But Real time strategy cannot be turn based, it's either real time - using real time, or turn based- using abstract time defined as turns. You either use turns, or you use real time, you can't use both, it's just... not possible.
Battle Fantasia will probably be localized. AkSys has an incredible record of snapping up Arc System Works stuff. If we got Guilty Gear XX AC, and we're getting Super Dodgeball Brawlers and Jake Hunter: Detective Chronicles, I have faith we'll get this too.
Well, before I destroy my wallet again, I'm reading a bit on both games (going through that linked Riviera thread now). I remember reading about Yggdra Union having questionable design elements (in terms of unfair situations that the player couldn't really predict). I'm normally all up for a challenge (I can spent hours stuck on a single boss and still love every single moment of it, IF the game doesn't just make it overly difficult by being cheap), but I'm not sure how much I like frustrating design. What can I expect?