No, that's what *you're* doing by not acknowledging that something you consider a positive characterization does not justify the existence of, or invalidate criticism of, something others consider negative or lazy characterization.
You'll have to be more precise. Each and every time the analysis gets down into the details of a particular character (or even into what actually constitutes agency), you recede to your broader, yet unarticulated problem with a trope writ large; and a trope is a rather shaky theoretical construction to begin with, for it leads to your approach of quickly grouping representations by external similarities while disregarding their very different contexts.
I hardly "invalidate criticism"--on the contrary, I believe that the criticism stands or falls with each paradigmatic case offered (and yes, Sarkeesian offered Zelda as a fundamental example of the problem, so it is indeed a problem if she got this one wrong).
This is fine as far as it goes, but it's also handwaving the real-world historical context of the trope itself. Your responses remind me of the Fink Manufacturing propaganda broadcast during Bioshock Infinite.
Your use of "trope" is again ambiguous and problematic. There's little to be said if you remain at that level of analysis. It's flatly a refusal to read or to think. I suppose we cannot meet eye to eye if you honestly believe tropes-based readings of this form constitute a coherent model for analysis.
Perhaps you would like to quote that which you reference from BioShock; I do the work of linking videos, show equal courtesy if wishing to criticize me directly. Though it wouldn't surprise me if you indeed see the Bioshock franchise as an example of great writing. Based solely on the first game, I couldn't disagree more; it's self-importance greatly exceeds its contributions. But a good game, nonetheless.