Yup. Something about them needing info so I can get my reward.
EDIT: Estimated delivery - June 2014??!
Yeah that's why I asked. Are we really getting our copies this month? June's almost over
Yup. Something about them needing info so I can get my reward.
EDIT: Estimated delivery - June 2014??!
Would be a great surprise!Yeah that's why I asked. Are we really getting our copies this month? June's almost over
Email.I didn't get a survey... was it emailed to you or within Kickstarter?
Early in the year we announced plans for the limited beta to hit during the mid-summer, targeting June. Since taking the game to both PAX East and E3, we've gathered critical feedback, which has motivated us to refine or rework certain systems and designs before putting it out to a larger audience. We want to put our best foot forward (for you to break to pieces), so we're going to hold the limited beta in the month of September.
Here's a breakdown of what kind of fancy madness you'll be getting into with this pre-release bit of the game: the beta will include a cross section of the Challenge Mode, with increasingly difficult ways to power through select maps, racking up points while doing so. We're presenting a variety of weapons to play with (rail gun, diamond shot, roly poly, an exploding jar of flames among others), and increasingly murderous enemy waves to scream at - with some larger jerks tossed in to really break your soul.
Drifters! It's been a whole year (!!) since we launched our campaign (wow, time bleeds quick these days), and it seems apt to celebrate with this playable Preview build! If you supported us at the $25 tier or above, get ready for the avalanche of meaty murder before you.
Preview (once called a Beta) Build
Beta isn't exactly the right term; some game features are locked, some have been hidden, others are being refined, and content is always being generated for the world. So, to help communicate a bit better we're calling it a Preview Build.
The important thing is that you get an early playable slice of the game starting on the 26th of September at 12:01 am (EST)! It will run until Midnight (PST) of the 28th. Beware vicious things living in the depths.
You'll receive a Steam Key in your email (the one used for your KS account) before the 26th.
Platforms
While we have said previously that this build would be for Windows only, we've decided to push extra hard and try our best to get it on Mac as well. However, since it's early days on OSX for us we can't make a firm promise.
Beta coming September 26.
https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/989107
Uh, yes please. Backed.
Related: looking forward to playing Samurai Gunn in a 4-player arcade cabinet at Fantastic Arcade next weekend and competing in the inevitable tournament.
http://venuspatrol.com/2013/08/samu...o-arcade-cabinets-coming-to-fantastic-arcade/
It, uh, doesn't save at all either. Found that out the hard way; lost an hour of progress. But it was fun!Damn, i was expecting it to be more linear since its a preview build. But theres all sorts of different paths. I hope i can backtrack.
It, uh, doesn't save at all either. Found that out the hard way; lost an hour of progress. But it was fun!
PS4 demo available or just PC?
Quoting for answerz. Would love to play this on my Vita. Assuming it's only PC, though
Latest update on KS page state they're looking for an Artist and a Level Designer.
Guess the game is still far from release.
Yeah when I saw level designer I was a little surprised, didn't expect it to be THAT far out. I don't reckon it'll make 2015 at this rate.
Latest update on KS page state they're looking for an Artist and a Level Designer.
Guess the game is still far from release.
They should look for a programmer than can get this shit running at 60fps.
They should look for a programmer than can get this shit running at 60fps.
I came in to ask if its still 30fps. Especially after playing Ys, no reason why this cant be 60fps on every device under the sun.
They seem to argue that it would be difficult to create the hand-drawn animations at 60 FPS, but most games decouple that aspect and render at 60 FPS while having lower animation frames.
I still don't understand the issue, it's actually going to end up being a huge sticking point for an otherwise solid-looking game.
I came in to ask if its still 30fps. Especially after playing Ys, no reason why this cant be 60fps on every device under the sun.
But its releasing on all platform at the same time? Maybe they can make the end of 2015.
Sorry to bump this, but do we have an ETA on the release of this game?
Last i heard was Spring, but i guess that's not it...
I wonder how demanding this game will be. It looks like a chill game to play on my Macbook Pro (while I play something else on my console) multitasking but I don't know if I will be able to play it easily.
I wonder how demanding this game will be. It looks like a chill game to play on my Macbook Pro (while I play something else on my console) multitasking but I don't know if I will be able to play it easily.
No and the devs have never said anything publicly at a date they generally say "when it's done it's done."