GuitarAtomik
Member
Maybe someone here can answer this. I backed at the $10 Early Backer tier. Will I be able to get the Vita version with that, or do I have to upgrade to the $15 tier? Can I even upgrade?
Maybe someone here can answer this. I backed at the $10 Early Backer tier. Will I be able to get the Vita version with that, or do I have to upgrade to the $15 tier? Can I even upgrade?
Note: $10 gets you the game on PC, Mac or Linux, Steam or DRM-free. $15 and up lets you choose PS4, Vita, Wii U, or OUYA!
Damn it, thought there was some more substantial news
there is.
New animated sequence.
https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/731093?ref=email
Jaw-dropping.
This game is so fucking beautiful.
Switches, weight blocks, locked doors at the end of a long hall
LONG or repetitive backtracking
Confirmation messages
endless dialogue boxes
adding hit points to an enemy does not make it challenging, just annoying
inflating numbers as a shortcut for adding variety. Small numbers are clearer, more elegant, easier to understand
Secret things that you can no longer unlock bc you're too far into the game
Fuck zombies
Button prompts as a last resort!
Unclear visual designs (character silhouettes, interactable objects)
Grinding = blows
Boring or filler content and padding. Im looking at YOU, Skyward Sword!
Frustrating enemy patterns/AI
Bland, uninteresting backgrounds
Slow gameplay
Slow progression
Massive cutscenes
Extremely static worlds. This is a game, lets interact!
Weapons that arent great = fuck em!
Invisible walls
Slippery Ice floors
Frustrating Co-op
Regenerating Health
Dead-ends with nothing to offer
Memes = NO!
Inconsistent iconography
Best.Memes = NO!
https://twitter.com/HeartMachineZ/status/431213239666348032
Their list of Design No No's:
https://docs.google.com/document/d/1s5DHUZiy7gOhtdAe9YNXyjJjyw8yqIHQtHVzAwbxP-8/edit
Oooh boy. Best of luck! XD
https://twitter.com/HeartMachineZ/status/431213239666348032
Their list of Design No No's:
https://docs.google.com/document/d/1s5DHUZiy7gOhtdAe9YNXyjJjyw8yqIHQtHVzAwbxP-8/edit
Oooh boy. Best of luck! XD
Maybe someone here can answer this. I backed at the $10 Early Backer tier. Will I be able to get the Vita version with that, or do I have to upgrade to the $15 tier? Can I even upgrade?
I'm looking into upgrade stuff for when I send the survey out; I may just have a paypal link up so you can send the difference, so long as you use the same email address and same info.
Best.
Are they still taking PayPal for people that missed the Kickstarter?
Please doGot to play this game at GDC this year. Super solid. Got the highest non-dev score on the endless enemy rush level they had playable. I can post more little nuggets later if anyone is interested.
Interview about the game up on Giant Bomb.
Haven't listened to it yet, but just the fact they call out Secret of Mana makes me happy I backed this game.
You can pre-order it here.
They removed the shield? That looked so coolSlightly disappointed to hear they got rid of the shield mechanic. I really liked how that was looking and the option to go from attacking to deflecting a projectile coming from a different angle really appealed to me.. I hope it's still in there somewhere but judging from that interview it's totally gone?
A fair few backers have asked if they can upgrade their pledge as they may have purchased a new console, or wanted to grab a particular reward tier that they couldn't previously. The short answer is this likely won't happen; it's a time-consuming process that would take away increasingly precious time from developing the game. Kickstarter does not allow users a path to upgrade post-campaign, so we would have to go through our own custom PayPal solution (costly, highly time-consuming) or a custom system like BackerKit (also costly and time-consuming), plus change a significant chunk of orders and estimates in our budget.
I hope the requesters understand the costs and our priorities; we're a very small team dedicated to building the best experience we can. I would personally be handling these upgrade systems instead of working on art, design and production.
Not sure how many of you had the opportunity to play this on the Vita at E3, but.. compared to gameplay I had previously seen, this felt like a letdown. It didn't feel fluid as I experienced quite a few hiccups in my short time playing. Other people had better experiences, but some just put it down in frustration - I can't speak for the consistency of things.
It looks great on the Vita, but I felt this was a poor showing for the game. However, having seen other, better footage of the game, I haven't lost any faith in it; that's just how things go at shows sometimes.
Not sure how many of you had the opportunity to play this on the Vita at E3, but.. compared to gameplay I had previously seen, this felt like a letdown. It didn't feel fluid as I experienced quite a few hiccups in my short time playing. Other people had better experiences, but some just put it down in frustration - I can't speak for the consistency of things.
It looks great on the Vita, but I felt this was a poor showing for the game. However, having seen other, better footage of the game, I haven't lost any faith in it; that's just how things go at shows sometimes.
You'll have to be more specific. I played it at PAX East and I did not experience any lack of fluidity.
More specific? Sure, I could try..
As far as I know, and have seen and heard, the PAX build was running on PC. That would completely end that discussion and if that was the case in your experience you would be incredibly dense to compare it to mine.
Otherwise I would say two people play two different alpha builds of a game and have different experiences.... really? As I stated, that's how it goes sometimes.
Are you speaking directly about the Vita version? That's my fault, I missed that you specified the Vita version last night. Sounds like it was probably too early to show. What exactly was wrong with it?
I'm still looking forward to beta access this month though!
So it's good on PC. that's good enough for me
Yeah, specifically about the Vita version. That's why I was saying it was disappointing compared to what I had seen of the game running on PC. Perhaps I was being overly critical, because when it went smooth it was great... but I experienced a few hiccups and parts where it just stopped altogether for 1-2 seconds before things resumed.
The main disappointment stems from the fact I had been hyping this game up to no end to a few friends of mine and this was their first shot at it, and sometimes explaining "alpha build" only goes so far.
I'm still looking forward to beta access this month though!