Did you use your echo goggles via up on the d-pad? I didn't understand the logic behind it, but it works.S1kkZ said:still feels like splinter cell, but with a bit more action, violence and better controls.
i really miss the night vision, its very hard to see something in the dark.
as a splinter cell fan, i am happy with the demo.
yeah, i used them. but i just want something like the night vision. the sonar helps you to spot the enemies, but its still too dark.Kenak said:Did you use your echo goggles via up on the d-pad? I didn't understand the logic behind it, but it works.
spindoc said:So can anyone confirm if you can clear the demo without actually killing anyone?
I get the flashy moves and all that, but the real meat of the game to me is when you have to juggle your foe without actually engaging them directly; Much harder and much more satisfying to pull off.
spindoc said:So can anyone confirm if you can clear the demo without actually killing anyone?
I get the flashy moves and all that, but the real meat of the game to me is when you have to juggle your foe without actually engaging them directly; Much harder and much more satisfying to pull off.
First of all, there's no non-lethal takedowns so you have to kill or avoid enemies. Avoiding them is definitely out of the question since they're all in your way. And there's several times you have enemies standing right next to eachother, and I don't see how you're supposed to get past those without using mark and execute.spindoc said:So can anyone confirm if you can clear the demo without actually killing anyone?
I get the flashy moves and all that, but the real meat of the game to me is when you have to juggle your foe without actually engaging them directly; Much harder and much more satisfying to pull off.
WickedLaharl said:i can't get over how fucking much screen tearing there is. christ it is really distracting.
Sectus said:First of all, there's no non-lethal takedowns so you have to kill or avoid enemies. Avoiding them is definitely out of the question since they're all in your way. And there's several times you have enemies standing right next to eachother, and I don't see how you're supposed to get past those without using mark and execute.
Maybe if you intentionally get seen, you might be able to move around them since they have a tendency to stand in place after they see you, but I don't know. I doubt that'll work all the time, and intentionally getting seen isn't very stealthy.
I'm guessing you missed my post, but, you can't throw random objects now as a distraction. You do however still have the sticky camera which you can use to make noise. The sticky camera actually plays a song now which I find hilarious.spindoc said:What about distractions? Throwing a bottle in a random direction, or using some noise gadget to pull them away from your path?
You can't throw objects (as far as I know anyway). The only noise gadget you have are the sticky cameras, and those are severely limited.spindoc said:What about distractions? Throwing a bottle in a random direction, or using some noise gadget to pull them away from your path?
JambiBum said:I'm guessing you missed my post, but, you can't throw random objects now as a distraction. You do however still have the sticky camera which you can use to make noise. The sticky camera actually plays a song now which I find hilarious.
There was no challenge whatsoever on the highest difficulty
spindoc said:Shooting out lights to sneak under the cover of darkness still works right?
spindoc said:So can anyone confirm if you can clear the demo without actually killing anyone?
I get the flashy moves and all that, but the real meat of the game to me is when you have to juggle your foe without actually engaging them directly; Much harder and much more satisfying to pull off.
Ten-Song said:Yup. Light sources even have have a red marker around your reticule so identifying and shooting out lights is way easier now too.
JambiBum said:You can just aim and shoot at whatever you want to take out. You do know that right? They just give you the option to do it the other way.
Ten-Song said:Wasn't talking about mark and execute for lights, but I guess I didn't word my last post well. Just sayin' that the sort of "empty space or enemy" identifier with your aiming reticule turning from white to red helps to show when you're aiming at a light.
snoopeasystreet said:What's the size of the download? I'm racing through my download cap this month.
snoopeasystreet said:What's the size of the download? I'm racing through my download cap this month.
S1kkZ said:only in the intro, cutscenes. the tearing in the game itself is barely noticable. its not that bad.
i notice the tearing in the gameplay, but its not bad. the tearing in the toilet scene intro is bad, but in the game itself its no issue at all.WickedLaharl said:yeah... no. i wish it weren't noticeable in-game, but it is. just because you don't notice it doesn't mean it isn't there.
WickedLaharl said:yeah... no. i wish it weren't noticeable in-game, but it is. just because you don't notice it doesn't mean it isn't there.
as for the gameplay itself i had fun. seemed a bit too easy to play it as a cover shoot though. hopefully the AI is better at flanking and flushing you out in the full game.
no not at all. unless you are one of the people that has a tearing principle of letting it ruin the game for you...kadab said:well even if tearing is there. does it make the game unplayable ?
Mafro said:I'm using VGA and I only noticed screen tearing during the cutscene after the toilet bit.
infinityBCRT said:Seems like they set it up so you kill hand to hand someone who is alone, then mark and execute a pair and rinse and repeat. Hopefully its not like that for the whole game.
nopeNo PC demo, I take it?
EDIT: Nevermind. Saw above posts.