Please tell me this isn't real.
I'm disappointed by the visuals as well but I'm waiting to formulate a concrete opinion till I see more. Also Shit jokes are just shit jokes. We all make em. No biggieYa'all a bit too touchy imho. That was such an 'obvious' joke.
Anywho OT: Visuals are meh tbh but hopefully we will see a sizable gameplay segment at E3
Ya'all a bit too touchy imho. That was such an 'obvious' joke.
Yea exactly. It's charming and not necessarily terrible but the reason I play fallout and elder scrolls is for atmosphere and story. Mostly atmosphere.Yeah, I am confused by his tweet as well.
FO and ES gameplay is all about the janky 1st person lifting object to steal stuff simulator and a little bit of point/click and aim shooting/swinging weapon.
A really talented game developer?
Not sure what you're getting at? Are you trying to make fun of the way he looks?
I'm really excited for Fallout 4 after seeing those landmarks in the trailer. I'm really glad that they are going to do Boston for Fallout 4 because I went there several times for vacation and I'm going to have a field day to take a look at some landmarks and thinking about the difference between our Boston and Fallout's Boston.
Yeah, I have a huge thing for alternative universe plots based on what if and what would happens if things went differently. Fallout is prefect franchise to fill my needs for those kind of things. Do anyone know other franchises/games that might have alternative universe plots that I might enjoy as well? Well, I would like to have alternative universe based on our world history.
Anyway, I can't emphasize how much that I'm totally excited that we are getting Boston for Fallout 4 because it's really enriched with a lot of histories there. For good example, Scollay Square, I'm totally stroked that we are going to see it in the game. I'm pretty sure that I'm going to enjoy this game much as I did with Fallout 3.
MIT is more likely to be in the game as The Institute, so I'm curious to see if they are going to add other historical landmarks, like Quincy Market, Boston Public Library, Trinity Church, Symphony Hall, Old State House, Old City Hall, Boston Light, Boston Naval Shipyard, etc.
There was a fake interview quoted in that post that didnt show in my quote. i almost lost my shit because i can actually believe Todd Howard saying something like that. Thankfully it was fake though.
And fallouts gameplay has always been very sub par. I still love fallout but not for the gameplay at all.
See those mountains?
It's sad that so many people are ignoring this post because they'd rather just complain about the graphics.You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
There was a fake interview quoted in that post that didnt show in my quote. i almost lost my shit because i can actually believe Todd Howard saying something like that. Thankfully it was fake though.
It's the Sims 4 "Going Nuclear!" Expansion, adding in scavenging features.Are we sure this isn't some Sims expansion?
Please tell me this isn't real.
It's sad that so many people are ignoring this post because they'd rather just complain about the graphics.
I don't want Witcher 2 graphics but this just looks plain ugly. Oh well, I'll pick up the GOTY anyway, should be some good mods around by then.
I'm in total disbelief right now. Rushed home from work eagerly expecting to watch the new Fallout trailer with a drink on my hand.
I can't believe what I'm witnessing. God awful graphics and animations. I waited years for this!? The dog makes me want to puke. Look at those textures! Even the COD dog looks better. I'm no graphics whore but you can't tell me gaming is just gameplay. It is a combo of visuals and mechanics to create something. Looks like it one of those marks.
I'm in total disbelief right now. Rushed home from work eagerly expecting to watch the new Fallout trailer with a drink on my hand.
This is the craziest thing ive read in this thread.
Do you think we will be able to fly hoverships? (I'm assuming it's the protagonist in the second picture)
Nah, Fallout was never impressive in terms of graphics
Fallout 3 2008:
Gears of War 2 2008:
GTA IV 2008 (a game with way more NPC's, Vehicles and elements on screen):
It's sad that so many people are ignoring this post because they'd rather just complain about the graphics.
Why? I feel the same way actually. I love fallout because its the Mad Max game I've always wanted. The combat sucks and the quest suck aswell. The world is fun to explore though and combat sucks but blowing up somebodys head in slowmo never gets old.
I swear if this had the Obsidian name slapped on it then it would suddenly become the best thing since sliced bread.
Some of the shit going on in this thread amazes me.
The game looks fantastic.
I swear if this had the Obsidian name slapped on it then it would suddenly become the best thing since sliced bread.
Some of the shit going on in this thread amazes me.
The game looks fantastic.
Lol "shit"
Im not a huge fan of how it looks, but "shit" is fucking ridiculous.
Honestly the most interesting part of the trailer were the parts that looked the least like Fallout 3. Glad to finally see some diversity in environments, will be really fun to walk around in.
But this post is not correct.
There is something like instancing. And draw calls counts mostly to visible objects.
3k draw calls is not a problem for any CPU.
I've done some draw call tests almost two years in CryEngine. Draw calls are under DP.
https://www.youtube.com/watch?v=GrSpm2AZWVU
I'm in total disbelief right now. Rushed home from work eagerly expecting to watch the new Fallout trailer with a drink on my hand.
I can't believe what I'm witnessing. God awful graphics and animations. I waited years for this!? The dog makes me want to puke. Look at those textures! Even the COD dog looks better. I'm no graphics whore but you can't tell me gaming is just gameplay. It is a combo of visuals and mechanics to create something. Looks like it missed one of those marks.
It's sad that so many people are ignoring this post because they'd rather just complain about the graphics.
I swear if this had the Obsidian name slapped on it then it would suddenly become the best thing since sliced bread.
Some of the shit going on in this thread amazes me.
The game looks fantastic.
do you guys think we'll see more at E3?
i really hope so because the trailer only filled the glass half way
There is such thing as being intelligent with what is interactable though. Most people wouldn't bat an eyelid if you couldn't pick up a vase or some shit. If they limited it to a few flavour items with some key items I don't think many would complain.
Or to rephrase it - GTA 5 had a shitload of un-interactive objects, yet it worked as an open world game to the extent that many would laud it as GOTG for its time. Honestly if its a choice between a useless vase and visual prowess most would choose the latter I think, the game doesn't suddenly become fucking amazing because I can tip a jar or some shit. It might be intense on the CPU but its pointlessly intense.
A little selectivity would go a long way I feel.
do you guys think we'll see more at E3?
i really hope so because the trailer only filled the glass half way
Brah, we read this about 5 pages in a row now.
We understand it, and we still know the graphic is still terribad.
The game looks pretty good all things considered, and it is a massive jump over Fallout 3 and NV.
I swear if this had the Obsidian name slapped on it then it would suddenly become the best thing since sliced bread.
Some of the shit going on in this thread amazes me.
The game looks fantastic.