You can return the egg to the Deathclaw instead. You know, complete the quest the way you want.
And yeah, there are no 'good guys' in this game. Railroad is short-sighted, Brotherhood is too fanatical and the Institute is just plain weird.
Normally the quest would advance by listening to the radio, if it doesn't you're probably locked out due to a scripting bug. I had at 4 or 5 quests become uncompletable in my playthrough, it happens a lot in this game.Need help/Have a question about the Silver Shroud missions. Spoilers follow for mission:
I killed Kendra and I swear I left my calling card but I still have that part of the mission left to complete on my log. When I go to Good-neighbor to leave the calling card it just has a quest marker above an empty part of the floor without her body. What do I do? Do I even need to put the calling card to complete the mission?
Normally the quest would advance by listening to the radio, if it doesn't you're probably locked out due to a scripting bug. I had at 4 or 5 quests become uncompletable in my playthrough, it happens a lot in this game.
There is only 1 ending ?
I just read the op...
Bethesdaaaaaa
I think there's only four, yeah. Either you side with the Minutemen, the Brotherhood, the Railroad or the Institute. From what I can tell, each faction will require you to wipe out at least one of the others. The Minutemen attack the Institute and have a quest to shoot down the Prydwen. The Railroad destroys the Prydwen and then attacks the Institute. The Brotherhood eliminates the Railroad and then the Institute. The Institute kills the Railroad and then shoots down the Prydwen.
I wish there was a way to force some of the sides to work together, New Vegas-style. I wanted an assault on the Institute with the Railroad infiltrating and evacuating civilians, the Brotherhood destroying the Institute and the Minutemen helping out. Kinda sad that something like that doesn't seem to be an option.
As it is, there is no 'good' or 'bad' ending. Which is good in its own way, but it's a shame there's no way to actually influence your ending aside from that one choice you make.
That's fantastic. Like, even at best the endgame is super broken (I was also non-hostile to everyone at Bunker Hill and I don't even know why the BoS was there because I never joined them). But this is next-level broken.
Does anyone think Bethesda could create DLC to get themselves out of this hole they dug themselves a la Fallout 3?
But I sympathized with the Railroad because they seemed like a noble selfless cause. Right up until they started murdering all the scientists in the institute and destroy a extremely valuable piece of technology just to say fuck you to the institute.
The part at the end where she says "we wiped out the institute forever" I was like do you realize how long forever is?? Given even just another 200 years another institute will easily spring out of the ashes and this will happen all over again. The moral of Fallout is that violence as a means to a greater good always ends up in more violence and destruction. They needed to find a long term solution to integrating synths. Destroying valuable irreplaceable technology and killing scientists who are extremely rare in this world is so short sighted.
The Railroad ending just made no sense to me at all you get made director and you could influence the Institute from the inside and change how things are run to match what the Railroad stands for but no lets all attack their base and blow it up for good because reasons.
Fuck you shaun.
And this shitty plot too.
Also you were adopted.
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Just gave up on the game. Do not think I will ever finish it. This whole fraction thing is so mind-blowingly stupid. It is the opposite of role playing. You have to pick a fraction which all have stupid nonsensical goals. And then you have to attack the other fractions that are not really evil. No matter which one you choose you are an evil asshole.
I gave up when father told me to kill the leader of the railroad and there was no way to get around it even though I was the new leader of the institute.
Such a strange strange game..
Finished the game today and while the game has a lot of good things going for it that bit is going to leave a very bad aftertaste in my mouth.
"Kill the Railroad"
"No!"
"It has to be done. I order you to do it!"
"Ok"
Like wtf, you can't order me. I'm your father. And you made me the boss of this place. Oh and you are gonna die tomorrow anyway, so I will just sit that one out!
Welp. Killed them all. War, it never changes, or something.
No, there are at least 4 of them (maybe more, dont know). They are all disappointing though lol
Are you supposed to encounter Shaun-bot in the Institute ending? He showed up for the BoS and Railroad endings, but not the Institute ending.
Are you supposed to encounter Shaun-bot in the Institute ending? He showed up for the BoS and Railroad endings, but not the Institute ending.
I miss NV's "fuck all y'all, I'm going rogue" ending, because all the factions are kind of terrible in their own special ways.
Has anyone come up with an explanation for how the game leads you to believe Shaun is 10 throughout the game until you meet Father?
When you check the computer after killing Kellogg it mentions how the "kid Shaun" has been handed over, he needs to hunt a fugitive (assuming Virgil) and secure Fort Hagen which is where you find him. Did these things take him 50 years? Was he walking around with the synth child Shaun? When you go to the Memory Den with Nick after killing Kellogg and delve in to his memories the doctor tells you that the memory where the Courser picks up Shaun is a recent memory, yet Shaun is supposed to be 60.
It really irked me when the twist came around that the game just spent a bunch of time seemingly lying at you to make their "twist" happen. No evidence I've found points elsewhere and makes the already poor story feel worse.
Kellogg immediately turned infant Shaun over to the Institute as a pure sample without any exposure to the wasteland. Kellogg was later travelling with fake Synth 10 year old Shaun around the time you are woken up by Father/original Shaun. I guess to draw you to Kellogg so you'd gain the ability to teleport into the Institute and visit "Father"/ real Shaun.
the entire reason father/shaun releases you out into the wild is the same reason why he lets synth shaun hang out with kellog/why robo-shaun exists at allI totally get why baby Shaun wouldn't have spent any time in the wasteland because they wanted an infant unaffected by radiation and all that... but why would Kellogg walk around with the synth Shaun? That part makes no sense to me.
nah, the issues are fundamental to the entire third act and how things turn out- they'd have to remake a pretty considerable amount of game alongside dealing with a -ton- of variablesDoes anyone think Bethesda could create DLC to get themselves out of this hole they dug themselves a la Fallout 3?
Okay I need some answers, I feel like my ending is stuck in some absolutely fucked state... here we go...
So I do the Battle of Bunker Hill quest, The Brotherhood of Steel, Railroad and Institute Synths are all fighting for the location, none of these factions are hostile towards me, so I just let it play out and do the objectives. All seems well, meet Father at the top of CIT and have a chat with him, apparently my only option is to shun the Institute, which of course blacklists me from traveling to the Institute, thus failing a bunch of quests.
So then I go talk to Preston to see what the rub is and he tells me we should attack the Institute, which I didn't think the Minutemen had a problem with until just at the that moment, but I digress. So we get everything we need to attack the Institute and go in, I fight my way through synths until I come across Father, who is on his death bed/iron lung thing and we get some shit out in the open and I tell him I'm sorry that it had to happen this way because I really irl didn't want it to happen like that, so I convince him to help me save the synths by shutting some down and go about my way, presuming I will have a chance to either say goodbye or help him later in the quest.
Well I put the bomb on the reactor and go back to John Travol.. I mean Sturges and he tells me I should wrap anything up I need to before this place is blown to hell, I think great, let me go drag Father's old ass down these steps or let me talk with him again. Wrong, I can't get back up stairs, everything's locked down. So regrettably I tell Sturges to blow the place and off we go to watch a massive explosion with robot and son bits flying around.
Cut to the rooftop, Preston is all happy that we finally wiped out the menace that is the Institute, who apparently was a major problem for a small grass roots militia that had no association with them. Here is the really weird part though, I go to Dez at the Railroad HQ and she still wants me to help break out the synths from the Institute... you know the one that I sent to hell a few minutes earlier... so I go along with it confused as hell and she leads me back to Preston! Great, let's hope Preston has something cool to say. Well it turns out the shockwave must have given ol' Preston a bit amnesia because he is flabbergasted at the thought of us attacking the Institute, because the Minutemen have no problems with them... I'm at this point speechless and I figured something is fucked so I just complete the quest and Preston says let's build our army to fight those synth loving bastards...
Well there's more, apparently while I wasn't playing, my character found out that Danse was a mother fucking synth and is now quarantined at Bunker Hill because I somehow convince the Elder to let him live... I was shocked, this was literally the first time I heard this, it was from one of the Recon team members who just happened to bring it up after a completed quest. I'm just lost as to what happened with this whole situation and I don't know what I can do to fix it, I feel like I broke a huge part of the end quests for no fault of mine.
Sorry for the wall of text just wanted to vent and see if anyone else experienced anything like this.
Can someone answer this for me? I don't think I care about spoilers anymore so spoil whatever you want.
Is "side with the Institute" the "main quest" option? Because "Find Shawn" was very clearly the main quest but once you meet him it becomes the bog-standard "do this random shit for us" that Bethesda faction quests tend to be. I don't know if this is still part of the "main quest" or if I've veered into some side shit.
The faction quests are all part of the main quest, yes.
I knew Preston is a cuckoo but I didn't expect him to be MPD-level, needs to be hospitalized nut.
He for some reason now refused to talk to me, as in the option to talk has been greyed out. I suspect it's because I joined BoS. Strong is even worse. He doesn't want to follow me anymore. The thing is, I had NO IDEA that these characters have issues with each other.
Some fair-weathered friends these fuckers are, especially after I helped them. With friends like these...
Damn, seriously? The quest design is basura after I got to Shaun. Everything is "fast travel here, kill dudes, come back". The gigantic tonal shift between the Institute and Commonwealth and forced teleportation everywhere has completely killed my immersion, not to mention being director of an omnipotent organization really renders the whole "walk along the wasteland countryside with hacked-together weapons and armor and nothing but your trusty dog" theme completely weightless.
So I can get to an ending just by switching over and doing all the missions from a different faction, or how does that work? The whole game just became a giant clusterfuck in like the span of an hour.
She's been in 2 Bethesda Fallout games. That was just euthanasia, don't worryI felt bad for convincing Dr. Li to join the Brotherhood only to kill her with my shotgun when I chose to stick with the Institute after all..