Fellows accusing those supporting this of wanting to rebuy the same game may have missed key points in the thread's premise.
Namely, that for the first time in its history, this installment of Smash had 2 different versions, each with their own exclusive modes, stages, trophies, music (yeah, not all 3DS tunes made it over). A great incentive for a remaster would lie in offering everything in one single, meaty package.
Going from the
base game alone, not counting DLC:
There's
28 stages exclusive to the 3DS version.
There's
38 stages exclusive to the Wii U one.
And
7 stages shared in between both (for the sake of simplicity I'm counting Flatzone 2 and Flatzone X as the same).
That leaves us with
73 stages for a single package. Add the 8 DLC stages we have so far (counting Midgar) and that's
81 stages the game could offer in a NX remaster. A crazy amount of content, and that's with the very generous, even naive assumption that we aren't getting more beyond Midgar.
That's another point,
DLC. So far there's been 5 characters offered as DLC, with more almost guaranteed on the way. While both the Wii U version and the 3DS version can have these, a remaster could ensure these characters are more ingrained in the base game.
Give them their own challenges, give them custom specials, make them feature in the Events.
In the case of Ryu, more could be done to give Street Fighter exposure on par with the one Sonic, Mega Man and Pac-Man got, in the form of its own assist trophy and more trophies to represent the franchise (More music beyond just two tunes and remixes of them, too). This could apply to Final Fantasy as well if Cloud's arrival is just as meager in the assist trophy/trophies department.
That's not even touching on potentially having Smash Run and Smash Tour in the same package, or the bells and whistles they could add with a remaster (and knowing Sakurai, likely would), such as new stages, assist trophies, items, music, maybe modes, hell even a handful of characters exclusive to the NX version.
People saying Sakurai isn't a machine are right, but wouldn't a remaster on these terms be much more liberating to him than starting a whole new installment from the ground up? The man
stresses 'to the brink of death' with all the work a new installment carries.
"The amount of stress I feel, it's almost to the brink of death...Because it's not just a matter of me personally thinking this character or that character is going to be in the game; it's that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process.
Whether it's a minor character or a character that is one of the most highly skilled and most played...if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt.
I think we have to really consider that, so I take a very serious, hard look at that and have empathy for the players who look for these type of characters when we're making these decisions."
With Super Smash Brothers for Wii U, Sakurai's team has reached a technical triumph, making the animations more fluid than ever while attaining an impressive 60fps and 1080p. There's no need for all the hard work this man and his team poured here to go to the trash can. Much less with all the pressure from characters being cut, and the realities of game development. Letting all this go to waste and start anew with Smash 5 is akin to Sakurai climbing the Everest, then having him go all the way down to start climbing a mountain twice as big; that of fans' expectations.
Seriously, I think it's one hell of a win-win situation for all involved.