I really wish they did that with Kick 13. Have the single kick be the default one, and the combo when you hold down the button.
Also, Round Trip needs faster startup + air okay. Need more air moves in general. Stinger, High Time(even if it's just a launcher that doesn't move Dante himself), Sword Pierce... maybe a reverse "Prop Shredder" that ground bounces enemies, or something.
Everything should have more aerial moves. Take Beowulf for example. I would do something like this:
- Remove the style system. Give Swordmaster moves new inputs using the standard melee button.
- Add Divine Dragon to Beast Uppercut / Rising Dragon.
- Zodiac is melee + whatever Circle / B does. It has an aerial version as well.
- The Hammer is lock-on + forward + melee in mid-air.
- Add a mid-air launcher resembling Chun-Li's Tenshokyaku. Input is lock-on + back + melee.
- Volcano is already performable in mid-air. Change the input to back-forward.
- Make Tornado a standard move, have it be a bit similar to Trish's Spinning Bird Kick. Input would be 360 degrees + melee. Give it an aerial version.
- Make Real Impact a super move, although you wouldn't need to be DTed to perform it, it could use one DT orb or something. Input is lock-on + back + melee + O / B.
Bam. All style moves are now integrated, eliminating the need for style switching, and 5 moves have been added to Beowulf's repertoire.
You could do it from the ground in DMC3, too. It was easier from the air, but you could do it from the ground.
Ah yes, I forgot. But you can only do the vertical one from the ground, not the horizontal one. I want to see that back along with Wall Hike in general, as well as a tweak to make it easier to perform.
Wall run needs a lot of changes:
*Allow user to cancel out of the animation. It's really weird that once you activate Wall hike you have to sit through the whole animation or until you run out of space. Just press jump to literally jump out of wall run or you can make it so that you have to hold down O to keep the wall run up (and letting go takes you out of wall run).
*Allow directional changes during wall run and allow for more directional variations than just vertical and horizontal.
*Increase travel distance. Come on son, Dante ain't fucking Prince of Perisa or Ryu Hayabusa... he should be allowed to wall run longer!
*Allow some actions during wall run. Stuff like being able to shoot while wall run or do a wall run slash is stuff that needs to be in the game for maximum swag.
All of these are excellent suggestions. I think you should be able to hold down circle to dictate the duration of the wall run.
As far as new moves or move changes I would like to see, here are a few of my suggestions:
*Aerial Pop Shredder for relaunches with Rebellion (because relaunches are the next level shit that got introduced in DMC4)
*Bring back Hammer and give it a ground bounce like the new Vergil Starfall.
*If they bring back an A&R then the Jet Stream move needs to be reworked because the travel speed is too slow compared to Stinger/Straight/Reverb Shock. A lot of the time you will use it and the enemy steps resulting in you just stuck in an animation.
*Alternate crazy cancels. You can hold Triangle during Stinger to go into Million Stab... how about holding O (or whatever the Swordmaster equivalent is) to go into Dance Macabre instead? Or for even crazier options, holding down Square during Stinger can give you Fireworks (MVC3 style)?
*Can we get a super move for Dante too? Shit is hype son!
I love all of these too, but I want them to drop Swordmaster for future games and just integrate the Swordmaster moves into the melee button. I think we have enough ground moves already, and making 8-10 moves for the standard melee and Swordmaster each would take a lot of time, money and effort, which might detract from other aspects of development. Giving Nero two unique Buster actions for nearly every enemy in the game probably took a lot of time and money to do. I'd imagine 20 moves for a single weapon for Dante would be similarly intensive, possibly even more so.