Not to sound like a douche, but does anyone really care?
Hopefully some frisky modders care. I like RAGE.
Not to sound like a douche, but does anyone really care?
It's a shame to see iD in this place, but it was kind of inevitable given they remained a small, independent team for so long.
What makes me even sadder is how they were completely blown away from the middleware scene by Epic. iD had better tech in my opinion but far less versatile than Unreal 3. Since Doom 3, everyone has moved away from the far superior shadow volumes in favor of crappy shadow maps. I can understand why, shadow maps are still much more practical in large open locations, but damn are they ugly!
iD's emphasis on pushing the envelope for innovative technical features appears to have cost them the support they used to have in the industry. All the while, Unreal is an ugly mess, full of hacks, but works on just about everything because of it...
The co-op in rage is a few mission that take like an hour to do. The competitive MP is driving, which is the worst aspect of the game.Rage has co-op and competitive MP.
I don't think it was the engines themselves that led to fewer licensees, Carmack was deliberately ramping down that side of the business because he wanted to spend more time working on games and less time troubleshooting his tech for licensees. The Bethesda buyout was supposed to allow them to pursue that direction.
I don't think it was the engines themselves that led to fewer licensees, Carmack was deliberately ramping down that side of the business because he wanted to spend more time working on games and less time troubleshooting his tech for licensees. The Bethesda buyout was supposed to allow them to pursue that direction.
this. I can find the interview where he said this.
If someone mods out all the driving, I might play it again.
They literally make up their numbers. ******** figures are not a solid rough anything.VG Chartz, unreliable or not, says 1 1/2 million sales globally on Rage. But that doesn't count Steam sales, right? So what, like 2.25 million is a solid rough guess?
I still want the DLC Carmack!
So what happened to the Scorchers DLC for Rage?
I get the impression that designing levels for Rage could be a nightmare if you want to come close to matching id's work on it. The discreet texturing seems like quite a challenge.
Curious to see what we end up with.
I'd pay for Carmack DLC.
https://twitter.com/ID_AA_Carmack/status/260529465636040704
Good and yes, you did.
edit
As a reminder Tim Willits initially said the game will ship with them.. on launch day.. a year ago.. http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/
This is an older video showing off the level editor:
http://www.youtube.com/watch?v=OvlfvJtKAco
But texturing seems quite the opposite, actually. There's a lot of stamp styled pasting and auto blending present in the editor. But it seems like Carmack pit a lot of effort into making this level editor as user friendly as possible. He also talks about the editor having networking, meaning that multiple artists can work and on the same map at once in real time.
Carmack said:For the user community, all of our tools are only available in the 64 bit version. We ship the 32 bit version that we treat as a sort of console platform. We will be releasing the 64 bit version after the fact, but honestly there is going to be a limit to what people can do with it because there is so much infrastructure that goes into building a MegaTextured world. I suspect that there will be one or two people who go through the trouble to figure out how to really build a MegaTextured world, or do some of the stamping effects on there. Mostly it will be for changing game play stuff. You can set up new layers, build a new multi-player layout, and build a nightmare difficulty level going through it. Unfortunately, there is a terabyte of source art that goes into building the game and we are certainly not going to be pushing all that out for download.
VG Chartz, unreliable or not, says 1 1/2 million sales globally on Rage. But that doesn't count Steam sales, right? So what, like 2.25 million is a solid rough guess?
Not to sound like a douche, but does anyone really care?
But they won't ship the TBs of source art, so one would have to make his own stamps I guess. http://www.pcper.com/reviews/Editor...cs-Ray-Tracing-Voxels-and-more/Transcr?page=1
People may not remember that when we used to get NPD data they would sometimes be off by like 500%No, it's not, because VG Chartz is unreliable.
No, it's not, because VG Chartz is unreliable.
They're not unreliable, they're fiction.
VGC's sister site said:Currently, FADE publishes monthly and annual reports for the following platforms:
Xbox Live Arcade
Nintendo WiiWare & Virtual Console
Playstation Network
Smartphones (iPhone, Android, BlackBerry App World, Windows Marketplace for Mobile)
Steam
^I do.
I still have Rage installed
Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.
During Rage's development:
"The rest of the game is coming real soon now. I hope. Sigh. We've made poor decisions all year. Print the game and ship it now."
John...
John.
You're smarter than this. You really are. Stop fucking around.
Every time RAGE comes up I wonder if I've played the same game and whether those people who don't like it come from a console or PC background. I understand not liking the driving sections (I did) but I just can't imagine any fan of pre-COD FPS not liking the rest.
Every time RAGE comes up I wonder if I've played the same game and whether those people who don't like it come from a console or PC background. I understand not liking the driving sections (I did) but I just can't imagine any fan of pre-COD FPS not liking the rest.
Grew up on PC games.
Rage is a mediocre corridor shooter BUT without labirints which are essential for corridor shooters in order to be great.
Grew up on PC games.
Rage is a mediocre corridor shooter BUT without labirints which are essential for corridor shooters in order to be great.
i can't think of any games where the core shooting mechanics are better than RAGE this gen. maybe FEAR 1?
I know I'm in the internet minority but I loved Rage. The shooting mechanics are some of the best in a shooter and enemy hit reactions and animations are unmatched and with really good a.i as well. I really think the only reason this game is as hated as it is is because of the amd fuck up at launch. Thankfully I have nvidia so I never had those problems and the game looks incredible.
The guy sounds really defeated. It's sort of sad
I remember when iD was pretty much the epitome of top-shelf developer.
I never knew that, not that I usually care about game sales.People may not remember that when we used to get NPD data they would sometimes be off by like 500%
I never knew that. I don't normally track game sales, but that's interests.People may not remember that when we used to get NPD data they would sometimes be off by like 500%
I remember when iD was pretty much the epitome of top-shelf developer.
Sorry, it's a speculation based on first month sales and similar (new IP) titles. 550k for first month is pretty decent for new IP. Brink sold like 400k copies in first month in NA and somehow it sold 2.5 millions lifetime.
http://www.shacknews.com/article/59285/ids-john-carmack-explains-zenimax
60 is the number of core Rage team.