Exactly, what does profitable even mean ? Do you account for R&D, marketing, software development, software royalties they get for every sale, PSN and live money..
If they don't define it exactly and its just an interview, they can choose whatever they like...Hence why I scoffed at the discussion, its meaningless.
That would be if the entire PS4 or XB1 venture is worthwhile, not that particular console sale
I see no logical reason why when an exec says we need "X number of games for Y system to be profitable", anyone would think that might potentially include consideration for "R&D, marketing, software development, software royalties they get for every sale, PSN and live money"
Also some of those are benefits so not sure why they would go into the costs to produce a console. I think it's safe to say that when an exec says it costs X amount to make a console [or with 2 game sales we are profitable etc.] they are referring to the manufacturing cost of that single unit sans marketing and R&D and all that other stuff you're thinking about