There's online.
No online multiplayer. There is ghost data.
There's online.
I think the philosophy is "3D Platformer". It's strange how some people label platforming as "2D gameplay". This game is a 3D Platformer like most of Mario Galaxy and 3D Land instead of a 3D Adventure game like Mario 64 and Sunshine. 3D and 2D are dimensions. If you can move around in 3D the game is 3D. If you're doing platforming in 3D that's 3D platforming, not "2D gameplay in 3D space".
In my opinion it looks like what 3D Mario should have always been in the first place. It cuts a lot of the fat from the adventure style games by focusing on tight/dense challenging platforming while still retaining adventure elements in a less tedious format.
Dat SMW death music.
I believe you mean SMB 3
EDIT: Beaten like a piñata.
What open 3D levels in galaxy are you talking about, because they were far and few between.
You have phrased it very succinctly. I really don't like that approach very much. I've seen videos of this game that gave the impression that the game is a lot more 3D-ish and I was hoping this was the norm.
It's not literally 2D, but that's the perception. When the view shifts and you get that semi-leveled camera angle, or the high almost isometric stuff, and there isn't much to do with the camera because the entire level is right there, it gives off a 2D vibe. Yes you can still move on the Z axis or whatever you want to call it, but it's not really free form platforming where camera control in a 3D environment becomes important. Like you say, it's tight, highly focused platforming challenges.
And I didn't say "2D gameplay" I said "2D Mario" which means essentially bringing the 2D series straight into 3D which is exactly what you described. Tight/dense platforming challenges with very little of the "adventuring." Yes, 3D Land and 3D World are probably more faithful translations of classic Mario to 3D than 64, Sunshine, or even Galaxy. Where the complaints come from are the people who want to see a game where you're dropped into large playgrounds and spinning the camera means looking toward another challenge and more progression is made with the 64/Sunshine/Galaxy 3rd person follow cam instead of the super controlled angles we see here. To you, 3D World looks like what 3D Mario should've been in the first place, but some other people don't want 2D and 3D Mario crossing the streams as much.
I'm buying the game and I think it looks fun, but I understand where the other side is coming from and a part of me feels the same way. For some it's too traditional. It's too much like the 2D series'. It doesn't feel as grandiose as they'd like the console followup to the Galaxy series to be. Doesn't seem like such a crazy opinion to me.
Remember, you can control the camera if you want.Game looks much more fun than it's initial unveiling, but the isometric camera feels so limiting and makes it feel... cheap. I'm not sure if that's the best word to describe how I'm feeling.
It's not literally 2D, but that's the perception. When the view shifts and you get that semi-leveled camera angle, or the high almost isometric stuff, and there isn't much to do with the camera because the entire level is right there, it gives off a 2D vibe. Yes you can still move on the Z axis or whatever you want to call it, but it's not really free form platforming where camera control in a 3D environment becomes important. Like you say, it's tight, highly focused platforming challenges.
And I didn't say "2D gameplay" I said "2D Mario" which means essentially bringing the 2D series straight into 3D which is exactly what you described. Tight/dense platforming challenges with very little of the "adventuring." Yes, 3D Land and 3D World are probably more faithful translations of classic Mario to 3D than 64, Sunshine, or even Galaxy. Where the complaints come from are the people who want to see a game where you're dropped into large playgrounds and spinning the camera means looking toward another challenge and more progression is made with the 64/Sunshine/Galaxy 3rd person follow cam instead of the super controlled angles we see here. To you, 3D World looks like what 3D Mario should've been in the first place, but some other people don't want 2D and 3D Mario crossing the streams as much.
I'm buying the game and I think it looks fun, but I understand where the other side is coming from and a part of me feels the same way. For some it's too traditional. It's too much like the 2D series'. It doesn't feel as grandiose as they'd like the console followup to the Galaxy series to be. Doesn't seem like such a crazy opinion to me.
2D Mario gameplay is platforming. Basically the argument you're making is that it focuses too much on platforming and not enough on adventure. The camera is not an issue; it's as/more controlable as the camera in Galaxy and adventure Mario fans didn't get upset with that game. I mean really the only 3D Mario games that focused on the type of gameplay and level design that you consider to be "3D Mario" were Mario 64 and Mario Sunshine. I think Sunshine was pretty clear that that type of design was a dead end, which is why Nintendo mostly abandoned it when they made Galaxy. Mario levels have always been better when they focus on platforming.It's not literally 2D, but that's the perception. When the view shifts and you get that semi-leveled camera angle, or the high almost isometric stuff, and there isn't much to do with the camera because the entire level is right there, it gives off a 2D vibe. Yes you can still move on the Z axis or whatever you want to call it, but it's not really free form platforming where camera control in a 3D environment becomes important. Like you say, it's tight, highly focused platforming challenges.
And I didn't say "2D gameplay" I said "2D Mario" which means essentially bringing the 2D series straight into 3D which is exactly what you described. Tight/dense platforming challenges with very little of the "adventuring." Yes, 3D Land and 3D World are probably more faithful translations of classic Mario to 3D than 64, Sunshine, or even Galaxy. Where the complaints come from are the people who want to see a game where you're dropped into large playgrounds and spinning the camera means looking toward another challenge and more progression is made with the 64/Sunshine/Galaxy 3rd person follow cam instead of the super controlled angles we see here. To you, 3D World looks like what 3D Mario should've been in the first place, but some other people don't want 2D and 3D Mario crossing the streams as much.
I'm buying the game and I think it looks fun, but I understand where the other side is coming from and a part of me feels the same way. For some it's too traditional. It's too much like the 2D series'. It doesn't feel as grandiose as they'd like the console followup to the Galaxy series to be. Doesn't seem like such a crazy opinion to me.
2D Mario gameplay is platforming. Basically the argument you're making is that it focuses too much on platforming and not enough on adventure. The camera is not an issue; it's as/more controlable as the camera in Galaxy and adventure Mario fans didn't get upset with that game. I mean really the only 3D Mario games that focused on the type of gameplay and level design that you consider to be "3D Mario" were Mario 64 and Mario Sunshine. I think Sunshine was pretty clear that that type of design was a dead end, which is why Nintendo mostly abandoned it when they made Galaxy. Mario levels have always been better when they focus on platforming.
Mario Galaxy feels grandiose because space is a grandiose theme and there's not really anything higher, literally. But in terms of level design I'd say 3D World looks to be the grandest yet. The amount of stuff they've packed into the game is amazing. Did you see that bullet train level? Galaxy had the space theme but it still had a lot of empty stretches of levels.
The initial reveal was awful so it's not surprising.
IGN has some videos up.
This one is my favorite. The levels called Snowball Park.
The music is magical. The boot looks like a lot of fun.
http://www.ign.com/videos/2013/10/24/super-mario-3d-world-world-3-1-snowball-park-gameplay
I don't know where you're getting this from. Super Mario 3D Land was the first time I ever felt underwhelmed by a 3D Mario reveal trailer.
gods
Damn. Are those plush dolls for sale? They'd make excellent Christmas gifts.
Oh wow that music. Any and all music concerns evaporated.
IGN has some videos up.
This one is my favorite. The levels called Snowball Park.
The music is magical. The boot looks like a lot of fun.
http://www.ign.com/videos/2013/10/24/super-mario-3d-world-world-3-1-snowball-park-gameplay
That Nintendo magic people talk about now and then.
Damn. Are those plush dolls for sale? They'd make excellent Christmas gifts.
See, here's the thing, I don't see "Adventure" and "Platforming" as mutually exclusive design. You say Galaxy is grandiose because of the theme, but there are things Nintendo could attempt with the structure and design of 3D Mario games to bring that feeling without going back to space while still keeping the tight platforming challenges. Say, for example, the game opens on what feels like the last boss fight, but you lose and Bowser tosses Mario into some prison in another dimension. From there, the entire game is set in this gigantic obviously-too-large-and-varied-to-be-a-real-prison where you're seamlessly going from level to level in a long adventure that still has all the tight structured platforming you could want, but set in really new and different environments. Environments that wrap around and through each other, and exist in the background, or on levels above and below you. Platforming that's not only tight and challenging, but where reaching the goal affects the next level you travel to in new ways aside from "You reached the star/flagpole." Hell, you could keep the same camera angles, and not a single person would complain if the structure was changed that much. It would be like some crazy mix of Mario platforming + Luigi's Mansion interconnected areas + labyrinth progression covered in Nintendo magic
But what do I know, I'm just throwing ideas out there. So yeah, I understand why you're excited for 3D World, I am too for the same reasons. It looks tight, and fun, and these new trailers are full of goodness. But I also understand people who want something less traditionally "2D Mario" in structure/presentation, and I agree with them as well. Is this making sense?
Game looks gorgeous, but I skipped through the video, cause I feel like i've already seen way too much of this game.
Dat lighting.
I was in the doubting camp. That's why there's now an edible crow in my avatar.Which was about 70% of everyone.
I was in the doubting camp. That's why there's now an edible crow in my avatar.
This is Christmas on a disc.
Oh wow, never noticed the character portraits until now.
Have they been doing this in the New Super Mario Bros games and I just haven't noticed..?
Dat lighting.
Shouldn't be watching all these videos. Game looks totally amazing but I don't wanna have everything spoiled.
Oh wow that music. Any and all music concerns evaporated.
I've been thinking with the levels remind me of (besides 3d land in a sense) and it dawned on me. The way the levels are laid out reminds me of the Bowser (castle) levels from the 3d Marios prior. Am I the only one who feels this way?