• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Guild Wars 2 public Beta is here for pre-purchases! [Stress Test June 27th]

Status
Not open for further replies.

mrNTE

Member
A little off topic, but I like Jira's avatar so much that I decided to make one for every profession.
Inspired by this post, I made myself a new Avatar from the 25/50 HoM reward.
Wife liked it too, might be printing a larger version to hang on the wall. Vector <3
 

Jira

Member
New blog

http://www.arena.net/blog/guild-wars-2-on-the-social-media-front-4

We’re days away from the first Guild Wars 2 Beta Weekend Event, and it’s no exaggeration to say that we’re as eager as all of you for the event to begin. While the developers are busy preparing the game, we here on the community team are keeping busy by keeping all of you, our Guild Wars family, informed, with help from a few popular social media outlets.

Hundreds of thousands of Guild Wars 2 fans have become followers on Facebook, and we’ve worked hard to make our fan page a reflection of the community we want in Guild Wars 2: a place where newcomers can learn the basics from longtime fans, where everyone can share their excitement over Guild Wars 2, and where we can share news, fansite projects, art, and more.

With that in mind, we introduced our milestone goals for our Facebook page last week and have decided to share a little something extra as we approach the half-million mark. With each 10,000 new followers on the way to 500,000, we’ll release a never-before-seen piece of Guild Wars 2 art by some of our most-talented artists. These will be high-resolution images, suitable for use as desktop wallpapers!

Upon reaching 460,000 fans, we released concept art of Eir Stegalkin making an intimidating underwater discovery. We’re now well on our way to 470,000, and something a little more high-tech will be unveiled next.

Facebook isn’t the only thing keeping us busy. Guild Wars 2 has some of the most talented and creative fans out there, and we wanted a way to show off some of our favorite fan projects. We’ve joined Pinterest, and you’ll find boards showing off the best of the best in fan cosplay and fan art and projects, along with concept art from our own artists.

In preparation for the Beta Weekend Event, you’ll also find screenshot boards for the norn, human, and charr areas. As you’re adventuring in Tyria this weekend, take time to snap a few screenshots. If you upload them, be sure to give us the link on Facebook or Twitter, and we’ll pin some of our favorites to share with everyone.

We’re excited to have Pinterest as a way to share the creativity of our fans and artists with our entire community, and we hope you’ll enjoy it as well.

Finally, our Guild Wars 2 Twitter feed has been invaluable for providing rapid-fire answers, information, and news links to our fans. We answer as many questions as we’re able to, and we truly enjoy the quick one-on-one communication with our community members.

We’ll see you in-game during the Beta Weekend Event! But until then, there’s plenty of Guild Wars 2 talk to be had outside the game—so come on and join the discussion!
 

Jira

Member
http://www.forbes.com/sites/johngau...ild-wars-2-is-the-most-successful-mmo-period/

"ArenaNet Founder Mike O'Brien Will Be Satisfied When Guild Wars 2 Is The Most Successful MMO, Period"

"&#8220;We&#8217;re in it to win it this time,&#8221; said O&#8217;Brien. &#8220;We were number two to World of Warcraft with Guild Wars, now we want to beat them. We&#8217;ll be satisfied when the Guild Wars 2 is the most successful MMO."

"As for the World of Warcraft-killer slogan that has been bandied about in the press, O&#8217;Brien said &#8220;nothing is going to kill WoW other than WoW. Games just don&#8217;t die. But do gamers think we&#8217;ve seen the most popular online game we&#8217;ve ever seen and we&#8217;ll never see something more popular than that? I don&#8217;t think so. One MMO has been on the top of the heap for seven years now, but there&#8217;s been a progression in the industry for other games being able to attract more and more players. And we&#8217;re set to climb to the top.&#8221;

I like that ANet gets it that nothing will kill WoW but Blizzard, which they're doing a fine job of doing it themselves.
 

demolitio

Member
Hmm.... those GW2 avatars are making this the first time in forever that I've actually been considering replacing my Kid Dracula avatar that I've been using for... shit, 10 years now? But then how would you guys know my posts at a quick glance?

Oh, right, because I'm the only douche-nozzle who replies to 20 people at once.



"I want a axe-wielding, gun-slinging death-dealing stealth... wearing... lightning-throwing, bow-carrying, bitch-ass Guardian. I want it all."

Diapers were a nice touch too.



There was a pirate costume in the cash shop leak too.



The wording in your post and/or my hated for mornings might be confusing me, but just so we're clear, the Beta is this upcoming weekend. 4 Days, 6 hours and 22 minutes from this post.

It was still Sunday for me so I meant last weekend now technically. Bad wording from late night sedatives, lol.

If it was this past weekend, I'd only have a few hours on Sunday to even play at best so I'm glad it wasn't.
 

Vano

Member
Good to see the importance of Daniel Dociu recognized in this article. I absolutely adore that guy's work.

I love his work, its pretty impressive.

Btw the email about pre purchase GW2 is because your email is registered in the GW2 Newsletter:

"You are receiving this message because you signed up to receive Guild Wars 2 newsletters. To unsubscribe, click here. Feel free to contact customer support at http://eu.support.guildwars2.com."
 

Vano

Member

That is something that made me really hyped about GW2, finally a MMO that i'm interested for that eliminates the problem of seeing players in a quest area and rage because i will need to go in circles and find a mob to first hit it.

Love that arenanet encourages people to group up and don't hate if you encounter another person, i mean, even finding a crafting resource as a Ore and that both of the people who found it can mine it!? Oh happiness.
 

Jayge

Member
I've gotten no e-mails and the account maintenance page only lets me sign in with my guild wars 1 account e-mail/password still despite prepurchasing and registering with my current e-mail... :(

Either way, I'll get in somehow!
 

Complistic

Member
Does anyone remember a video that shows off the gw2 beta's different settings? Like low/med/high? I remember seeing one or two but I can't find any now.
 

Einbroch

Banned
Ugh, no release date still? Have fun in the beta, guys, but I'm not plopping down $60 on something that I have no idea when it's going to launch.

SWTOR: Three months before launch.
TERA: Five months before launch.
Age of Conan: Seven months before launch.

WoW is the outlier (3 weeks). I'm really disappointed we still don't have a date yet. I'll be watching the videos you guys post!
 

Complistic

Member
I am not sure if this is accurate to the current build anymore. It still gives a general idea but TB commented that the press build during the last beta seemed to have a graphical improvement over the one in the video. Not sure how big of a difference it is though as they seem great as they are.

I just needed to give someone a general idea.
 

Orayn

Member
Ugh, no release date still? Have fun in the beta, guys, but I'm not plopping down $60 on something that I have no idea when it's going to launch.

SWTOR: Three months before launch.
TERA: Five months before launch.
Age of Conan: Seven months before launch.

WoW is the outlier (3 weeks). I'm really disappointed we still don't have a date yet. I'll be watching the videos you guys post!

Expect it soon is all I'm gonna say. ArenaNet's alphas and (very exclusive) closed betas run for at least as long as the huge public betas of those games, and that's where they're doing the majority of the work.
 

Jira

Member
Expect it soon is all I'm gonna say. ArenaNet's alphas and (very exclusive) closed betas run for at least as long as the huge public betas of those games, and that's where they're doing the majority of the work.

Yep, they do the bulk testing internally for years that other devs only do for 6 months leading up to launch publicly.

Also, this was amusing. It's one thing to say I prefer X over Y, but to say stuff like

http://www.cad-comic.com/cad/20120423

"and it doesn't have a combat system that does anything truly different either. The features are well implemented, but they're features I've seen in so many games before. Nothing about the game really felt all that new and exciting."

The same article talks up Tera and how revolutionary the combat is and it just made me face_palm. This guy is in the 1% in terms of impressions and I have the feeling he went into GW2 ready to hate it simply because he already liked Tera.
 

kayos90

Tragic victim of fan death
Yep, they do the bulk testing internally for years that other devs only do for 6 months leading up to launch publicly.

Also, this was amusing. It's one thing to say I prefer X over Y, but to say stuff like

http://www.cad-comic.com/cad/20120423

"and it doesn't have a combat system that does anything truly different either. The features are well implemented, but they're features I've seen in so many games before. Nothing about the game really felt all that new and exciting."

The same article talks up Tera and how revolutionary the combat is and it just made me face_palm.

TERA is all combat. Everything else that supplements the game is average at best. Guild Wars 2 has good combat as well as other systems that really push the genre forward in a different direction. I'm not saying TERA is bad but if anyone thinks otherwise about GW2 is deluding themselves.
 

Jira

Member
TERA is all combat. Everything else that supplements the game is average at best. Guild Wars 2 has good combat as well as other systems that really push the genre forward in a different direction. I'm not saying TERA is bad but if anyone thinks otherwise about GW2 is deluding themselves.

Tera is indeed all combat, but even then you're still standing still when using your skills even though it's supposed to be actiony. An aiming reticule isn't going to do much to change the fact that it's still all very stationary.
 

Lumination

'enry 'ollins
Also, this was amusing. It's one thing to say I prefer X over Y, but to say stuff like

http://www.cad-comic.com/cad/20120423

"and it doesn't have a combat system that does anything truly different either. The features are well implemented, but they're features I've seen in so many games before. Nothing about the game really felt all that new and exciting."

The same article talks up Tera and how revolutionary the combat is and it just made me face_palm. This guy is in the 1% in terms of impressions and I have the feeling he went into GW2 ready to hate it simply because he already liked Tera.

To be fair, I also find the dialogue scenes a little jarring. They look great, but there's something about the animations or something that seems very unnatural. It's hard to put my finger on it.

But yeah, his claim about the combat or other features holds no water at all. Couldn't be more wrong. From what little I've seen of Tera, it seemed like it had good ideas (movement based, aiming), bogged down by bad ideas (typical grinding convention, unable to shoot and move). It actually felt like a halfway compromise between old MMOs and GW2. Disclaimer: Could be entirely wrong.
 

Einbroch

Banned
The simple fact that you have an aiming reticle completely changes everything, ESPECIALLY for ranged players.

The simple fact that your basic attacks home in GW2 and not in TERA makes them both incredibly different.

But I'm not touching this topic again. I end up talking in circles. Have fun in beta! Excited to see what "real" players think/experience.
 

Jira

Member
The simple fact that you have an aiming reticle completely changes everything, ESPECIALLY for ranged players.

The simple fact that your basic attacks home in GW2 and not in TERA makes them both incredibly different.

But I'm not touching this topic again. I end up talking in circles. Have fun in beta! Excited to see what "real" players think/experience.

Fair enough, though you've been able to get "real" impressions for nearly 2 years if you wanted them.
 

Alex

Member
To be fair, I also find the dialogue scenes a little jarring. They look great, but there's something about the animations or something that seems very unnatural. It's hard to put my finger on it.

But yeah, his claim about the combat or other features holds no water at all. Couldn't be more wrong. From what little I've seen of Tera, it seemed like it had good ideas (movement based, aiming), bogged down by bad ideas (typical grinding convention, unable to shoot and move). It actually felt like a halfway compromise between old MMOs and GW2. Disclaimer: Could be entirely wrong.

The combat is a half step between a hotkey MMO and an ARPG. The rest of the game is very standard Korean MMO. It's not a bad game, but I grew tired of it quickly due to how wonky the tuning was and how incredibly poor the questing was. I might try it in the future again, but full price box + 15 a month isn't worth it to me.

GW2s convention busters plus the ability to just play it, stop, and resume whenever is such a massive appeal. I didn't really like the first GW, but everything I read about this one seems like its so forward thinking and polished.
 

Lumination

'enry 'ollins
The combat is a half step between a hotkey MMO and an ARPG. The rest of the game is very standard Korean MMO. It's not a bad game, but I grew tired of it quickly due to how wonky the tuning was and how incredibly poor the questing was. I might try it in the future again, but full price box + 15 a month isn't worth it to me.

GW2s convention busters plus the ability to just play it, stop, and resume whenever is such a massive appeal. I didn't really like the first GW, but everything I read about this one seems like its so forward thinking and polished.
There's a sub fee for Tera? O_O Wow, that's unfortunate. I just assumed it was F2P like every other Korean MMO ever.
 

Jayge

Member
I'm not really sure why people have such problems with the lack of a release date. Especially people who are interested in pre-purchasing it. If you're that interested, plunk the cash down. It's not that hard. It's not like ArenaNet is taking your money and killing babies with it 4 months before release and then suddenly applying it to development as soon as the game is out. You're likely even justifying further expenses to NCSoft as that early vote of consumer confidence rolls in. Is it really that big of an issue?
 

Alex

Member
Hard to blame anyone for not being comfortable with paying full price up front for a game they haven't played yet with no release date. I think more people might be comfortable if you could give it a test drive before plonking down, but that's aways an issue with MMOs and games in general at times but MMos are always so dIvisive
 

kayos90

Tragic victim of fan death
I'm not really sure why people have such problems with the lack of a release date. Especially people who are interested in pre-purchasing it. If you're that interested, plunk the cash down. It's not that hard. It's not like ArenaNet is taking your money and killing babies with it 4 months before release and then suddenly applying it to development as soon as the game is out. You're likely even justifying further expenses to NCSoft as that early vote of consumer confidence rolls in. Is it really that big of an issue?

The people that have a problem with it are people who don't know whether this game is good or not. Of course those who are excited/intending on buying the game are going to plop down the money. rofl.
 

Retro

Member
http://www.cad-comic.com/cad/20120423

"and it doesn't have a combat system that does anything truly different either. The features are well implemented, but they're features I've seen in so many games before. Nothing about the game really felt all that new and exciting."

It's a good thing nobody reads CAD then. What few people bothered to read his terribly unfunny webcomic stopped listening toBuckley the minute he did his little miscarriage bit. He's the glaring example for why "Gamer Webcomics" suck.

The simple fact that your basic attacks home in GW2 and not in TERA makes them both incredibly different.

Hmm? You do know players can dodge out of the path of projectiles, block/absorb/reflect them with shields/spells, etc? Shots don't follow players unless they're specifically designed to (like the Elementalist's Phoenix, pretty sure even that can be dodged away from too).

There's a sub fee for Tera? O_O Wow, that's unfortunate. I just assumed it was F2P like every other Korean MMO ever.

Wait 3 months.
 

Piecake

Member
I dont know if anyone can help me out, but I am torn on getting this game. I mean, it sounds great, but after playing SWOTOR, I'm not sure if Im just sick and tired of MMO games.

I played FFXI and WoW and enjoyed both of those for a while before i got sick of them and quit. SWOTOR though, came a few years after, and while the personal story was great, everything else, especially the combat, was just boring.

I guess my question is, does anyone else find SWOTOR combat and questing incredibly dull? If so, what is your impressions on GW2's combat? Is it that much better?

The lack of subscription is definitely nice, but 60 bucks is still 60 bucks, and I'd rather be almost sure this time that ill like it
 

kayos90

Tragic victim of fan death
I dont know if anyone can help me out, but I am torn on getting this game. I mean, it sounds great, but after playing SWOTOR, I'm not sure if Im just sick and tired of MMO games.

I played FFXI and WoW and enjoyed both of those for a while before i got sick of them and quit. SWOTOR though, came a few years after, and while the personal story was great, everything else, especially the combat, was just boring.

I guess my question is, does anyone else find SWOTOR combat and questing incredibly dull? If so, what is your impressions on GW2's combat? Is it that much better?

The lack of subscription is definitely nice, but 60 bucks is still 60 bucks, and I'd rather be almost sure this time that ill like it

These are my impressions from the Beta. Also, I was also highly put off after TOR so I'm in the same boat as you.

http://www.rpgsite.net/articles/368-guild-wars-2-beta-impressions
 

ShaneB

Member
Really wish they had roll outs of the beta client. If everyone tries to download it at once the minute it goes live... ugh.
 

kayos90

Tragic victim of fan death
Really wish they had roll outs of the beta client. If everyone tries to download it at once the minute it goes live... ugh.

Rofl, that's what I said on the podcast. Oh speaking of which, Grizz needs to work on the Youtube version.
 

Jira

Member
I dont know if anyone can help me out, but I am torn on getting this game. I mean, it sounds great, but after playing SWOTOR, I'm not sure if Im just sick and tired of MMO games.

I played FFXI and WoW and enjoyed both of those for a while before i got sick of them and quit. SWOTOR though, came a few years after, and while the personal story was great, everything else, especially the combat, was just boring.

I guess my question is, does anyone else find SWOTOR combat and questing incredibly dull? If so, what is your impressions on GW2's combat? Is it that much better?

The lack of subscription is definitely nice, but 60 bucks is still 60 bucks, and I'd rather be almost sure this time that ill like it

Watch this:

http://www.youtube.com/watch?v=OYXpLDcfkdY

Read my thread:

http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated-READ-ME!

Boiling it down to the most basic of concepts, I can explain how the combat is different.

Active Combat, Dodging, and Blocking &#8211; When any enemy (AI or player) attacks you, you can actively get away from the attack by double tapping in a direction or using a designated hotkey while moving in a direction, by using a spell that makes your character move like a leap or teleport, or even by simply running away. Dodging drains a "charge" from the dodge bar and currently there's 3 charges in the bar. Once you stop dodging it will then start to recharge. Dodging is something that you&#8217;ll have to know when to use and when not to. There are also skills that when "held down" will actively block incoming projectiles from their intended target. So this will allow you to "take a bullet" for other players if the situation arises.

If you are moving in a direction, the dodge will take that into account and dodge in that direction. If you are not moving, you will dodge backward. Dodging now also evades attacks, making it a more effective and understandable way to avoid big creature attacks or to get out of AoE spells.

Every skill in the game has now been added into the animation blending system similar to how the Warrior's Chains work. This makes it so every skill can be chain combo'd like an action game, you don't have to wait for the animation to finish in order to use another skill.

Due to the way targeting enemies works in the game, you don't actually have to target anything to use your skills and also if you use a skill that say has a wide swinging arc, it will hit any target in the trajectory much like an action game, so you're not bound to a single target when using a weapon.

There are a lot of intricate mechanics built into the game where distance plays a large role in combat. Here's some examples:

If a Ranger uses a Longbow, the further away from their target they are the more damage they do, similarly if they use a shortbow the closer they are they'll deal more damage. The Engineer has a skill called Blunderbuss that stacks more bleed effects on an enemy the closer they are to the target and the Flamethrower skill does more damage the closer you are as well.

A Warrior has a Burst skill on each weapon and each one does something different depending on the weapon you're using, but the interesting part is the longer you hold down the button the more damage you do, a stun will last longer, you'll immobilize your target longer, or even do 3 different things entirely per each "level" of adrenaline gained.

There are other combat mechanics to take into consideration as well. The Thief has a skill called Heartseeker that does the following:

Heartseeker seems to have three tiers of damage depending on the targets health. The first tier (paired with lowest damage) when the target is above 66% health, the second when the target is between 66% and 33% (median damage between the two), the third when the target is below 33% (with the highest damage).

The Guardian has a skill called Faithful Strike where you leap at your target and if you hit them, you grant regeneration to your nearby allies.

The Elementalist has a skill called Burning Speed where it allows them to sprint and leave a wall of fire in their wake. When that happens any ally can come up to that wall of fire and use it to inflict extra damage, a Ranger could shoot arrows through it and they would catch on fire, a Warrior could swing their axe and fire would be thrown at your enemies. See the Cross Profession Combos section for more on this.

Many, many skills in the game all have some form of extra condition or effect associated with them, they're not simply skills that just do damage with 1-2 skills that might stun or interrupt like most MMOs.

The Skill Bar & Weapon Swapping - Each class has 10 skills, now you must be thinking &#8220;WTF ONLY 10?&#8221; Well it&#8217;s not as simple as &#8220;only 10&#8221;. Every class can do real time weapon switching (thanks PS3!) in combat, this switches your skills based on the weapon you have equipped.

All but two classes can swap between 2 weapons at a time (read below for the exceptions).

In combat you&#8217;re going to be expected to swap your weapon sets to maximize your effectiveness. A Warrior can swap from a Rifle inflicting conditions on a single target starting out and then into a 2h Hammer for AoE damage when his foes close in. You could use a 1h Axe & Shield for quick adrenalin building and high damage attacks, drop back out of the way and switch to Longbow for massive fire AoE damage.

The weapon type you have equipped defines the skills you have in your first 5 slots. Say you're a Warrior and you're using a 1h sword in your main hand and a shield in your off-hand, your first 3 skills will be sword skills while your last 2 will be shield skills. This is a bit different for the Thief though, say you're using a pistol & dagger, the first two will be pistol skills, the third will be a combination of the two weapons and the final two will be dagger skills. If you're using a 2h weapon all 5 skills will be from that weapon.

The Elementalist can only use one weapon at a time and can't swap due to the attunement mechanic, but they end up having access to more skills to make up for the lack of weapon swapping (20). The Engineer also is unable to weapon swap, but instead they can swap out backpack kits, weapon kits, and turrets.

The other 5 skills on the bar are all changeable to whatever you wish; this isn&#8217;t locked down at all.

6 - This is always your heal button, you can change this to whatever heal spell you currently have access to.

7-9 - Are your utility skills you can choose from, for the Elementalist this consists of things like Conjuration, ethereal Forms, Glyphs that modify your abilities, and Signets which gives you a passive and active effect once you use it. Warriors have abilities such at Banners that can be placed to buff you and your allies, while Stances buff the Warrior with boons such as Adrenaline gain. Engineers have Backpack Kits that can serve many purposes such as giving you an entire set of Grenade based skills or Med Kits that allow you to throw down bandages for you and your allies.

0 - On your skill bar is always your Elite skill, for now the only one we&#8217;ve seen of the Elementalist is the Form based ability &#8216;Torando&#8217; which turns you into a tornado that you can move around dealing massive damage and launching enemies into the air. Rangers have Elite skills such as Alpha Strike that summons three animal companions for a limited amount of time. Guardians can use Sanctuary that creates a protective dome around the player and prevents enemies and projectiles from entering, though your allies can enter it for protection.

So for a single weapon build of an Elementalist you&#8217;d generally have 44 spells to use. In total with all of the weapons accounted for, you could be managing 139 unique spells based on your second hotbar setup. Ultimately this is something you&#8217;ll need to learn because you will be expected to fill any role at any time.

The Downed State & Death
&#8211; When you run out of health in GW2 you will enter what is called &#8216;the downed state&#8217;. While you are down, you will have 3 skills that are specific to your profession and 1 universal to all professions. If you&#8217;re able to kill a mob or help kill a mob while you&#8217;re downed you can rally back and get a reprieve so you can keep fighting. If you fail to rally and are overwhelmed you will die, but you can still wait for someone to come resurrect you if you wish, you can also be resurrected while in the downed state. If you do die you can choose to release to whatever nearby waypoint that you have unlocked. While you&#8217;re downed nearby allies can come to your rescue and revive you as well. The universal ability is called Bandage, it was put in place in case you go into the downed state and there&#8217;s no allies or enemies around for you to rally from.

Underwater Combat &#8211; So there&#8217;s no more breath bar in GW2, going in the water won&#8217;t be an annoying hindrance anymore. You can swim across the surface very quickly, but you&#8217;re unable to attack while doing so. If you dive under the surface your entire Skill bar will switch to give you 2 new weapons along with entire new skills for those weapons and even your entire utility bar will change based on what you have slotted for underwater combat. While underwater combat becomes a bit different than while on land, you have access to the entire Z-Axis and you&#8217;re able to use spells on the Z-Axis too, not just the X & Y. You might cast a spell that&#8217;s a giant beam of light and it will not only damage mobs right where you casted it, but above and below you as well. If you go into the Drowned State while underwater, you&#8217;ll get access to a small skill bar that has 4 &#8220;Drowning&#8221; skills on it. Like the Downed State on the surface, if you manage to kill a mob you will rally back and be able to keep on fighting with all of your skills again. While underwater you can also try to swim to the surface to rally as well, this will give you 25% of your health and you&#8217;ll return to your normal state.
You&#8217;re also able to pull enemies from the land into the water and this opens up entirely new sets of attacks for them that they otherwise wouldn't have. There&#8217;s also tons of content to be found underwater with the Dynamic Event system, not only this but you&#8217;ll find entire cities and civilizations as well.

When underwater you&#8217;ll be diving into the depths and it might become difficult to tell which way is up or down. As you descend the edges of your screen will become darker and as you ascend that darkness will fade. This makes it quite easy to tell which direction you're headed.
 

GrizzNKev

Banned
I dont know if anyone can help me out, but I am torn on getting this game. I mean, it sounds great, but after playing SWOTOR, I'm not sure if Im just sick and tired of MMO games.

I played FFXI and WoW and enjoyed both of those for a while before i got sick of them and quit. SWOTOR though, came a few years after, and while the personal story was great, everything else, especially the combat, was just boring.

I guess my question is, does anyone else find SWOTOR combat and questing incredibly dull? If so, what is your impressions on GW2's combat? Is it that much better?

The lack of subscription is definitely nice, but 60 bucks is still 60 bucks, and I'd rather be almost sure this time that ill like it

I was in one of the TOR betas. I spent about 3 hours on it and was disgusted. I never touched it again. I played GW2 and was upset when I had to stop playing. There is almost no similarity at all between the games.


Rofl, that's what I said on the podcast. Oh speaking of which, Grizz needs to work on the Youtube version.

shh it'll be up before you go to bed
 
The simple fact that you have an aiming reticle completely changes everything, ESPECIALLY for ranged players.

The simple fact that your basic attacks home in GW2 and not in TERA makes them both incredibly different.

But I'm not touching this topic again. I end up talking in circles. Have fun in beta! Excited to see what "real" players think/experience.

I really fail to see how the reticle changes anything in Tera. Sure it changes what you can target, but if you know the person has to stand still to attack what exactly is there to actively aim for?

I went into the beta a couple weeks back knowing absolutely nothing about the game besides it was meant to be an action oriented MMO, and I left out of the beta thinking it felt more static than WoW. I just didn't understand how your character had to stand still to even cast instant abilities. Maybe I just didn't get high enough to where you could actually move more in fights. I also only played a archer and mage whatever those classes were actually called.
 

jediyoshi

Member
Bit late to the party here, where's been the cheapest place to preorder so far? Eying GMG's regular ed right now for $53.95
 

PewPewK

Member
This thread goes far too fast. I mean to write a reply, get caught up doing something for 10 minutes, and when I get back we're almost on a new page.

Since everyone seems to be going on about TERA, I thought I should jump in and give my opinions on the subject:

Personally, I disagree with what was written by Tim Buckley. I was extremely hyped for TERA before I got hyped for GW2 and I played in the Korean OBT for TERA back in January of last year. I enjoyed it. It was a solid experience. I came back and have been playing for a couple days straight during the NA OBT, and again, it's a solid experience and I'm enjoying my time. But I still think GW2 is significantly better than TERA in almost every way. Why?

GW2 seems to desire to strike innovation in every aspect of the MMO experience. TERA's combat system is cool and innovative, but let's be honest here: the innovation stops there. Every other aspect of the game, while solid, is not too far off from the very traditional formula for an MMO. It strikes a good balance between its Korean and Western counterparts, which hasn't really been seen before, but it still feels like an oldish MMO, made to today's standards, but not beyond what we could have hoped for.

GW2 seems strikingly different though. GW2 may not have as innovative of a story experience SWTOR's, but what it does in the personal story/dynamic event regard is absolutely innovative. The combat system is a great hybrid between TERA's action combat (aiming) and ye 'olde tab-based targeting. Other features like WvW are also innovative above TERA's battlegrounds or GvG. TERA may have the political system, but that really just seems like a toy for the EXTREMELY devoted players of the game to screw around with. WvW is for every single last person in GW2. Even in minor regards, like GW2's removal of a queue system, or the fact that you have a home server and can jump to any other server at any time. These are just all inclusive of a better game experience than TERA is giving.

Just my two cents on the matter.
 

Jira

Member
Is mentoring still in the game? I know sidekicking down is, but I thought ANet may have taken mentoring out for some reason. I kinda hope they did, honestly.

No, it's not, I probably should edit that bit out if I haven't already.

Also:

http://www.g4tv.com/games/pc/45299/...p-hands-on-impressions-get-to-the-clocktower/



He got the amount of players wrong to an extent, competitive pvp is 5v5, but custom servers can go up to 10v10.

"Personally, I'm a PvP fiend. I earned the Battlemaster achievement in World of Warcraft on two characters, played arena competitively for a long time (resulting in a few broken headsets), and spent most of my time in both Rift and Star Wars: The Old Republic doing PvP. Guild Wars 2 blows them all out of the water. Guild Wars 2's PvP is innovative, it's fast-paced, it's rewarding, but it's not scathing if you lose a match either; just get back in there and play again. It's truly skill vs. skill, and with such long-term substantial developer support, I can see the competitive PvP in the game evolving in to one of the major selling points of the title."
 

jkoch

Member
I've gotten no e-mails and the account maintenance page only lets me sign in with my guild wars 1 account e-mail/password still despite prepurchasing and registering with my current e-mail... :(

Either way, I'll get in somehow!

Me too, but they said emails will be going out Monday/Tuesday, so no reason to worry.
 
My first Guild Wars title was Factions, and my main character through all of the Guild Wars campaigns was the Ritualist. I admit I played him more as a healer and a necromancer (exploding corpse necromancer is best necromancer). I really enjoyed Cantha but I never did really get back into GW:F when the whole Cantha event was happening earlier this year and last year. Can someone tl;dr me a statement of what happened to Cantha in the lore prior to Guild Wars 2?

Out of Guild Wars 2, What I really want to play (after looking at various sites and videos) is a Mesmer. I also hope that I will eventually get a top hat. If the Charr can be Mesmers, then I'm definitely making a Charr Mesmer. The ultimate goal is a Charr Mesmer with a top hat and a cane.
 

Jira

Member
My first Guild Wars title was Factions, and my main character through all of the Guild Wars campaigns was the Ritualist. I admit I played him more as a healer and a necromancer (exploding corpse necromancer is best necromancer). I really enjoyed Cantha but I never did really get back into GW:F when the whole Cantha event was happening earlier this year and last year. Can someone tl;dr me a statement of what happened to Cantha in the lore prior to Guild Wars 2?

Out of Guild Wars 2, What I really want to play (after looking at various sites and videos) is a Mesmer. I also hope that I will eventually get a top hat. If the Charr can be Mesmers, then I'm definitely making a Charr Mesmer. The ultimate goal is a Charr Mesmer with a top hat and a cane.

Possible spoilers for those who don't want to know about Cantha yet:

Cantha, also known as the Empire of the Dragon, is a vast empire located to the southwest of the continent of Tyria and the sunken Battle Isles. When Zhaitan awoke, his fleet of undead corsairs blocked access to Cantha by seizing control of the Strait of Malchor. No contact has been made with the empire for over a hundred years, save for the occasional castaway washing up on the shores of the Tarnished Coast.

Its last known emperor is Usoku, successor to Kisu. He defeated the Kurzicks and the Luxons, re-annexing them into the empire, before driving all non-humans from the lands. Anyone who disagreed with his rule was exiled.

Cantha contains four regions, Shing Jea Island, Kaineng City, the Echovald Forest and the Jade Sea. After the defeat of Shiro the Betrayer, the curse of the Jade Wind was lifted and the forest slowly came out of its stone slumber while the sea reverted to its watery state. Due to the slowness of the progression, it is unknown how far the forest and sea reverted to their natural states before Cantha went isolationist.
 

Complistic

Member
My first Guild Wars title was Factions, and my main character through all of the Guild Wars campaigns was the Ritualist. I admit I played him more as a healer and a necromancer (exploding corpse necromancer is best necromancer). I really enjoyed Cantha but I never did really get back into GW:F when the whole Cantha event was happening earlier this year and last year. Can someone tl;dr me a statement of what happened to Cantha in the lore prior to Guild Wars 2?

Out of Guild Wars 2, What I really want to play (after looking at various sites and videos) is a Mesmer. I also hope that I will eventually get a top hat. If the Charr can be Mesmers, then I'm definitely making a Charr Mesmer. The ultimate goal is a Charr Mesmer with a top hat and a cane.

http://wiki.guildwars2.com/wiki/The_Movement_of_the_World
In the year 1127 AE, Emperor Usoku, successor to Kisu, took a firm hold of his nation. He raised the Canthan military, spending millions in gold to arm his troops, and then swept the countryside. He defeated the Luxons and the Kurzick, incorporating these disparate people back into his nation. Usoku unified Cantha behind a strong national identity and began to drive out all non-humans. His regime was ironclad, tyrannical, and fierce. Those Canthans who did not agree with the emperor's dictates were given no choice but to leave their homeland, seeking refuge and sanctuary in Elona and Tyria.
As a result, Cantha became extremely isolationist. Once Orr rose from the ocean, those tendencies were reinforced by an inability to safely sail the western seas. Any ships venturing near the Strait of Malchor are sunk by the black ships, then dredged from the ocean floor by the Orrian dragon and commandeered into service. Thus, completely cut off from Kryta, Cantha vanished entirely. Travelers, refugees, and even Xunlai agents residing within Tyrian [sic] heard nothing more from Cantha.
Sporadic sailors have washed ashore on the southern coast of the Maguuma jungles [sic], but that is the only evidence that Cantha even exists past the cataclysmic event that cut it off from Tyria. It can only be assumed that Usoku's successors continued his dictatorial, isolationist rule, and that Cantha continues beneath the iron fist of the emperor, as ever.
 

Retro

Member
The ultimate goal is a Charr Mesmer with a top hat and a cane.

There's a hat in the cash shop that's not exactly a top hat, but close. I imagine you could dye it to match;

wWsYV.jpg
 
Status
Not open for further replies.
Top Bottom