• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT12| Last One Out, Get the Lights

Smeghead

Member
Looks like someone was talking out their arse when they said carbine has the fastest kill time.

Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
 
what do you mean campaign wise.
Lots of blanks in the story line.
The only remedy for that was the terminals which the majority of players will never see.

There was barely any exploration of Requiem.
There was the Jungle E3 demo level and the level you drive the Warthog through.
The rest of the areas were Forerunner/UNSC structures.

I was extremely disappointed by the lack of Requiem.
There was that one concept art landscape piece that showed the lone Spartan standing on a hillside looking out towards all these cliffs, but there was nothing like that in game.

Also, where was that long grass area from the campaign trailer?
I played through the campaign twice and don't remember seeing that at all.

There just were so many similar environments with different lighting.

Those are all the pieces that make me think the campaign was sliced and diced together, even though I think it was very enjoyable.
 
Looks like someone was talking out their arse when they said carbine has the fastest kill time.

Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds

So there it is. DMR is the best. Light Rifle's flinch makes it unusable in a firefight while zoomed, so there's no contest. I'm surprised the Carbine is so slow, though. Maybe it's just disorienting to be shot by it.
 

Tashi

343i Lead Esports Producer
Looks like someone was talking out their arse when they said carbine has the fastest kill time.

Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds

Where'd you get these numbers from? Not saying they're incorrect, I'm just curious
 
The encounters were my favorite of any Halo game, but let's admit, it was thin on storyline. Get to Ark - Get Cortana - Blow up Ark - Roll credits

So depending on how you grade a campaign, people will disagree.

yea but i think the story was "thin" because it was 1/3 of a trilogy.
 
Halo 3 campaign is incredible.
Not disagreeing there at all. But for me Firefight was a major addition. That and dual wielding just never felt right.

Looks like someone was talking out their arse when they said carbine has the fastest kill time.

Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds
Would rather DMR and BR were reversed there. BR is supposed to win in medium range engagements because its possible for the last burst to pop the shield *and* get a headshot at the same time - at least according to the game guide. But I do pretty well with either right now, so that's not a big complaint.
 
Looks like someone was talking out their arse when they said carbine has the fastest kill time.

Battle Rifle 1.8 seconds
DMR 1.6 seconds
Carbine: 1.9 seconds
Light Rifle Unscoped: 1.8 seconds
Scoped: 1.5 seconds


Where are these stats from? The Halo 3 BR was apparently 1.6 seconds - shame they nerfed it, but at least the DMR is the same as that.
 

Brolic Gaoler

formerly Alienshogun
So there it is. DMR is the best. Light Rifle's flinch makes it unusable in a firefight while zoomed, so there's no contest. I'm surprised the Carbine is so slow, though. Maybe it's just disorienting to be shot by it.

What makes the LR's flinch worse than the DMR's?

BR needs a buff badly.

.2 seconds isn't "badly."

Especially when you take into account the BR allows for sloppy shooting.
 

feel

Member
1190505833.jpg
:(

Bungie is dearly missed in sooooo many aspects.

Please be developing a Halo-killer FPS with all the complaints of your Halo games in mind.
 

J10

Banned
Been using the Carbine the past few days and I'm about as competent with it as I am the DMR I think. It does feel more difficult to keep up the high rate of fire while aiming though, but my hope is that it disorients opponents enough to give me an edge. I only use it at close/medium range though. The DMR still clearly dominates at long range.
 

zap

Member
Stats come from here?

Edit: Actual kill times:

BR: 1.833s
DMR: 1.633s
Carbine: 1.867s
LR (unscoped): 1.833s
LR (scoped): 1.500s
 
Yea, I don't remember getting beat down much at all in Halo 3 snipes and I had multiple tags at different skill ranges and a 50 on my main. Maybe Striker got Ghost Town a lot?

Three things they didn't mention in the bulletin:

1. Is there radar?
2. Will there be Beam Rifles on the map? Really hoping there will be
3. Will specialisations be enabled in the playlist? I'm assuming there's no AA's

Dont forget the killcam, Is awful in Swat.

BR needs a buff badly.

No.
 

Trey

Member
I have the PC version of Halo 2 on the way. I'm amped - someone tell me something negative about it so my excitement is tempered a bit.
 
I have the PC version of Halo 2 on the way. I'm amped - someone tell me something negative about it so my excitement is tempered a bit.
The KB+M implementation is complete ass, and no one plays it online.

If BR was 4 shot no one would use the DMR OR the light rifle.
I think the LR is boned either way not being hitscan, but making the BR 4 shot would make the DMR less definitive a choice. It would be the go-to for long range pingers, but the BRs would apt for the quicker kill despite having a shorter range to work with. Poor Carbine though.
 

feel

Member
The company that made Reach has a lot of faith they need to earn back.
I'm too huge of a fan to dismiss them just after a single misstep that involved their C team and a gun pointed at their heads. If their A team with complete creative freedom and actual passion for the project release a turd like Reach, then they will have lost me forever, until then I still believe in them.

You know what's also actually disappointing about Halo 4?

The LE steelbook. The purchase art had me thinking it'd be this shiny grey case that looked cool.
The ugly white box with the grey stencils had me crestfallen when I opened it.

Sure. But how do you feel about microtransactions?
Pay to win can go fuck itself but I don't mind cosmetic stuff.


Edit- I keep forgetting to open my LE to
check it out.
 
I really think the DMR is throwing off the primary rife balancing.
It needs to be a little more difficult to use at close/medium range.
Fix that, and all will fall into place.

Kill times aren't all that is important.
There is ease of use which is pretty important, and rate of fire, which is really important in Halo 4 with flinch.
 

Brolic Gaoler

formerly Alienshogun
I'm too huge of a fan to dismiss them just after a single misstep that involved their C team and a gun pointed at their heads. If their A team with complete creative freedom and actual passion for the project release a turd like Reach, then they will have lost me forever, until then I still believe in them.

Pay to win can go fuck itself but I don't mind cosmetic stuff.


Reach wasn't their "A" team?
 
Reach wasn't their "A" team?

I distinctly remember some official Bungie.net news when Reach began that they broke off a smaller team and took the best bits of engines to then build Reach out of. It's why we saw campaign missions reuse as multiplayer maps and different feature parity to other titles etc.

Personal speculation I've had over a B.net a number of times is Bungie had two more games to deliver and put their B/C teams on ODST & Reach then got their core team focused on Destiny. Of course they couldn't do that officially due to Microsoft but overall I still feel like Destiny has been worked on over at Bungie for many years already, before we even knew about it.

Check out some of my B.net threads if you like:

1. When did destiny development start? Some interesting research...

2. Destiny Game Build (employees taking home to play)

3. Bungie's new game
 
Just talking about Bungie's next project has me hyped. An entirely new universe from them? I'm so ready for that. It is my most anticipated thing at next E3.
 
The KB+M implementation is complete ass, and no one plays it online.

I think the LR is boned either way not being hitscan, but making the BR 4 shot would make the DMR less definitive a choice. It would be the go-to for long range pingers, but the BRs would apt for the quicker kill despite having a shorter range to work with. Poor Carbine though.

ya it needs wy mroe people. if MS was smart they would put it on Steam and get sales from it. mouse is iffy on campaign but seems good on mutiplayer for me.
 
After Reach, I think I'll wait until I see some actual gameplay before I get hyped for whatever Destiny is.

Reach is great, don't get the hate. Also it was a spinoff so i don't see why people held it at the same standards of Halo 3. Also this doesn't erase what they did with halo 1,2 and 3.
 

BigShow36

Member
This place is ridiculous. Reminiscing about Reach and Bungie? You guys have the worst standards I've ever seen. No wonder I disagree with so many people on here.
 

J10

Banned
Personal speculation I've had over a B.net a number of times is Bungie had two more games to deliver and put their B/C teams on ODST & Reach then got their core team focused on Destiny. Of course they couldn't do that officially due to Microsoft but overall I still feel like Destiny has been worked on over at Bungie for many years already, before we even knew about it.

This was my understanding as well. Once they split from Microsoft the main players had moved on to other projects. I had assumed that was why they were going on hiring sprees at one point because they didn't have enough people to work on the last couple of Halos and their next things.
 
Reach wasn't their "A" team?

I wouldn't call it an "A" team and a "B" team.

It was just their first mainline game that didn't seem to have all hands contributing. There were plenty of guys from the "A" team working on Reach, but perhaps some portion of the "A" team had already moved on. Kind of like how ODST was a small but dedicated team, but at a different scale.

Reach was an amazing game that had support issues from the divorce/handover to 343.

Destiny has had all-hands contributing since Reach launched (with the exception of the DLC and support teams for a few months). I am unbelievably hyped for Bungie's next game, if they've been content to keep working and stay quiet this long they must really have something special on their hands.

2013. Believe.
 

FyreWulff

Member
I distinctly remember some official Bungie.net news when Reach began that they broke off a smaller team and took the best bits of engines to then build Reach out of. It's why we saw campaign missions reuse as multiplayer maps and different feature parity to other titles etc.

For the last time.

Bungie didn't re-use campaign maps for multiplayer. Every multiplayer map was made for multiplayer FIRST and then slotted into campaign. The only map that was the reverse was Boneyard, because a multiplayer map had to be cut late in development.

The reason they did this was so they could have the multiplayer maps be budgeted into the campaign artists' workload so they'd be graphically on par with the campaign.
 
Top Bottom