Confidence Man
Member
Monty Mole said:But the AI is utter shit in those two games. This game needs great AI or the whole concept is rendered pointless.
Not if the concept is "pull off sylish takedowns".
Monty Mole said:But the AI is utter shit in those two games. This game needs great AI or the whole concept is rendered pointless.
V_Ben said:its true. it looks f*cking stupid.
also, this game doesn't look so good. really. the projected stuff is nice and all, but apart from that, it looks pretty bland.
Confidence Man said:Sounds like another franchise down the drain. Not that I would ever touch a Ubisoft game on PC again.
Hope it bombs.
loganclaws said:C'mon, this is not true, tell me you're just fucking around! That's fucking hilarious if true.:lol
AltogetherAndrews said:How is the A.I.?
when you kill someone there is a panther noise and claw marks on the screen
EvaPlusMinus said:Don't be like that man. The demo was fucking fun. It's just different.
Lol no kidding. I think with the co-op campaign and the ability to take it at a faster pace if you want will make this a big hit on Xbox live. Plus the fact that it basically has April all to itself on 360.Foxtastical said:If only they just made an old Splinter Cell again. I love playing the past.
Confidence Man said:Then they should make a different game, license the Bourne IP, or whatever.
Everywhere you turn once genre-defining games are being muddled and changed to entice the same mainstream audience. Maybe it makes good business sense, but it's to everyone's detriment, ultimately.
This is confirmed I believe - hence no SCC for me till the bargain bin on the 360YuriLowell said:So this is confirmed to have that shitty ubisoft DRM on the PC?
if so
LordPhoque said:We had four "classic" Splinter Cell games. Do you think it's time for a change ? It's still a stealth game, just a different one. It's not like the series became TPS or RPG.
MomoPufflet said:What the fuck, people jizzing over the action-stealth for the past 8 months now complaining about it? :lol
Interfectum said:got any names / posts? who were these 'people' that were 'jizzing' over the action-stealth genre?
Interfectum said:No one is against change if it's for the better. There are many things they could've done to improve upon the Chaos Theory formula but still staying to it's roots.
This is stealth for idiots. It might as well be a third person shooter at this point.
http://www.neogaf.com/forum/showthread.php?t=303161Interfectum said:got any names / posts? who were these 'people' that were 'jizzing' over the action-stealth genre?
squicken said:Yeah I'm open to the possibility that Chaos Theory was the pinnacle of that type of stealth game. I have no problem with trying something new. It's just that what they came up with isn't the answer.
Gomu Gomu said:
Ah, "staying to its roots," that's when I bail.Interfectum said:No one is against change if it's for the better. There are many things they could've done to improve upon the Chaos Theory formula but still staying to it's roots.
This is stealth for idiots. It might as well be a third person shooter at this point.
Gomu Gomu said:
MomoPufflet said:Like, the entire official/hype thread before the multiplayer bitching.
Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.Zeliard said:The action focus and other dumb unnecessary shit like the screen going black-and-white when you're hidden has received huge criticism from Splinter Cell fans ever since real info about the game was released.
Foxtastical said:Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.
Foxtastical said:Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.
EvaPlusMinus said:Don't be like that man. The demo was fucking fun. It's just different.
Jason's Ultimatum said:It's a bit sad that you can't pick objects and throw them to distract enemies. That's what I loved about the past SC games. There were so many ways to move around levels. Hell, that's what I'd do in real life if I was trying to break out. Pick up a can, rock, anything, and throw it to make the guards/enemies move in another direction. :lol
People will find a reason not to like something regardless of how much effort has been put into the product. Unfortunately it's impossible to please everyone.Foxtastical said:Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.
You'd rather have a meter telling you just how hidden you are in the darkness?Zeliard said:It's not necessary, and it hurts both the (otherwise gorgeous) visuals and the immersion factor. Not to mention it's fairly insulting to the player. Previous stealth games, including past SC games, had no issue with conveying that you're hidden without doing something as extreme and distracting as what Conviction is doing.
The AI seems similar to most games out there. Some people will hate it because of a few instances where they catch the AI doing dumb shit, and other people will like it because it's functional.AltogetherAndrews said:It's like every other fucking Clancy game, then.
And seriously, if the A.I. really is bad, then shame on Ubi for once again opting against refining what needs refining, and instead going all "oh shiny" like they always fucking do.
AltogetherAndrews said:And seriously, if the A.I. really is bad, then shame on Ubi for once again opting against refining what needs refining, and instead going all "oh shiny" like they always fucking do.
Marrshu said:The people who hate the trial and error nature of previous Splinter Cell games are going to love this one,
Zeliard said:It's not necessary, and it hurts both the (otherwise gorgeous) visuals
Foxtastical said:Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.
ElFly said::lol
I spent 90% of SC 1 and Chaos Theory with the infravision/heat googles on.
Well, I'd rather play a game instead of daydreaming about what I want from a game.Confidence Man said:How about not having any cues, like a person acually in that situation wouldn't have any? How about not ever knowing whether or not you're 100% invisible? How about not ever having 100% invisibility in the first place?
Maybe a guard who just came out of a bright room wouldn't have his eyes adjusted to the darkness yet, making it easier to hide. Mabye a guard who doesn't really give a shit about his job won't bother to check down this or that hallway. Maybe another guard just got chewed out, and will be extra attentive.
Model all that stuff behind the scenes. Make it a realistic, unpredictable, and tense experience. That's what I would want from a new SC game.
Foxtastical said:Whats' so bad about the screen going black/white? I don't mind the visual cue to the darkness covering me up.
DualX said:People will find a reason not to like something regardless of how much effort has been put into the product. Unfortunately it's impossible to please everyone.