They should transplant this game's combat into FFXV.
You ain't wrong.
They should transplant this game's combat into FFXV.
This is the end result. First games get easier and easier each generation. Now they're playing themselves. Then every game will have an invincibility mode. Then it'll just be "Hit start", "Win."
At least my blind sister will be able to beat all of those great games now.
Well, it sounds good on paper, but others here were saying it's a bore in execution. So I don't know what to believe! I just know from the little I've seen that it has amazing music and a horribly depressing story.How does text-dungeon, arpg, shmupp, zelda dungeon, resident evil mansion, Diablo-hack-and-slay passage, GOTG OST, incredible deep characters, most immersive 4th wall breaking ever in a game and the one of the biggest roller-coaster of emotions a game has ever delivered sound to you?
Get the game and play it. NOW.
This is the end result. First games get easier and easier each generation. Now they're playing themselves. Then every game will have an invincibility mode. Then it'll just be "Hit start", "Win."
At least my blind sister will be able to beat all of those great games now.
Well, it sounds good on paper, but others here were saying it's a bore in execution. So I don't know what to believe! I just know from the little I've seen that it has amazing music and a horribly depressing story.
The actual combat is only "serviceable", some fetch side quests are a chore (but can be safely ignored) and the graphic is pretty fugly. Those are about the only negative things about NieR.Well, it sounds good on paper, but others here were saying it's a bore in execution. So I don't know what to believe! I just know from the little I've seen that it has amazing music and a horribly depressing story.
This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?
Do we need to be babied this fucking hard?
Do we really, seriously believe that people will suddenly be interested in playing this if only they had the option to... not play it?
It's a Let's Play with a 60 dollar price tag.
Agreed."Oh I can buy this game and not play it, totally getting it now!" - I seriously doubt that'll generate any extra sales whatsoever. Either you are interested in the game or not. Being able to watch it play itself won't tip any scales imo. Like I said, if you plan on it from the very start, you might just as well watch a let's play.
lolSoon. :v
Are there more screens of stuff like that? Is there video?
IIRC they said their next trailer was going to focus on the RPG elements.
They did. We didn't get shit other than side scrolling and an in-house arena mode.I thought they said that before TGS.
All the screens I'm getting are coming from here:Are there more screens of stuff like that? Is there video?
Why does this bother people? The immature elitism is astounding.
All the screens I'm getting are coming from here:
http://nichegamer.com/2016/09/15/emil-devola-popola-more-confirmed-for-nier-automata-new-trailer/
There's one other screen that shows what looks like a more scifi-like non-combat area with NPCs sitting around. But that's about it.
There's no footage of any of this, unfortunately. Though to go back a bit on the open-world thing, there IS footage of a large open desert environment.
https://www.youtube.com/watch?v=ppk94cpSFng
OH, I missed those! Cool!Oh, it was part of the TGS press package it seems. I tracked down other sources with more details: http://www.4gamer.net/games/306/G030635/20160915006/
Aside from details on all the newly revealed characters, they also detail the Bunker and Resistance Camp. There are more screens there, and there seems that exploration in the Bunker is partly side scrolling too. It also mentions that you can get sub-quests at the Resistance Camp, and there are menu screens of the weapon shop interface. Looks like weapons have levels too.
It is quite funny. People seem to detest the thought of someone else having fun with a game on easy mode. I'm not sure why, they can play it on the hardest difficulty and never worry themselves with how others are enjoying it.
Honestly can't tell if you're being facetious or not because this is such an absurd thing to believe
No, I'm not seriously saying games will have "Push start", "Win." I'm exaggerating for humor like the gif. I do worry that autopilots and invincibility modes could catch on, which could lead to games being even more about story and less game. There was one thread a week ago about someone who values game mechanics most out of everything feeling like the industry has passed him by. http://www.neogaf.com/forum/showthread.php?t=1279480 This is another step in the direction that poster is talking about. How far will the trend go? It's about more than having more options.
Yep, this.No, I'm not seriously saying games will have "Push start", "Win." I'm exaggerating for humor like the gif. I do worry that autopilots and invincibility modes could catch on, which could lead to games being even more about story and less game. There was one thread a week ago about someone who values game mechanics most out of everything feeling like the industry has passed him by. http://www.neogaf.com/forum/showthread.php?t=1279480 This is another step in the direction that poster is talking about. How far will the trend go? It's about more than having more options.
Where was all the concern about Bayonetta's accessibility options? The very devs you are worrying about have maintained some of strongest dedication to mechanics heavy games despite featuring these sort of options for years.
No, I'm not seriously saying games will have "Push start", "Win." I'm exaggerating for humor like the gif. I do worry that autopilots and invincibility modes could catch on, which could lead to games being even more about story and less game. There was one thread a week ago about someone who values game mechanics most out of everything feeling like the industry has passed him by. http://www.neogaf.com/forum/showthread.php?t=1279480 This is another step in the direction that poster is talking about. How far will the trend go? It's about more than having more options.
Spoken like a true elitest asshat.I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.
I think people are misunderstanding what this actually does.
These modes in PG games perform basic freeform combos automatically. I.E combos that make use of mechanics and concepts that people that don't play action games may be unfamiliar with.
It's not so much "the game plays itself" as its the game doing things 80% of the playerbase doesn't know how to do on their own....automatically. It's a good way for people to see what's possible in the combat system first hand without outside resources, or just spice up a casual playthrough with more interesting combinations than ground PPP and KKK chains.
Kinda odd that this game is coming out in 5 months and they're still only showing off combat footage. Is this still open world like NieR was? Are there towns and cities? Is it stage based or do you get quests from people? Is there exp? Is there a skill system? Crafting? Crops growing? Fishing? Are there text adventures? Weapon stories?
Looks like the main form of customization for NieR Automata is weapon + pod. [...] In item stores you can buy/sell items, do crafting, and upgrade your pod. Upgrading the pod will also require materials dropped by monsters.
The black and white home base Bunker is the orbital satellite HQ for the special unit the characters are part of. That's where they do all their recon and resupply work.
Spoken like a true elitest asshat.
So I'm gonna be all up your dumb ass face Ok?
Fuck the cripples amirite
You should chastise her immediately for tainting the integrity of P4A. If IGN finds out, I can see them lowering their score from 9.0 to 8.9. If this happens any more, it might even transform into a bad game.
Also given how they structure the game I'm sure some endings will be left out of the gateway mode.
Open world with areas unlocking as you progress, IIRC. There are resistance camps where you can get quests from. There is also the Bunker (space satellite) which will probably act like the main hub. Yes, there is exp, and the devs said abilities will unlock as you progress the story/level up. No idea on crafting/crops/fishing. We've seen side views, top down shooting, side view zoomed out shooting, but not text adventures. There will be weapon stories.
All the gameplay for this game so far can be seen here (an hour long)
https://www.youtube.com/watch?v=LNc4RPKLIVA
Based on pictures like these, I'm almost certain that there's at least a rest area or something in the game. These are pictures of "The Bunker" and "The Resistance Camp". Seem city-like, albeit smaller.
I don't see any reason to not expect a large semi-open world to explore with town-like entities in it.
No, I'm not seriously saying games will have "Push start", "Win." I'm exaggerating for humor like the gif. I do worry that autopilots and invincibility modes could catch on, which could lead to games being even more about story and less game. There was one thread a week ago about someone who values game mechanics most out of everything feeling like the industry has passed him by. http://www.neogaf.com/forum/showthread.php?t=1279480 This is another step in the direction that poster is talking about. How far will the trend go? It's about more than having more options.
Yep, this.
No, I'm not seriously saying games will have "Push start", "Win." I'm exaggerating for humor like the gif. I do worry that autopilots and invincibility modes could catch on, which could lead to games being even more about story and less game. There was one thread a week ago about someone who values game mechanics most out of everything feeling like the industry has passed him by. http://www.neogaf.com/forum/showthread.php?t=1279480 This is another step in the direction that poster is talking about. How far will the trend go? It's about more than having more options.
One side: "I don't like thing, but I don't say it shouldn't be in the game"
Other side:
+a magnitude of passive aggressive straw man circlejerk like this
Stay classy guys.
Oh, it was part of the TGS press package it seems. I tracked down other sources with more details: http://www.4gamer.net/games/306/G030635/20160915006/
Aside from details on all the newly revealed characters, they also detail the Bunker and Resistance Camp. There are more screens there, and there seems that exploration in the Bunker is partly side scrolling too. It also mentions that you can get sub-quests at the Resistance Camp, and there are menu screens of the weapon shop interface. Looks like weapons have levels too.
So I'm wondering if those are the only two 'town' locations in the game. Nier was like this but I was hoping for a bit more.
Yeah, it has real potential. There might not be too many varied locations, but this is what we have so far from some of the concept art:Wow, I haven't seen the video in the middle of that at all. They actually show off the entire Resistance Camp area, with sidescrolling parts, and seamless transitions to full 3D parts. The area outside where you jump around and climb on buildings looks great too. Mmmm.
Yeah, it has real potential. There might not be too many varied locations, but this is what we have so far from some of the concept art:
Watch how like only half of that makes it in the game.Yeah, it has real potential. There might not be too many varied locations, but this is what we have so far from some of the concept art:
Kinda disappointing as I liked the seashore city in Nier 1 and the towns/bases displayed don't have that sort of character.Taro said that he envisioned Automata as something similar to OoT, so probably?
Yes? Apart from a funny (but fitting) gif. I mean was the ":v" smiley not clear enough for you?Yeah, because your posts in this thread have been screaming with class and good faith arguments.
This sounds great. Very thoughtfully implemented.It's worth noting that the Auto Mode sounds more interesting than a single switch autogame. There are sub-options which allow the player to turn on and off auto settings for melee, range, and dodge individually. It seems like a pretty good compromise for someone who might want to partake in some parts of the action but not others.
Yes? Apart from a funny (but fitting) gif. I mean was the ":v" smiley not clear enough for you?
I explained my point of view in detail above. Feel free to re-read it.
Watch how like only half of that makes it in the game.
One side: "I don't like thing, but I don't say it shouldn't be in the game"
People shouldn't even have the option to use it.
It's worth noting that the Auto Mode sounds more interesting than a single switch autogame. There are sub-options which allow the player to turn on and off auto settings for melee, range, and dodge individually. It seems like a pretty good compromise for someone who might want to partake in some parts of the action but not others.
Out of context much?I hope you don't consider yourself on this very noble, classy side; because:
clarified even more later:Easy mode should be more than enough. Overcoming any sort of challenge is integral to the experience of a game
Of course it's a minor pet peeve, but I think making a game a non-game is a really bad approach about making the game more accessible. There are other ways of handling it.
I hope you don't consider yourself on this very noble, classy side; because: