Good steam reviews and a pretty healthy community on discord though. Since it's a purchased game plus MT then I can see it being very profitable for Boss Key / Nexon.
You don't need huge player numbers to make MT work successfully. So long as the community is healthy (people can get games), and the MT is implemented in a way that makes sense and offers good value, then I'm sure it will be a success for boss key.
Battleborn's problem was
a) multiplayer wasn't healthy, players stopped being able to find matches quickly, because the matchmaking was inherently slow, and players were split across 4 playlists
b) MT offered poor value and seemed cheap to paying consumers. There was no way for regular players to unlock the premium outfits, the prices for each weren't exactly encouraging, and without a randomised loot based system there was no reason to spend any more than the exact amount for the character costume that you wanted
Not saying all of that is consumer friendly practice, but those are the reasons that Battleborn died. Battleborn wasn't popular because of its marketing, but Gearbox killed it with how they handled the community and game. Bringing in features like a new mode, when the community couldn't even fill all of the playlists in the existing modes, was a terrible idea. By the time they converged the playlists everyone was gone. Most people weren't willing to sit and wait 5-10 minutes for a match, understandably.
Lawbreakers had a 24 peak of around 3,000 players. While it's not impossible for those numbers to grow it isn't the type of numbers I imagine the developers wanted to see at launch.
Even it's highest peak player count was around 7,500 during one of the betas which also isn't that great.
Lawbreakers had a 24 peak of around 3,000 players. While it's not impossible for those numbers to grow it isn't the type of numbers I imagine the developers wanted to see at launch.
Even it's highest peak player count was around 7,500 during one of the betas which also isn't that great.
wom but the learning curve of the game may be off putting for some. but it's tons of fun still. hopefully people still find their way getting this game.
Lawbreakers had a 24 peak of around 3,000 players. While it's not impossible for those numbers to grow it isn't the type of numbers I imagine the developers wanted to see at launch.
Even it's highest peak player count was around 7,500 during one of the betas which also isn't that great.
Doesn't stop CSGO and Quake Champions is probably going to do a lot better while requiring a lot more mechanical skill.
Also, fighting games like Tekken and SFV did better launch numbers on Steam.
Under tutorial there's a sandbox mode. Unsure what that is exactly.So the PS4 version has no sort of sandbox/bot mode? The only way to try out a new class is in a match?
Pretty helpful review: https://www.youtube.com/watch?v=dvGlFo0RoCk
Game looks fantastic. Gonna bite.
Appreciate the hard work! Cheers to the teamhttps://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
https://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
Thanks for the communication and hard work.https://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
https://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
Oh, that's good news. I was reading a review from Hardcore Gamer earlier that said this;Under tutorial there's a sandbox mode. Unsure what that is exactly.
Same, bought but can't touch itI won't really be able to dig into this until the weekend....so jealous of you folks right now!
Not on PS4 for myself, but appreciate the communication! So thanks for the update and thanks for a really fun game.https://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
I don't know. I'm used to much longer queues while playing games massively more succesful than this one. Like Wow, Dota 2 and For Honor. It always surprises me how fast matchmaking people are used to. Would be nice if we could open stashes while queueing though.Anyone else think the time between matches is too long? I'd be happy with 30 seconds or 45.
Also, I think Wraith is a little too nerfed. Many times I shot, knifed and the player still lived (not juggernaut).
I won't really be able to dig into this until the weekend....so jealous of you folks right now!
Looks like I found my class. Vanguard is great. I love how aggressive and punishing she is.
Also, quake champions and cs:go aren't on console.
CS:GO is on XB360 and PS3.
https://twitter.com/BossKey/status/894921646997479424
Hey guys just wanted to pop in and say we're busting ass right now to fix the PS4 hitch. It looks like a bug snuck in after beta, we're trying to get a hotfix out ASAP.
I feel for those without a gaming PC and the desire to play LB. After trying it on PS4 and playing through all the closed Alpha's and Beta's on PC... the game is pretty damn different on PS4 and not in a good way. So pumped to get back in though. Love LB and i'm looking forward to how it involves in the next year or so.
The thread on twitter says it's people leaving/joining/changing roles/respawning (the worst culprit)And so is TF2 but that version isn't the same as the one that people are playing today. It hasn't been supported for years.
At the time I meant that Lawbreakers has a chance to sell on console, without competition from those games listed. Very few console players are going to hook up their PS3 to play a legacy version of CS:GO, instead of playing Lawbreakers on their PS4.
The framestutter every 5 seconds... that's people changing roles?
Ignorance is bliss, I suppose. I have had a ball on the PS4.
The last thing this game needed was launch issues. It's already flying a little under the radar, and the beta numbers were lukewarm. Game is fun as hell, hopefully this gets fixed soon. I'm playing tonight either way.
The thread on twitter says it's people leaving/joining/changing roles/respawning (the worst culprit)
Ah.
Mostly respawning then.
In the beta it had occasional frame stutters, and I would not be surprised if they were caused by people changing roles, as they do not change roles often. But now it occurs 50+ times per game. People certainly don't change role that many times, but they do tend to respawn a lot.
Has anybody received their code from Limited Run Games yet?
Looks like I might have to wait for the disc to ship...
Is this game as frustrating as Overwatch in solo queue?
Lawbreakers is much better than Overwatch in that regardIs this game as frustrating as Overwatch in solo queue?
Haven't got a code yet also. I bought the ultimate edition and can't even play it on launch day, I think limited run said they will be sending out codes later this week and the physical copy will ship in September.
Is this game as frustrating as Overwatch in solo queue?
People also compare it to Overwatch as though it's anywhere near that scaleSmaller games like this make me really wish Steam didn't show player counts. It's completely capable to have a healthy and active playerbase with smaller 2k-3k numbers, lots of games on Steam do. But because of the visible numbers 90% of the conversation is going to be about it being 'dead on arrival' and 'dying'. I'm even contributing to it now, it's just annoying. I'd rather be talking about the game, which is awesome.
Is this game as frustrating as Overwatch in solo queue?
I think the game will be fine. FFS there are people still playing the DOOM multiplayer. Granted that probably got a bit of a surge due to the 6.66 update but even still it's surprising just how many people are playing it right now.
I'm sure Boss key will get this ironed our soon. The game is still at least *mostly* playable in the meantime.
That's not what the poster was saying at allDoes this game have SP? Because I imagine a lot of doom's success was on the hopes of a successful SP.
It's actually possible to solo carry games with little to no effort from the rest of your teammates in this game, so I'd say it isn't.
Lawbreakers is much better than Overwatch in that regard
It is a hero game, and it's good to have a varied team, but success is not nearly as dependent on picking roles
Characters are balanced fairly well, you aren't going to really find yourself in situations where you're fucked solely because of your class. And if you're crushing you can absolutely carry your team to victory
You don't need a healer, you don't need anything. If you play well enough you can handle situations on your own. You'll run into things like people aren't playing objectives or guarding your base/goal but I don't think it's nearly as bad as the feeling of a "useless team" in Overwatch. I suppose the only downside in that case is matches are pretty long
No, one of the best parts of LB is that you never feel like you are the wrong class to take a fight. There isn't hard counters like Overwatch where you'll get stunned and killed because you walked around a corner and ran into your hard counter. This makes solo way better because you don't really have to rely that much on your team composition. Getting kills is the most important thing, for everyone.
I was sort of interested but there is no demo to try and by the time they get to a free weekend this will almost certainly be dead with no community.
Limited time beta's make no sense when you are a new developer with a new franchise making a MP only game. If someone like me misses out on your limited time beta because of time issues, thats pretty much a lost sale. A demo really should be a priority in cases like these even if it takes significant development time.