No, not too harsh. Just generic and irrelevant to the discussion is all.How about you make a non boring game with the RAM you do have before you start moaning about more.
Too harsh?
No, not too harsh. Just generic and irrelevant to the discussion is all.How about you make a non boring game with the RAM you do have before you start moaning about more.
Too harsh?
4GB of RAM would have been incredibly sad. Mobile is already at 3GB of RAM.
Not really. In Crysis 2 many things had tessellation applied to them, even if they were underground or in things were tessellation didn't make sense, like those road barriers, which led to bad performance on many rigs.
In Crysis 3 they applied physics to some ropes that no one even noticed which made the game perform worse in those parts than it should have.
It's because the OS has it reserved, so that it can run in tandem with the game. Essentially they are throwing 3GB away so that you can temporarily suspend the game and send someone a message or check trophies/achievements.
I'm just amazed that the barebones PS4 OS needs more RAM than Windows.
Well, the operating system needs *some* resources to run. Whether the 3GB and 2 cores reserved is justified is another argument (and one most of us who weren't involved in the architecture of the OS and its future roadmap aren't qualified to talk about).
I figured that the OS used some, but 3GB?! Daaaaamn. So the max that devs will ever have access to is 5GB?It's because the OS has it reserved, so that it can run in tandem with the game. Essentially they are throwing 3GB away so that you can temporarily suspend the game and send someone a message or check trophies/achievements.
I'm just amazed that the barebones PS4 OS needs more RAM than Windows.
Oh Crytek. For a company focused on tech in gaming your employees say the dumbest things.
I thin ut's better to push the developers to use better what they have than to give all from the start. Imho.I've never understood why console manufacturers don't give devs access to all the RAM in system from the start. Why do they start out only giving them a portion of the RAM, and slowly give more? They only have access to what, 5GB on PS4 and X1? (I'm not very informed when it comes to the fine details of tech, so pardon my ignorance).
It can easily be filled up when you haven't released a well-optimized game in a decade.
I thought that they reserved more than was needed due to future upgrades.
If you know that, then I'm not sure why you're making this comparison.I'm purely talking of ND games tech wise versus Crytek on the same. I can put another example: shadowfall vs ryse. Shadowfall it's more impressive & smoother. I know ps4 it's more powerful to the xbone
Crytek's games are surely very impressive but I'm not sure what about them warrants gigabytes on gigabytes of RAM if R* can fit GTAV and RDR into 512MB. Can anyone with some technical savvy explain?
If you know that, then I'm not sure why you're making this comparison.
To be fair, they did say "minimum" and they said it in 2011. I doubt they would have expected last gen to have lasted as long as it did.
Crytek's games are surely very impressive but I'm not sure what about them warrants gigabytes on gigabytes of RAM if R* can fit GTAV and RDR into 512MB. Can anyone with some technical savvy explain?
That seems slightly implausible seeing as how that managed to fit the Crysis games into 512MB of RAM as well.Crytek are shit at optimising.
1. Tessellation Myth in Crysis 2 if you do not trust maldo I can post links to developer posts on Crydev from explainging how that myth started.
2. Bug fixed in a patch.
The tessellation thing, I'll give you (even though I've never had too many problems regarding that.) . The physics issue was fixed a while ago.
1. Tessellation Myth in Crysis 2 if you do not trust maldo I can post links to developer posts on Crydev from explainging how that myth started.
It runs worse due to shading changes. Like more phsically accurate everything, SSR (firt game to ever even use it), SSDO instead of SSAO, etc...Nah, I trust him. Still weird that Ultra runs so bad compared to very high.
But I still think that adding tessellation to so many useless objects, even if it doesn't seem to affect performance much, isn't good optimization.
Good that they fixed the bug in Crysis 3. Haven't played since then. Got bored and went back to Crysis 1 lol.
Crytek don't need more ram to make a game with good gameplay.
That seems slightly implausible seeing as how that managed to fit the Crysis games into 512MB of RAM as well.
They ran like crap, though.
Crysis 1 on PC, even though it looked incredible, was not optimised very well at all. Crytek themselves admitted this.
Because probably Ryse on ps4 would be 900p to stay at steady 30 fps? If I'm not wrong, the same Crytek said Ryse would be 900p on ps4 too.
First thing I thought of.
GG Crytek.
"We want 8 GB."
Gets 8 GB.
"Well, this will most certainly be a hindrance."
http://i.imgur.com/fcj2ZIc.gif[IMG][/QUOTE]
Is the world boolean..? No it isn't.. It's possible to have more than one thought in the head at the same time you know. That's why we have a discussion forums here at gaf instead of a circle jerks forum or a cat fight forum; to discuss.
All he is saying is that from the specific question that he was asked, the first theoretical place to run out of resources as he sees it is the memory, not that the Xbox One and PS4 is piece of shit systems. This was not an official announcement, it was a direct question which he answered, and then he went on and put some additional nuance, like scaled optimization, to it as well.
One game. Compared to the rest of their titles released, that are very well optimized. As discussed in the thread.
I'm purely talking of ND games tech wise versus Crytek on the same. I can put another example: shadowfall vs ryse. Shadowfall it's more impressive & smoother. I know ps4 it's more powerful to the xbone but I doubt crytek will be 30 steady fps on console.
Of course, you are welcome!Dictator, thanks for the link.
They ran like crap, though.
Crysis 1 on PC, even though it looked incredible, was not optimised very well at all. Crytek themselves admitted this.
There's a lot more they could do with 40% more power than just bump up performance by 5fps or so.Because probably Ryse on ps4 would be 900p to stay at steady 30 fps? If I'm not wrong, the same Crytek said Ryse would be 900p on ps4 too.
Is the world boolean..? No it isn't.. It's possible to have more than one thought in the head at the same time you know. That's why we have a discussion forums here at gaf instead of a circle jerks forum or a cat fight forum; to discuss.
All he is saying is that from the specific question that he was asked, the first theoretical place to run out of resources as he sees it is the memory, not that the Xbox One and PS4 is piece of shit systems. This was not an official announcement, it was a direct question which he answered, and then he went on and put some additional nuance to it as well.
Not nearly as limiting a factor compared to their unimaginative game design.
One game does not an argument make (and it's an awful argument to begin with). It's like saying someone sucks at making products because they made a crappy product several years ago. There's this thing called learning, iteration and improvement.
There's a lot more they could do with 40% more power than just bump up performance by 5fps or so.
I think people are forgetting that Crytek ported Crysis 1 to PS3 and 360.
And he didn't even say RAM would be the number one limiting factor like the title implies, he said "this will be one of the limiting factors".
I have Crysis 1 on ps3. Better not talking about it, believe me.