i believe it is also tied to the strength of Xbox brand itself. if they continuously able to make awesome AAA exclusive and build reputation that strengthen the branding, not only it would sell the console, it would also add immense value to the services. for me, the real value is not the price of the catalogue foremost, but the worthiness of the catalogue itself that will weight the package price.
their approach of hoping the services will carried whole brand not vice versa is backfired to them. after all the reception of the brand that tied to their quality content is the one will determine how the services will fare. well, its not like they not aware of that, which is why they bought ActiBlizzard but from what i see their sole reason for that acquistion is to strengthen the services foremost, not the Xbox brand itself. bussiness first, branding second.
I was thinking: I got my PS3 as a birthday gift back in 2010. I wanted the console just to play Metal Gear Solid 4. Always thought the franchise was top-notch, and I was itching to play Snake's final game.
But MGS4 is just one game; it got me into the Sony ecosystem, and what kept me were smaller games like Yakuza 3 and exclusives like Ratchet and Clank (1, 2, 3, 4, 5...), Infamous 2, Resistance 2 and 3, Uncharted 2 and 3, GT6, and so on.
Why am I bringing this up? Because every time someone says Xbox games are inferior/bad, people bring up "smaller" exclusives or AAs like High-fi Rush or Penitent. Folks, think about it, these aren't the games that make someone buy a console. It's cool if you know an isolated case of someone who bought it because of them, but if that were the case for everyone, sales wouldn't be so sluggish.
If profits, sales, and subscribers were booming, Greenberg would be the first to make comparisons with Sony and Nintendo on Twitter.
The idea of a Netflix for gaming has some fundamental flaws. Movies and TV shows are easy to consume and most games take much longer. Factor in the average time spent gaming for various age groups, software attach ratios of ~10 being considered widely successful for a given platform versus the the price of a subscription service and the popularity of free to play games, it just becomes clear that audience is pretty limited. I think most older people would rather spend $200 a year and their free time on 3-6 games of their choosing per year rather than having a buffet of 300 titles that may or may not have something to pique their interest and most younger players are spending their time in Roblox, Fortnite or the like.
That is EXACTLY WHAT I DID.
I have over 200 hours in Baldur's Gate 3. There wasn't a single game on Game Pass that made me stop playing BG3 until Dead Space Remake. We only have so much free time and attention span to allocate to other things.
BG3 was the only game I bought at full price on release in YEARS.
And I wasn't going to stop playing it just because another cool game showed up. To pull me away from BG3, it would have to be a franchise I love or an extremely good game. Luckily, Dead Space Remake is both <3