If sales projections aren't looking as great as they expected, this is a tactic a company might use.Weird.Why now?
If sales projections aren't looking as great as they expected, this is a tactic a company might use.Weird.Why now?
The game runs just about flawless 60fps in docked and handheld mode, the Lite should play it fine.
Yeah I don’t understand the control question. When you start getting more abilities and encounter enemies that can kill you very quickly when you miss a party you need to be able to move, free aim and move again.Thing is, you can also aim freely (well, except behind you) while on the move in this game. If we used the right stick for that we would no longer be able to shoot or jump or counter while aiming and running. The combat is pretty fast-paced in this game and demands precision, so these suggestions really don't fit the content of the game.
More than likely, the opposite. Dread has done extremely well in Japan (which is not typically a strong market for Metroid games) and in the UK. We'll get a better idea of how Dread has done in the US when NPD results are released, but I think it's safe to assume that Dread has become a major hit for Nintendo. Nintendo might be using this demo because they know the quality of the game and know they can eke out some more sales from folks who may have never played a Metroid game before.If sales projections aren't looking as great as they expected, this is a tactic a company might use.
It's not 1992 anymore grandadHad I played this demo first I would have not purchased the game.
Playing a 2d game with analog stick is a hard dealbreaker for me.
You can't even change your buttons properly without needing to use the stupid at console level method.
I’ve only really noticed drops in some EMMI roomsI love the game as much as anybody but I'm not sure why people say it runs flawlessly. It honestly does the frame drop stuff pretty often, like extremely often when you do a melee counter shot.
However, aside from that it is very smooth. But still, it does drop frames often/consistently enough.
(It's no Link's Awakening though)
Doesn't make any sense.It's not 1992 anymore grandad
It's not like that at all. Maybe a mouse with a track ball instead of a laser. Or a typewriter instead of a keyboard. Or a lump of stone with things carved into it instead of a screen.Doesn't make any sense.
That's like saying using a mouse in a first person shooter is dated.
I agree with you. I'll just say that Metroid Dread is probably the only 2D game like this that 100% justifies it's joystick use. It honestly also justifies not being able to reassign buttons.Doesn't make any sense.
That's like saying using a mouse in a first person shooter is dated, gotta use a tablet!
Ever tried playing a 2d fighting game with an analog stick as opposed to a fight stick or d-pad?It's not like that at all. Maybe a mouse with a track ball instead of a laser. Or a typewriter instead of a keyboard. Or a lump of stone with things carved into it instead of a screen.
Fighting games have precise diagonal inputs. And Dread isn't a fighting game.Ever tried playing a 2d fighting game with an analog stick as opposed to a fight stick or d-pad?
If you never used a D-pad in your life I can see how using an analog would be fine.
Doesn't mean playing 2d games with analog is better.Fighting games have precise diagonal inputs. And Dread isn't a fighting game.
Sure but analog in a 2d game....
Waiting for a rom to download and i'll swap analog with D-pad.
Should give me 16-32 points of range. More than enough for aiming
I played for 13 hoursThe full game takes like 8 hours to beat... does it really need a demo.
Having played the demo, the one thing that stood out was how ugly the game is. It's like a bad port of a game built for a higher spec machine.
This true? Was hoping it wouldn't be the case...I have to replay the whole demo section if I buy the game? No thanks.
If push comes to shove and my alternative options fail I'll just deal with it and play how the game wants me to.I'm a d-pad snob who abandons games for control issues many would consider small, but Metroid Dread's control scheme is well done and makes sense, including the use of the control stick.
In fact, a third party controller's stick was not even good enough for this game when I tried, you fully need the precision-accurate 360 degree control of the real pro controller. At least for me, tiny subtle adjustments to aim are CRITICAL. Also you might find the button layout doesn't make the most sense early game, but if you stick it out and get more abilities, it's apparent they thought it out VERY carefully and it allows you to do everything needed without conflicts. My only real control complaint is that I wish the free aim button broke you out of morph ball.
When you have problems playing this game with a dpad on PC, try to open your mind a bit and give the default game a chance the way it was meant to be played.
Good argumentDoesn't mean playing 2d games with analog is better.
lol god no
You should just go with it and learn it.If push comes to shove and my alternative options fail I'll just deal with it and play how the game wants me to.
Only accepting it because it's metroid.
HOPEFULLY it'll grow on me and I end up liking it.
It will probably not take you long to get to the same point.This true? Was hoping it wouldn't be the case
Thing is, you can also aim freely (well, except behind you) while on the move in this game. If we used the right stick for that we would no longer be able to shoot or jump or counter while aiming and running. The combat is pretty fast-paced in this game and demands precision, so these suggestions really don't fit the content of the game.
If push comes to shove and my alternative options fail I'll just deal with it and play how the game wants me to.
Only accepting it because it's metroid.
HOPEFULLY it'll grow on me and I end up liking it.
I'm playing this on an emulator (I also own the game!) and I switched around the controls.I am glad you have an open mind because I don't think it will be feasible to play this with a d-pad.
I had the same moment I was annoyed the d-pad didn't work when I first started the game, but I gave it a chance and it showed me there was really no other option!
I'm playing this on an emulator (I also own the game!) and I switched around the controls.
Everything is working as expected and enjoying it now.
Please report back when you get deeper in the game and see if your setup holds up, I'm genuinely curious. And if so, what changes you made.
If you get a few upgrades and kill some bosses and it still seems to work, I might even try it.
Absolute worst-case scenario, I have to change the controls to solve whatever issue arises.
So far it works fantastically.
Granted, I pretty much just started but no REAL issues thus far.
The d-pad mapping looks weird, but it's working the way I want it to.
And if I REALLY wanted to, I can load up X-padder and double down on Left analog functions.
Yuzu only allows 1 config but with Xpadder I could technically set D-pad to analog twice so I can use the D-pad to move AND the left analog to aim.
I mean it's not the prettiest game but it's a nice looking side 2.5 gameHaving played the demo, the one thing that stood out was how ugly the game is. It's like a bad port of a game built for a higher spec machine.
Bump up the resolution, get some damn anti aliasing and I'd be a happy camper. As it is now, the IQ is very poor.I mean it's not the prettiest game but it's a nice looking side 2.5 game
Absolute worst-case scenario, I have to change the controls to solve whatever issue arises.
So far it works fantastically.
Granted, I pretty much just started but no REAL issues thus far.
The d-pad mapping looks weird, but it's working the way I want it to.
And if I REALLY wanted to, I can load up X-padder and double down on Left analog functions.
Yuzu only allows 1 config but with Xpadder I could technically set D-pad to analog twice so I can use the D-pad to move AND the left analog to aim.
Still waiting for the resolution scalerI mean it's not the prettiest game but it's a nice looking side 2.5 game
Thanks!if you import yuzu.exe to steam you can use steam's controller config, and there you can do a lot more than simple remapping.
I made a setup (this is based on standard button mappings, so if you use this remember to reset your changed settings in Yuzu)
With this setup, as soon as you move the left stick Samus will enter aim lock mode. meaning you can move normally with your Dpad but as soon as you move the left stick you have full analog aiming while standing still!
here is the basic layout
Dpad = movement + 8 Directional aim
L = Sprint (Left Stick Click)
Left Analog Stick = Analog aim + Aim lock
Richt stick = Dpad + RS Click
here are the detailed settings you will have to do on the left analog stick (every single setting needs to be exactly like shown to work properly)
if you set this page up, click on Additional Settings on the bottom right
ADDITIONAL SETTINGS
the "Dead Zone Inner" is exactly set to 500, as is the "Outer Ring Radius", which assures that as soon as you reach the point at which an analog input signal is triggered, it also triggers the aim lock
to get to exactly 500 set it to max first, and then on a controller press left on the dpad 20 times