacobellis

Junior Member
I completely agree, but I guess they were supposed to be a launch game for PS3 and their initial gameplay reveal was really poor. Evolution might just have an issue with time management or Sony could be giving them unfair demands.

Well, the game did turn out to be far from the reveal.
 

benny_a

extra source of jiggaflops
The amount of narcissism required to say they simply shouldn't have made the game is astounding.
I don't think that is that bad compared to: people that enjoy this game are in denial and Sony delayed the PS+ edition so that they can try to con 2 people out of $50 for this piece of shit.
 
Every time I play this game, I'm amazed at all the controversy around it. It looks, plays, sounds incredible to me. Absolutely deserves to exist.
 
I don't understand what you're saying, but I'll just say that any car can have nearly any range of traction, and on- and off-road readiness in FH2. All you have to do is either adjust game simulation assists, or tune the car, or change/upgrade parts, and then drive in accordance with its limitations when on varying surfaces. FH2 is much more complex than what I've seen of DC, but it's all down to the user to decide just how much more it is. In any case, it's all racing from point A to point B.

I'm saying FH2 cars have unnatural traction offroad, especially on grass. The traction in FH2 is beyond unrealistic if people are complaining about Driveclub for being "too grippy".
 

Jamesways

Member
I'm saying FH2 cars have unnatural traction offroad, especially on grass. The traction in FH2 is beyond unrealistic if people are complaining about Driveclub for being "too grippy".

Well yeah. Both games are variations on the spectrum of pick up and play simcade fun. Just depends on whether your in a race a circuit or free roam mood.

Good times to be had in both games.
 

rich7sena

Banned
I really enjoyed Bloodworth's analysis of Driveclub and Forza Horizon 2 on GameTrailers.com. Unlike a lot of reviewers, he is mostly positive on the type of game that Evolution tried to make and seems optimistic about it's future. Video is below:

http://www.gametrailers.com/videos/lwhga1/driveclub-forza-horizon-2-vs-driveclub

I think understanding what type of game Driveclub is, is important to appreciating what it offers. Unfortunately, I believe the game targets too narrow an audience for it to do well critically. The gameplay is neither sim or arcade and the car roster doesn't inspire worldwide appeal. This game really is for the fans of early PS2 era NFS games, which came out at a time when gaming wasn't as widespread and mature as it is today.

In the end, I believe Evolution took a way too conservative approach considering how competitive the racing game genre is these days. Instead of improving a throw-back formula, Evolution simply chose to emulate it. Adding insult to injury, PSN has been a huge disappointment in facilitating a big part of the game's appeal.
 

GHG

Member
After playing for a few hours last night I can categorically say that I do not have a clue what some of the reviewers of this game were smoking. It's not perfect, but it's great fun. Feels great it's an audiovisual tour de force with the right setup and delivers on a lot of fronts.

I think we have just gotten to the point now in the mainstream gaming media where it's cool/hip to just irrationally hate on things. Are people really that upset/jaded with their lives? It's sad times we live in when if you dislike something you have to HATE it and it's not longer good to constructively criticise it or simply say it's just not for you? I guess that would be too sensible, too boring and wouldn't tap into the hearts and minds of fanboys around the world enough.

There is enough room in this world and genre for games like both Forza horizon and Driveclub. Especially since they are 2 completely different types of game. The comparisons are unfounded and downright irrational. Not every game in the same genre needs to be a mindless clone of each other.

Oh and for those reviewers and posters who say this game should have been cancelled - fuck you, you mindless sheep.
 

RayMaker

Banned
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VanWinkle

Member
I'm saying FH2 cars have unnatural traction offroad, especially on grass. The traction in FH2 is beyond unrealistic if people are complaining about Driveclub for being "too grippy".

I actually really love the handling on both games. Now, granted, this comes from the perspective of a person who pretty much only plays arcade racers.
 
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